All posts tagged: politics

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Drone Aviaries & Field Guides – A Conversation with Superflux

Superflux are a design and foresight consultancy and bespoke R&D lab based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes, research, and films that are simultaneously savvy, prescient, and playful—and now they can add ‘magazine publisher’ to that list of outputs. A few weeks ago the studio announced the first edition of Superflux, a Warren Ellis-edited periodical that would mutate in medium from issue-to-issue and archive and disseminate their research and aesthetic. The first issue is a handsome A1 poster expanding on their recent work with drones and—intrigued by both form and content—an email discussion ensued and the duo shared a PDF of the poster for CAN to inspect. To further contextualize the project, Jain and Arden have engaged in an interview about drones, their new publishing imprint, and foresight.

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Deep Lab, Deep Dive – Book Sprint at the STUDIO for Creative Inquiry

This past December a dozen artists, activists, and researchers converged at the STUDIO for Creative Inquiry for a book sprint. Led by Addie Wagenknecht, the all-women cadre convened under the collective moniker Deep Lab, and set out to examine how the themes of privacy, security, surveillance, anonymity, and large-scale data aggregation are problematized in the arts, culture and society.

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How Video Games Fund Arms Manufacturers

Great article on Eurogamer.net how video games fund arms manufacturers. Will make you think differently next time you pick up a Call of Duty game. The virtual gun has long been an indispensable item in the game designer’s toolkit, then. But as weapons popped into 3D, developers began to set their games against the backdrop of […]

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Drone as Metaphor – Interview with artist/director Alex Rivera

There has been no shortage of interest in unmanned aerial vehicles over the past few years. While the legalities of unchecked extrajudicial assassinations is probably not the primary concern of CAN readers, the creative (and critical) potential of semi-autonomous robots is. The New Inquiry Senior Editor Malcolm Harris recently conducted a fascinating interview with artist/director Alex Rivera […]

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Interactivos?’12 Dublin: Hack the City (Call for Proposals)

Interactivos?09 – Garage Science, photo: Alejandro Tamayo A call for proposals for the upcoming instalment of Medialab-Prado’s excellent Interactivos? research platform has been posted and it looks quite promising. “Interactivos?’12 Dublin: Hack the City. Current and Future Needs” is being produced in collaboration with Science Gallery to facilitate the production of projects that engage urban infrastructure and discourse.

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Faith Condition 2012 by Lukas Franciszkiewicz – An ‘out-of-body’ experience..

Faith Condition by Lukas Franciszkiewicz is a project that attempts to address the understanding and applications of technology within the religions circles of current “media society”. Lukas is interested in the transformation of religion and technological reproduction of the religious phenomenon of an ‘out-of-body’-experience. The initial aim was the manipulation of human self-perception by blurring the boundaries between the real […]

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Invisible Airs – A Short Documentary on YoHa

Matsuko Yokokoji and Graham Harwood have been active as tactical media practitioners over the last two decades; the duo were members of Mongrel  and more recently have been working under the moniker YoHa. One of the central themes of YoHa’s work is the translation of abstract data systems into performative assemblages and installations, often highlighting contentious social realities […]

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The Psychoeconomy War Room Table [Theory]

One of the interesting cultural by-products to have emerged from the American assassination of Osama bin Laden is the public’s sudden fascination with situation rooms. As noted by Alexia Tsotsis on TechCrunch last week, the photograph of Obama and his national security team taken during the raid has received millions of page views and inspired both serious […]

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The face of the EU [Processing]

This *digital sculpture* should visualize the conflict of the european identity; the ambiguous relationship of Europe with its residents. To the outside, Europe cares to look united and whole, but inside Europe no-one feels himself to be “european”. It’s a collection of 27 points that attract and repel each other (red/white connections), with these relationships […]