All posts tagged: render

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Generative Machines by Michael Chang

A few months ago Michael Chang at Google Creative Labs was asked to make some visuals for Google IO, building on from the procedural circuit-board diagrams he did in the past. After spending few weeks experimenting in both Three.js and Processing, he gravitated towards one concept – the idea of a procedural exploding view diagram of “Generative Machines”.

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First Digital 3D Rendered Film (1972)

Below is a very early digital 3D rendered film (possibly the first one, ever). It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from Robert B. Ingebretsen. The best part of this film is not even the 3D rendering itself, but the outtakes and “making of” footage […]

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In Statu Nascendi [Inspiration]

Created by Katarzyna Kijek and Przemysław Adamski, “In statu nascendi” captures the “under construction” process, in this case, of global illumination pass in rendering. Where one would normally be interested in the final results, the team finds beauty in these half rendered images and their temporal qualities. To highlight a peculiar inability to reflect reality by the film, we […]

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CR Annual Cover [C++, Mac]

For this year’s Creative Review Annual cover, together with Nexus Interactive Arts, Minivegas created a custom application to draw a letter ‘A’ using content from the CR’s website and Twitter feed over the past year. We decided to make an “A” from CR’s prolific online output. We felt that its form should be implied, discernable by its […]

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Qubicle Constructor [Windows]

Qubicle is a standalone Windows software for creating 3D pixel-art. It combines standard 2D image editing tools with a powerfull function-set for editing 3D cube-matrices. We first wrote about it in October last year and have just received an email from the creator, Tim Wesoly, notifying us that Qubicle is now available for download (Public Beta v […]

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Strata #3 – Bordeaux [Processing]

The Strata project by Quayola consist of a series of films, prints and installations investigating improbable relationships between contemporary digital aesthetics and icons of classical art and architecture. A combination of 3d render/processing application, the film includes Processing delaunay triangulation conversion applied to photographic stills with 3D mesh output which was then fed into 3D […]

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Quakescapes [Java]

Attempting to visualize the earthquakes, Quakescapes is the latest project by Christopher Warnow using the datasource from 2007 until the beginning of 2010 from the Potsdam GFZ German Research Centre for Geosciences. What is shown in the images/movies below is a worldmap of earthquake amounts with Potsdam/Germany being the white block. The project was created with Java using […]

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Phénomène [Java]

Created by Christopher Warnow, Phénomène is a promotional film for a collection by fashion designer Laura Reuss. 3D scenes are programmed in Java using Toxiclibs Physics developed by Karsten “toxi” Schmidt and rendered using the Sunflow Library. More renders are available on Christopher’s flickr. Styling: Laura Reuss Photographer: Andreas Chudowski Models: Katja Dreyhaupt and Lina […]

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Dokfest Forest Identity [Processing]

For the 26th edition of the Kassel Documentary Film and Video Festival, FIELD designed an identity based on the festival’s film submission database. Set in a thick and obscure forest like the wooded surroundings of Kassel, the colourful spheres form a sculptural representation of the programme – each of them represents a film, video, or […]

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ASCIImeo [WebApp]

ASCIImeo (asciimeo.com) is a project by Peter Nitsch that renders Vimeo videos in three different textmodes. Here are some of Peter’s favorite videos in ASCII: Metamorphosis by Glenn Marshall MOTOR / AMBIENT REEL by KU-SCHNEIDER Magnetic Ink by flight404 Still Run by DANTE NOU Look At Me by Patrick Lawler Read more incl technical info on […]