Created by Philipp Schmitt (with Margot Fabre), ‘Computed Curation’ is a photobook created by a computer. Taking the human editor out of the loop, it uses machine learning and computer vision tools to curate a series of photos from an archive of pictures.
Created by the R&D team at the creative technology agency DT, Anti AI AI is a wearable neural network prototype designed to notify the wearer when a synthetic voice is detected in the environment.
Created by Refik Anadol in collaboration with Google’s Artists and Machine Intelligence program, ‘Archive Dreaming’ is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 documents.
Created by Seoul based artistic duo Shinseungback Kimyonghun, ‘Animal Classifier’ is an AI trained to divide animals into arbitrary classifications to foreground the imperfections and edge cases in classification systems.
Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group’s most recent work in the area of 3D printing optically transparent glass now at architectural scale.
At the Digital Media study program in University of/the Arts Bremen, computer science meets design, while engineering and natural sciences interconnect with the arts. We present you four recent “semester” projects exploring topics ranging from VR, popular media to digital nature.
Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).
Created by the visual artist Palmer Eldritch aka Denial of Service, “Onryō” is the latest in the series of audio/video releases that combines tech-noir chaos with reaction-diffusion sequences created in Max/Jitter, courtesy of Paul Fennell.
Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.
Created by Sebastian Schmieg, ‘Decision Space’ explores how new datasets can enable new experiments in teaching computers how to understand images within a set of meaningful and complex categories.
Created by Henning Marxen, Crossvision is a series of video art sequences of recognisable yet disorienting sceneries that combine the popular slit-scan capturing technique with a specially designed camera slider.