For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.
Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.
Metro is Chris Coleman’s every day commute on the Denver Light Rail, recorded using a handheld 3D scanning device and a laptop.
A few months ago Michael Chang at Google Creative Labs was asked to make some visuals for Google IO, building on from the procedural circuit-board diagrams he did in the past. After spending few weeks experimenting in both Three.js and Processing, he gravitated towards one concept – the idea of a procedural exploding view diagram of “Generative Machines”.
Great article over at Wired about Rebecca Allen, a pioneer in the field of computer art who helped Kraftwerk create a video to match its electronic sound. Allen was the creative genius at the helm for 1986′s “Musique Non Stop,” one of the earliest examples of rendered 3-D graphics in a music video.
Below is a very early digital 3D rendered film (possibly the first one, ever). It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from Robert B. Ingebretsen. The best part of this film is not even the 3D rendering itself, but the outtakes and “making of” footage […]
Created by Katarzyna Kijek and Przemysław Adamski, “In statu nascendi” captures the “under construction” process, in this case, of global illumination pass in rendering. Where one would normally be interested in the final results, the team finds beauty in these half rendered images and their temporal qualities. To highlight a peculiar inability to reflect reality by the film, we […]
For this year’s Creative Review Annual cover, together with Nexus Interactive Arts, Minivegas created a custom application to draw a letter ‘A’ using content from the CR’s website and Twitter feed over the past year. We decided to make an “A” from CR’s prolific online output. We felt that its form should be implied, discernable by its […]
Qubicle is a standalone Windows software for creating 3D pixel-art. It combines standard 2D image editing tools with a powerfull function-set for editing 3D cube-matrices. We first wrote about it in October last year and have just received an email from the creator, Tim Wesoly, notifying us that Qubicle is now available for download (Public Beta v […]
The Strata project by Quayola consist of a series of films, prints and installations investigating improbable relationships between contemporary digital aesthetics and icons of classical art and architecture. A combination of 3d render/processing application, the film includes Processing delaunay triangulation conversion applied to photographic stills with 3D mesh output which was then fed into 3D […]
Attempting to visualize the earthquakes, Quakescapes is the latest project by Christopher Warnow using the datasource from 2007 until the beginning of 2010 from the Potsdam GFZ German Research Centre for Geosciences. What is shown in the images/movies below is a worldmap of earthquake amounts with Potsdam/Germany being the white block. The project was created with Java using […]
Created by Christopher Warnow, Phénomène is a promotional film for a collection by fashion designer Laura Reuss. 3D scenes are programmed in Java using Toxiclibs Physics developed by Karsten “toxi” Schmidt and rendered using the Sunflow Library. More renders are available on Christopher’s flickr. Styling: Laura Reuss Photographer: Andreas Chudowski Models: Katja Dreyhaupt and Lina […]