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HOLO 1

Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

HOLO is brought to you by the people behind CreativeApplications.Net

poetry

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11/05/2012 / openFrameworks, Processing

Plinko Poetry is a new interface for electronic poetic expression, by Inessah Selditz and Deqing Sun, two Master's students at NYUs Interactive Telecommunications Program. The installation draws source text from current @nytimes and @FoxNews tweets and creates a new corpus of ever ...
    Exhausting Gameplay_cover

03/04/2012 / Featured, Games, Theory

A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, ...
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Ishac Bertran sent us details about his latest project - Code and Poetry: Lately I've been sketching an experimental project about Code and Poetry. This two terms have been connected for many reasons - I thought it would be interesting to explore ...
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13/06/2011 / Cinder

Commissioned by the poet Sabrina Mahfouz for her solo show Dry Ice (Showed 20th – 23rd April 2011, at the New Wimbledon Theatre, London), “So.. I was at a party last night” is a collaboration between Andrea Cuius and Roland Ellis. Conversations and ...
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20/01/2011 / iPad, iPhone

Publishing house McSweeney’s (wiki) has just released the new version of their iPhone/iPad app bringing you even closer to the diverse selection of stories, short films, interviews, comics and readings available daily, exclusively for the iOS platform. Artists and writers include ...
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16/01/2011 / iPad

Inspired by Brandon Boyer's recent IndieCade talk, Anthony Grajirena together with his brother Rob made this quite wonderful little iPad game/poem. To look around : swipe the screen, To interact : tap, To shoot : touch, drag and release. Enjoy. Under the full ...
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19/12/2010 / iPad, iPhone

Created by Operton and Erik Loyer, Strange Rain turns your iPad, iPhone, or iPod touch into a skylight on a rainy day. Raindrops fall and splatter on your screen, shifting perspective as you tilt your device. Touch the screen and guide the ...
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09/11/2010 / Processing

Boris Müller has been creating visual theme for the Poetry on the Road festival since 2002. While the theme itself is changing, the underlying idea for the visuals is always the same: All graphics are generated by a computer program that turns texts ...
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03/11/2010 / Flash, Games, iPhone

Selected as a finalist at this years IGF (Independent Games Festival), Today I Die, a poem game by Daniel Benmergui is now available for the iPhone. Today I Die takes you on a journey with words to uncover to generate new ...
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19/03/2010 / Games, Linux, Mac, Windows

Digital: A Love Story is set 'five minutes into the future of 1988' and created by Christine Love. The game is set entirely within an Amiga Workbench desktop where you are a BBS user meeting someone via a message sent ...
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15/03/2010 / Processing

SILICA-ESC is a generative movie that portrays possible computing platform for the future. The story takes place in Singapore, where the decision about massive production of the new computing platform - SILICA-ESC is about to be made. The protagonists challenge ...
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04/03/2010 / iPhone, openFrameworks, Sound

Created as the result of Jörg Piringer's ongoing research, abcdefghijklmnopqrstuvwxyz is a sound toy and a performance tool. You can play with the letter-creatures and watch and listen how they interact with each other or use them to produce soundscapes ...
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29/01/2010 / Processing

Created by Diana Lange, this project is a visualization of Thedor Fontane's poem "Brücke am Tay". Included are 5 different applications, each one visualising the poem in a slightly different way. Built with Processing. More information at thesis.diana-lange.de + download the full ...
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05/01/2009 / iPhone

Already available for Mac and PC, Passage is more of an art project than what may be assumed at first, a game. This is most probably because it's visual appearance is reminiscent of old school 16 bit pixel based platform games. Once loaded ...
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26/11/2008 / iPhone

Created by Nanika, it is their port of Andreas Müller aka Hahakid's piece For All Seasons released back in 2005 for the Mac and PC. Mostly done as an attempt to explore iPhone's platform, it's a wonderful example of development possibilities, beyond ...