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Fotonica [Games]

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Created by Santa Ragione, a micro game-studio based in Milan, Fotonica is a "Pay What You Want" first person game about jumping, sense of speed and discovery. The key is timing, the goal is exploring and traveling flawlessly through the environment. The setting ...

alt ctrl [openFrameworks, Games]

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Created by Matt Ruby, ALT CTRL is a series of works that examine the way we interact with digital systems through the use of experimental interfaces. The three major works in this series are Excitebike, Sympathy for Pacman, and Swap Meet. ...

Game Milestones [OpenFrameworks, Games]

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The interactive installation „Game Milestones“ is located in the new permanent exhibition of the Computer Game Museum Berlin. Created by The Product a berlin-based spatial and media-related design practice, the installation includes a wall of cubes (refereed to as 'pixels') displaying the most ...

Hard-Wired Devices [Objects, Games]

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Created by Roger Ibars (2002–2011), Hard-wired devices combines game controllers and alarm clocks. Daniel puts it beautifully "frees the controller from it’s console and lets the beauty of it’s interface to sing". Each item includes manufacturer, designer, serial number, newly mapped control ...

Space Physics [Android, Games]

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Released in 2009 and developed by Camel Games, Space Physics is ... (ok, you guessed), a physics game for Android with something like, let's say, a "neo-retro-gaming-tron-like" design. Your goal is to help a little green ball reach a shiny star ...

Hazard: The Journey Of Life [Games]

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Nominated as the finalist for IGF 2011, Hazard: The Journey Of Life, created by Alexander Bruce aka Demruth is a philosophical first person single player environmental puzzle game. Built using Unreal Engine 3, Hazard is a response to the monotony of popular ...

sir Sampleton [iPhone, Sound]

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Artist Paul Slocum, inspired by keyboards of the 80's like Casio SK-1 and Yamaha, created Sampleton, an iPhone application that allows you to sample sounds and play them on the keyboard. In addition, a number of tempos are available to work ...

Horror Vacui 2 [iPhone, iPad, Games]

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Latest game from Shaun Inman, Horror Vacui 2 is a two-player abstract strategy board game based on the antiquated notion that nature abhors a vacuum. The game involved two players (cpu or 2 humans), Water and Earth, who take turns ...

Edge [iPad, iPhone, Games]

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It's been a long wait but we all knew it was coming. Edge from Mobigame is now available for the iPad. It is one of those games that should probably ship installed on iPhone and iPads and personally one of ...

32767 Invaders [Processing]

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The theme of the pixel invaders has accompanied Christian Gross for several years now. The first projects was the blinkdrawer, an arduino based installation that draws random generated invaders with light. Latest in the series was the creation of  32767 invaders ...
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