Created by Saurabh Datta (automato), Poetic Router is a project that investigates the potential of the everyday manufactured IoT platforms beyond what is commonly discussed. Whereas most concerns of IoT are focused on security since every “Chip-‘ed” device is hackable and can be jacked and modded remotely. Poetic Router explores network transmission as a way to generate poetry by scraping the data found on the server links.
Created by Schunck Dölker (Felix Dölker and Florian Schunck) and first shown at Unwrap (University for Applied Sciences Darmstadt), An Sich explores perception and processing of information in a time that is characterized by changes in the way information is consumed.
Damp is an online experience of poetry through digital environments. Created through the marriage of content and context, story and book, poem and website, the poetic experience is as much in reading as it is in clicking and scrolling.
Plinko Poetry is a new interface for electronic poetic expression, by Inessah Selditz and Deqing Sun, two Master’s students at NYUs Interactive Telecommunications Program. The installation draws source text from current @nytimes and @FoxNews tweets and creates a new corpus of ever changing poetic text based on the zeitgeist of current headlines.
A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, electrocuted, impaled, and so on. Many of these representations are more or less approximate: in […]
Ishac Bertran sent us details about his latest project – Code and Poetry: Lately I’ve been sketching an experimental project about Code and Poetry. This two terms have been connected for many reasons – I thought it would be interesting to explore the most literal meaning of it, using code to write traditional poetry. Code has […]
Commissioned by the poet Sabrina Mahfouz for her solo show Dry Ice (Showed 20th – 23rd April 2011, at the New Wimbledon Theatre, London), “So.. I was at a party last night” is a collaboration between Andrea Cuius and Roland Ellis. Conversations and interactions form the stimulus for this reactive light installation. Each point of light has […]
Publishing house McSweeney’s (wiki) has just released the new version of their iPhone/iPad app bringing you even closer to the diverse selection of stories, short films, interviews, comics and readings available daily, exclusively for the iOS platform. Artists and writers include Spike Jonze, Chris Ware, Judd Apatow, Jonathan Ames, Maurice Sendak, Miranda July, James Franco, Nicholson Baker, Wells Tower, Catherine Keener, Weird Al Yankovic and in […]
Inspired by Brandon Boyer’s recent IndieCade talk, Anthony Grajirena together with his brother Rob made this quite wonderful little iPad game/poem. To look around : swipe the screen, To interact : tap, To shoot : touch, drag and release. Enjoy. Under the full Hunters’ Moon of a late October night a young Joseph Sound collects the spirits […]
Created by Operton and Erik Loyer, Strange Rain turns your iPad, iPhone, or iPod touch into a skylight on a rainy day. Raindrops fall and splatter on your screen, shifting perspective as you tilt your device. Touch the screen and guide the path of the raindrops, stepping through the notes of an eerie melody as you go. […]
Boris Müller has been creating visual theme for the Poetry on the Road festival since 2002. While the theme itself is changing, the underlying idea for the visuals is always the same: All graphics are generated by a computer program that turns texts into images. Below are two of the identities, created in the last two years. To […]
Selected as a finalist at this years IGF (Independent Games Festival), Today I Die, a poem game by Daniel Benmergui is now available for the iPhone. Today I Die takes you on a journey with words to uncover to generate new meanings and resolve puzzles you find along the way. The game is not about winning […]