All posts tagged: puredata

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knot(e) by Matthieu Minguet – Sound and visual interface for iPhone (ECAL)

Created by Matthieu Minguet, knot (e) is a custom built device that offers a new way of using objects that we connect to our mobile devices. The prototypes, shown in the form ropes, harness themselves to revisit the new node as input data. As an extension of a conventional listening device, it allows the user to […]

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Patch Schematics – The Aesthetics of Constraint / Best Practices [Theory]

Visual programming languages, languages that create programs by the manipulation of graphical elements, as opposed to specifying lines of text, have seen an increased popularity in recent years both in audio and video synthesis. Some of the more well-known environments, ones that are regularly used for projects that are featured on CAN,  include VVVV (real-time […]

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egregore [Pure Data, Sound]

“Égrégore” means an energy produced by the desires of many individuals in a common goal. This is the starting point of this audiovisual performance that aims to exploit the group movement phenomenas. Complex and expressive behaviors are generated and controlled by a computer and transcribed in sound and image. A crowd of particles deploys itself, […]

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Sonaur [Android, Processing]

Sonaur is an ambient toy for Android created by Miles Peyton using Processing and PureData. It lays somewhere between an ecosystem and a musical instrument. The hope is that sonaur requires less attention both, and still provides a reasonable amount of intrigue.  It contains three distinct life forms and you can interact with them individually, […]

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Pulsus [iPad, Games, Sound]

Created by Anthony Mattox, Pulsus for iPad is a game in which players must solve puzzles by arranging objects in order to move particles from an emitter into goal points. The game is in part about solving puzzles, but also about exploring and understanding a dynamic, engaging, system. The game has been completely rebuilt from the ground up […]

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Print Stuff [Scripts]

Print Stuff is a personal project by Guido Tamino allowing strangers to use his printer at home forming basis of what will eventually become a book. Basically he is inviting everyone to print some stuff (a short message and a picture) in his room over the internet, it’s real time and fully automated. Just fill in the […]

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Boo! [Processing]

Created by Keyvane Alinaghi, Simon Lebon and Damien Marchal, Boo! is an interactive installation created using Processing and Pure Data that allows viewers to interact with zombies in the projected scene. The unusual component of this scene is the strange behavior of the zombies. When the viewer hides his face or turns his back to the image, […]

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Radius Music [Processing]

Created by Dave Young aka henderson, Radius Music combines ideas of cartography and graphic scores as a means to produce sound. The device is an autonomous revolving machine that reads a distance value in real-time between itself and another object. As the machine slowly rotates and scans the room, it takes this radial distance and outputs it as a […]