The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.
The following is a collection of experimental mobile apps by interactive developer Devine Lu Linvega, created using openFrameworks.
Created by James Alliban, Nova is an experimental study of the slit-scan technique with a particular focus on emphasising its spacial and temporal properties.
Untitled No. 1 is a video collage using only images collected from the previous 24 hour news cycle. The entire video was computationally generated using corpus based artistic stylization developed by Parag K. Mital as part of his ongoing research.
Series of workshops by Ludwig Zeller at the Visual Communication Institute of the Academy of Art and Design in Basel to use generative systems to create visual instruments that mimic the expressivity of electronic music synthesizers.
Wanderers is a collaborative project between Neri Oxman + Mediated Matter Group, Christoph Bader & Dominik Kolb to create four digitally grown and 3d printed wearables.
Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.
Developed as a prototyping technique for 3d printing, WirePrint is a piece of software that allows printing of 3D objects as wireframe previews.
Created by Adam Ben-Dror, The Abovemarine is a vehicle that enables José, or any other fish to roam on the land freely
This video by Marshmallow Laser Feast and Analog is a study of mortality that explores photogrammetry techniques, capturing the real-life model using 94 DSLR cameras and creating photo-realistic renderings in 3d.