Created by Ed Burton, Icon do better takes on a smart social twist of classic game combined with icon making.
Created with love for all things retrofuture, Ming Mecca brings a comprehensive set of classic videogame design parameters at your fingertips.
We don’t often come across games created in HTML5, especially those that leave a strong impression, but Empty Black by Mary Rose Cook is one special exception. In this minimal but rich platformer you play a square, throw crates to solve puzzles, use bullets, bombs, swords, missiles. Most fun we’ve had playing with a square in a long […]
The definitive biography of Sensible Software, one of the world’s most pioneering and best-loved games companies, and the flagship title for Read-Only Memory, a new publishing company specialising in high-quality video game products needs your support to bring this wonderful book to life.
When Sifteo Cubes launched back in 2011, Stimulant created an application LoopLoop for which they shared two 2012 Interaction Design Awards with Sifteo. When asked if they would like to play with some next-generation hardware, they couldn’t resist. The result is BlissBomb, an exploratory, meditative application that mixes procedurally-drawn graphics with calming sound.
Created by Santa Ragione, a micro game-studio based in Milan, Fotonica is a “Pay What You Want” first person game about jumping, sense of speed and discovery. The key is timing, the goal is exploring and traveling flawlessly through the environment. The setting is an abstract – mainly duotone – outlined world, with a look referring to the […]
Created by Matt Ruby, ALT CTRL is a series of works that examine the way we interact with digital systems through the use of experimental interfaces. The three major works in this series are Excitebike, Sympathy for Pacman, and Swap Meet. All three works appropriate an early video game: Excitebike, Pacman and Pro Wrestling as the […]
The interactive installation „Game Milestones“ is located in the new permanent exhibition of the Computer Game Museum Berlin. Created by The Product a berlin-based spatial and media-related design practice, the installation includes a wall of cubes (refereed to as ‘pixels’) displaying the most influential computer games in history. The user can access more detailed information and an in-game video […]
Created by Roger Ibars (2002–2011), Hard-wired devices combines game controllers and alarm clocks. Daniel puts it beautifully “frees the controller from it’s console and lets the beauty of it’s interface to sing”. Each item includes manufacturer, designer, serial number, newly mapped control details and much more.. rogeribars.com In July 2003 Roger Ibars graduated with a Master […]
Released in 2009 and developed by Camel Games, Space Physics is … (ok, you guessed), a physics game for Android with something like, let’s say, a “neo-retro-gaming-tron-like” design. Your goal is to help a little green ball reach a shiny star (or many of them) in a gravity environment (uses box2d physics engine), through a […]
Nominated as the finalist for IGF 2011, Hazard: The Journey Of Life, created by Alexander Bruce aka Demruth is a philosophical first person single player environmental puzzle game. Built using Unreal Engine 3, Hazard is a response to the monotony of popular games and Demruth desire to create a game he always wanted to create. Starting with […]
Artist Paul Slocum, inspired by keyboards of the 80’s like Casio SK-1 and Yamaha, created Sampleton, an iPhone application that allows you to sample sounds and play them on the keyboard. In addition, a number of tempos are available to work on top as well as ability to save configurations and switch on demand. Sir Sampleton […]