All posts tagged: Reference

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Guide to Camera Types for Interactive Installations

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

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Lygia Clark’s “Livro-Obra” (1983) for the iPad

Created by 32Bits Criações Digitais with Itaú Cultural and Associação Cultural o Mundo de Lygia Clark, this iPad app recreates Lygia Clark’s “Livro-Obra” (wiki), published in 1983 but through a new interface that reinterprets its manipulable structures, textures and finishings. Most of the elements in the book are interactive, inviting to learn more about Lygia’s intriguing process […]

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Eyeo 2012 – Afterthoughts and asides

Eyeo, eyeo, eyeo – well, where to begin? At the best of times providing an overarching review of a festival is an exercise in exclusion and cobbling together a vague impression of the second edition of Eyeo is no exception. In fact, one could say that Eyeo is pretty much a conference organized around the […]

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Indie Game: The Movie – Released

Indie Game: The Movie, directed by Lisanne Pajot and James Swirsky, has been released and available for download and your viewing pleasure. The film looks at the underdogs of the video game industry, indie game developers, sharing their lifelong dreams of bringing their visions into life.

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First Digital 3D Rendered Film (1972)

Below is a very early digital 3D rendered film (possibly the first one, ever). It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from Robert B. Ingebretsen. The best part of this film is not even the 3D rendering itself, but the outtakes and “making of” footage […]