Created as a collaboration between The OCR and Pulitzer Prize winning researcher Ashkan Soltani, Floodwatch is a tool designed to empower individuals to see how advertisers are profiling them, and to share data with privacy researchers in an effort to combat discriminatory practice. Many of the ads in my Floodwatch history are artifacts from these algorithmic leaps of […]
Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.
Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.
Inspired by CERN’s “Large Hadron Collider”, Niklas Roy creates an installation at the Tschumi Pavilion in Groningen in the Netherlands that contains 1000 black sponge balls, which are sucked through 150m of transparent pneumatic tubes at high speed.
Created by Alexander Zolotov, PhonoPaper is a format of graphical representation of the sound (music, human voice, etc.); in other words, it is the 2D audio barcode (by analogy with the QR-code).
‘Type/Dynamics’ is a new interactive installation by LUST for the exhibition of work by the graphic designer Jurriaan Schrofer (1926-1990) at the Stedelijk Museum in Amsterdam.
This project, a collaboration between Dentsu, Honda Motor and Rhizomatiks brings back Senna’s engine sound from that lap 24 years ago in the form of an installation set on the original Suzuka circuit that uses light and sound.
The following two works Forest and Trees and Dynamics of the Subway are by Japanese artist Keita Onishi. Born in Kamakura in 1980, Keita completed postgraduate studies at the Tokyo National University of Fine Arts and Music in 2006. He is interested in the representation (auditory / visual), how image and music coexist. Full screen recommended.
Back in July, Studio NAND with Moritz Stefaner and Drew Hemment created emoto, an online web application that captured and visualised the excitement around the Olympic Games in London. The project moved from real-time (see our post) to ”Archive” data sculpture which is now on display at WE PLAY. Based on approx. 12.5 million Twitter messages which were aggregated in real-time, all the data gathered has […]
Created by Realitat, Microsonic Landscapes is an algorithmic exploration of the music. Each favoured album is converted into a three dimensional representation and “proposes a new spatial and unique journey by transforming sound into matter/space: the hidden into something visible.”
Visualizations are created to make data more legible. They are intended to give us a neutral portrait, so to speak, of how collections of data relate to each other. In so doing, they make information accessible to us that would otherwise be obscured by its scale in a manner that is easily comprehended. Data is […]
Created by James Leng, Point Cloud is an attempt to re-imagine our daily interaction with weather data. Even with the modern scientific and technological developments related to weather and when we can deploy sophisticated monitoring devices to document and observe weather, our analysis and understanding of meteorology is still largely approximate. Weather continues to surprise us and […]