This past December a dozen artists, activists, and researchers converged at the STUDIO for Creative Inquiry for a book sprint. Led by Addie Wagenknecht, the all-women cadre convened under the collective moniker Deep Lab, and set out to examine how the themes of privacy, security, surveillance, anonymity, and large-scale data aggregation are problematized in the arts, culture and society.
Great article on Eurogamer.net how video games fund arms manufacturers. Will make you think differently next time you pick up a Call of Duty game. The virtual gun has long been an indispensable item in the game designer’s toolkit, then. But as weapons popped into 3D, developers began to set their games against the backdrop of […]
There has been no shortage of interest in unmanned aerial vehicles over the past few years. While the legalities of unchecked extrajudicial assassinations is probably not the primary concern of CAN readers, the creative (and critical) potential of semi-autonomous robots is. The New Inquiry Senior Editor Malcolm Harris recently conducted a fascinating interview with artist/director Alex Rivera […]
The year is 2040 and it has been two decades since the American economy tanked. North America is a sprawling mega-slum and the population of the West is viewed as a massive, cheap labour force for China and India. This is the setup for Ghosts With Shit Jobs, Canadian author Jim Munroe’s self-described “lo-fi sci-fi” meditation […]
Interactivos?09 – Garage Science, photo: Alejandro Tamayo A call for proposals for the upcoming instalment of Medialab-Prado’s excellent Interactivos? research platform has been posted and it looks quite promising. “Interactivos?’12 Dublin: Hack the City. Current and Future Needs” is being produced in collaboration with Science Gallery to facilitate the production of projects that engage urban infrastructure and discourse.
Faith Condition by Lukas Franciszkiewicz is a project that attempts to address the understanding and applications of technology within the religions circles of current “media society”. Lukas is interested in the transformation of religion and technological reproduction of the religious phenomenon of an ‘out-of-body’-experience. The initial aim was the manipulation of human self-perception by blurring the boundaries between the real […]
Matsuko Yokokoji and Graham Harwood have been active as tactical media practitioners over the last two decades; the duo were members of Mongrel and more recently have been working under the moniker YoHa. One of the central themes of YoHa’s work is the translation of abstract data systems into performative assemblages and installations, often highlighting contentious social realities […]
Provocations within The Critical Engineering Manifesto (2011) state that reliance on specific technologies are “both a challenge and a threat” and that “the exploit is the most desirable form of exposure”. Julian Oliver is one of the authors of this manifesto and on reviewing his body of work, one can see that the mandate is […]
One of the interesting cultural by-products to have emerged from the American assassination of Osama bin Laden is the public’s sudden fascination with situation rooms. As noted by Alexia Tsotsis on TechCrunch last week, the photograph of Obama and his national security team taken during the raid has received millions of page views and inspired both serious […]
This *digital sculpture* should visualize the conflict of the european identity; the ambiguous relationship of Europe with its residents. To the outside, Europe cares to look united and whole, but inside Europe no-one feels himself to be â€œeuropeanâ€. Itâ€™s a collection of 27 points that attract and repel each other (red/white connections), with these relationships […]