Resonate is back to celebrate its fifth anniversary in Belgrade from 12th to 16th of April, 2016, providing an insight into the current developments in the fields of digital culture, visual arts and music.
The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.
Earlier this year, Resonate festival was the host to Transcranial, a CAN initiated project bringing Klaus Obermaier, Daito Manabe and Kyle McDonald to Belgrade for two weeks to work on a new performance piece, creating a bridge between three festivals in Europe.
Resonate festival in Belgrade is back for another year bringing artists together to drive a forward-looking debate on the position of technology in art and culture. ‘Early Bird’ tickets go on sale Wednesday 16th October.
David Gauthier talks education and research, in particular the interaction Design Programme (IDP) at CIID. A 12 month full time Masters programme, hosting a maximum of 25 students that benefits from eighty percent of the teaching done by the visiting faculty, hired on demand from various disciplines.
Making an argument for software as a dense medium for visual arts. After doing work for 10 years, in this presentation Casey Reas reflect on the work and tries to put this argument for coding in a wider context.
Continuing our documentation of Resonate 2013, it’s a pleasure to present the talk of Anthony Dunne, professor and head of the Design Interactions programme at the Royal College of Art in London
Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.
Guest writer Matt Pearson discussed the maturity of code as an artist medium in this first in the series article written for CAN and also published in ebook format.
In less than 3 days Resonate 2013 Festival kicks off in Belgrade and we have been making final preparations to greet over 1200 visitors from all over the world. This should also explain the lack of posts on CAN in the last few days and also the next few days. In case you missed info […]
RGB-D and “Clouds” needs no introduction on CAN but it is exciting that the project authors, James George and Jonathan Minard have just launched a Kickstarter to complete their interactive film and they need our support! CAN featured the project a number of times already. First time on the interwebs back in February 2011, then only […]
The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones […]