Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potentiating it ad infinitum.
Created by Julien Léonard, the following are what he refers to as a combination of electronic lace, algae to Indian plankton. These are also results of XRVG, a vector graphic programming environment based on the Ruby language.
Created with love for all things retrofuture, Ming Mecca brings a comprehensive set of classic videogame design parameters at your fingertips.
Wouldn’t it would be nice to have something small, programmable, cheap, and power efficient that could do *some* of what an Arduino can do and had the same easy tools to use with it? Well there is: the ATTiny85!
Our friends at Technology Will Save Us have just launched a Kickstarter for “Bright Eyes”, their new DIY kit that inspires people to learn programming and look cool while doing it – Glasses with 174 LEDs!
Created by Ubi de Feo, “from 0 to C” is a series of workshops that aim to teach programming using a tangible approach. Learning how to program requires pragmatic thinking and “advanced problem solving” and through the use of tangible, hand-made objects, the team behind the project try to establish a clear understanding of how a […]
Indie Game: The Movie, directed by Lisanne Pajot and James Swirsky, has been released and available for download and your viewing pleasure. The film looks at the underdogs of the video game industry, indie game developers, sharing their lifelong dreams of bringing their visions into life.
Visual programming languages, languages that create programs by the manipulation of graphical elements, as opposed to specifying lines of text, have seen an increased popularity in recent years both in audio and video synthesis. Some of the more well-known environments, ones that are regularly used for projects that are featured on CAN, include VVVV (real-time […]
Created in collaboration with more than 70 media artists and developers from across the world, Written Images is the first of its kind, a ‘programmed book’, continuously regenerated for the digital printing process, offering each reader a unique experience. The team, including Martin Fuchs and Peter Bichsel first announced their project in February 2010. Since then, more […]
A Philosophy of Computer Art is a text that may interest some readers of creativeapplications.net as it covers the intersection of computing and art, discussing some of the classics of interactive art, and doing a lot of thinking about what art that uses computers actually is. In it Dominic Lopes does several things very well: […]
NodeBox 2 is a new Mac and Windows software application for creating generative art using procedural graphics. Written in Python, and inspired by it’s written code Mac only predecessor NodeBox, the new version is object based oriented programming at its front with ability to create your own operations by changing code for any existing nodes. Similarly to […]
Inspired by the Rhonda Forever project, the OpenEndedGroup team have polished their 3d freehand drawing tool in Field. If you are unfamiliar with Field, it is anÂ open-source tool platform for digital art and experimental code writing Â that brings together the wonders of Processing with visual programming. We have already mentioned Field few months back and […]