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HOLO 1

Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

HOLO is brought to you by the people behind CreativeApplications.Net

Reference

    PORTRAIT_05 copy

16/01/2014 / Inspiration

Some two months ago we wrote about the grotesque, dream-Like video portraits by Donato Sansone. The latest (final) piece, a much longer one, includes new experiments utilising this fantastic technique. “Portrait” is work in progress on a video installations that shows ...
    spi_thermal_image copy

19/02/2013 / Tutorials

(image source) Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your  initial planning phases. Making the incorrect choice can really impact how well your installation reacts to ...
    generative_design_08 copy

19/12/2012 / Featured, Review

"The main change in the design process achieved by using generative design is that traditional craftsmanship recedes into the background, and abstraction and information become the new principal elements."  Thus reads a rather pertinent nugget of wisdom tucked into the ...
    10PRINT_01 copy

04/12/2012 / Processing

A collaboration between Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Mark Sample, Noah Vawter and Casey Reas, 10 PRINT is a book about a one-line Commodore 64 BASIC program. The book takes this single line of code—the extremely concise BASIC program for the Commodore 64 and uses it ...
    artifactualplay copy

13/11/2012 / Featured, Games, Theory

In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern "video game". The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their ...
    livro-obra_ipad_07 copy

25/09/2012 / iPad

Created by 32Bits Criações Digitais with Itaú Cultural and Associação Cultural o Mundo de Lygia Clark, this iPad app recreates Lygia Clark’s “Livro-Obra” (wiki), published in 1983 but through a new interface that reinterprets its manipulable structures, textures and finishings. Most ...
    electrolibrary_6 copy

28/08/2012 / Arduino, Javascript, Objects

Created by Waldek Węgrzyn at the Academy of Fine Arts in Katowice, Poland, "Electrolibrary" is a project that connects a custom made paper book to the computer, so it can be used as an an interface. The book can be browsed as ...
    eyeo-thumb

27/06/2012 / Events, Review

Eyeo, eyeo, eyeo – well, where to begin? At the best of times providing an overarching review of a festival is an exercise in exclusion and cobbling together a vague impression of the second edition of Eyeo is no exception. ...
    indiegamethemovie_controller_byindiegamethemovie copy

13/06/2012 / Games

Indie Game: The Movie, directed by Lisanne Pajot and James Swirsky, has been released and available for download and your viewing pleasure. The film looks at the underdogs of the video game industry, indie game developers, sharing their lifelong dreams ...
    3dani03x

02/09/2011 / News

Below is a very early digital 3D rendered film (possibly the first one, ever). It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from Robert B. Ingebretsen. The best part of this film ...
    12

22/05/2011 / Featured, Theory

An artist with a background in DJ-ing, electronic music, and visuals for clubs in Japan and now all over the world, Daito Manabe tends to make virtual things real, rather than vice versa. One of the things that I find ...
    light-switch2-texture

17/01/2011 / Featured, Theory

Grey Walter’s robotic tortoises ELSIE Usman Haque has, on several occasions, made the observation that there is an important difference between interactivity and responsiveness (see for example -pdf). A responsive system is a fundamentally linear  set of relations, a kind of ...
    Blow Up

23/12/2010 / Featured, Review, Theory

A Philosophy of Computer Art is a text that may interest some readers of creativeapplications.net as it covers the intersection of computing and art, discussing some of the classics of interactive art, and doing a lot of thinking about what ...
    myfry01

14/09/2010 / iPhone

Published by Penguin, myFry is an iPhone application allowing you to interactively explore Stephen Fry's autobiography, titled "The Fry Chronicles" (released yesterday). Instead of doing something rather prosaic like reproducing the printed book on a touchscreen (though the whole book is here, every ...
    processing00

31/08/2010 / News, Processing

From September 2010, myself with CreativeApplications.Net will be the curator of the online exhibition of projects on Processing.org. It's a great privilege and pleasure to contribute to the almost 10 year old open source project initiated by Ben Fry and Casey Reas. ...
    phaidon00

08/05/2010 / iPad

Created by Phaidon, 200 years of design classics is now available on the iPad. The application offers access to an encyclopedic, illustrated history of 1,000 timeless designs by not only renowned designers, such as Marcel Breuer, Achille Castiglioni, Le Corbusier, ...
    begotten00

02/05/2010 / c++, iPhone

Begotten is an iPhone application created by Matthieu Cherubini during the Mobilizing Wokshop in Geneva earlier this year.The application is based on the somewhat disturbing movie Begotten made in 1991 by E. Lias Mehrige. It includes a large map which ...
    faust1

22/04/2010 / iPhone

Faust (German title: Faust – Eine deutsche Volkssage) is a silent film produced in 1926 by UFA, directed by F.W. Murnau, starring Gösta Ekman as Faust, Emil Jannings as Mephisto, Camilla Horn as Gretchen/Marguerite, Frida Richard as her mother, Wilhelm Dieterle as her brother ...
    mediaexperiments03

21/04/2010 / Featured, Theory

It's a pleasure to announce to CAN readers that this amazing project I have been working on for the past year is now live and ready for your perusal. The Archigram Archival Project [AAP] makes the work of the seminal ...
    ditc_10

22/03/2010 / Flash, Sound

Digging in the Crates is an interactive installation by Roland Loesslein which attempts to explore Sampling as a production technology of modern music. Dynamic music data is navigated using modified turntables with information graphics helping understand the complex relationships that ...
    videogames00

02/02/2010 / Flash

Game history timeline designed, programmed and compiled for your viewing pleasure. An ongoing project using references from GameSpy, WIRED Magazine, Gamasutra, Mobygames, Old-Computers.com, Haroldito @ Flickr, Board game geek, Consollection, Wikipedia and others. Try it here (beta) Some background on the project Created ...
    sync2

26/01/2010 / Processing

SyncLost is a multi-user immersive installation into the history of electronic music. From a complex timeline, rhythms and sub-rhythms merge to create new sounds. The project’s objective is to create an interface where users can view all the connections between the main ...
    silent00

31/12/2009 / c++, Cinder

Created by Chandler McWilliams, Silent is a two minute video made by combining frames from five classic silent films: Metropolis, Faust, Nosferatu, Holy Mountain, and The Dragon Painter and put to the music of Charles Ives’ Hallowe’en. The frames are chosen ...
    sharedRobotics_01

10/11/2009 / Flash

Created by Shiftcontrol, Sharedrobotics Browser is an interactive flash application that allows you to explore the history of robotics in art and popular culture. The blog functions as a database where everyone can add new robots and comment on the ones already ...
    SteveAndBill

22/09/2009 / Featured, Mac, Theory

In 1963, my dad was looking for a job. Born in England and raised in Africa, he ended up in London after a few years of travel by ship and train. In those pre-pre-Craigslist days, people still searched for employment ...
    picture-1

09/10/2008 / iPhone

Where many iPhone users focus on entertainment (most popular downloads always tend to be games) this application is a prime example how iPhone apps can really add to your workflow. What may at first seem like a simple colour picker app, ...