Created by Martin Hertig at ECAL, Sensible Data is a playful installation consisting of three machines that collect user’s personal data, evaluates mood, age, gender and beauty, to create a ‘passport’ that user can take away but which also randomly sent (without user’s knowledge) to another participant.
Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays them.
Created by Susanna Hertrich, Jacobson’s Fabulous Olfactometer (JFO) is a sensorial prosthesis that mimics mammalian ‘flehmen’ when air pollution levels are high. The prosthetic is modeled after a sense organ that enables certain animals to sense odourless chemicals.
Beat Blox is a graduation project by Per Holmquist from Beckmans College of Design in Sweden. The project includes a music machine which allows anyone to create and experiment with music, in a playful and tangible way. The installation includes three turntables, all with built in Arduino, midishield and a total of 15 digital distance sensors. As the user adds a block […]
Eunyoung Park explores the awkwardness of gaze in this installation comprised of Arduino, ultrasonic ping sensors and cardboard.
The Oplab musical experiment board allows you to interconnect virtually any electronic musical instruments and music software. It removes the hassle with one box for MIDI and another for CV or a third for USB.
Britzpetermann was commissioned to create an installation for the entrance hall that draws attention to the topic energy. The team decided to break down the topic energy and chose the 4 elements, the basis of all energy extractions which are used in the park and present in an elegant and interactive way.
Created by ECAL‘s past and present students, DRM Chair provides a limited number of use before it self-destructs. A small sensor detects when someone sits and decrements a counter. Every time someone stands up, the chair knocks a number of time to signal how many uses are left. When reaching zero, the self-destruct system is turned […]
Created by Viktor Jan, Beatoven gives the users a chance to create music through a “cooking” experience – Mixing sounds as if they were ingredients and playing with the revolving buttons on the stove as if they were to adjust the amount of heat, enhancing the feeling of cooking while creating music. As the user starts […]
Phototropia is part of an ongoing series on the application of smart materials in an architectural context and was realized in April 2012 by the Master of Advanced Studies class at the Chair for CAAD, supervised by Manuel Kretzer. The structure breathes and deforms thanks to self-made electro-active polymers, screen-printed electroluminescent displays, eco-friendly bioplastics and thin-film […]
Photo/Nykto is an experimental game conceived by Annelore Schneider and Douglas Edric Stanley as part of the “Unterplay” project at the Master Media Design —HEAD, Genève. Edric describes at as a game for nyktophobes (fear of darkness – wiki) and photophobes (the oposite). It is played by switching on and off the lights in order to avoid […]
On Fifth Avenue, a listening wall has jacks built in, so passersby can plug in earphones and listen to street activity translated into music. Sensors built into the wall detect movement, proximity, temperature, weather, cell phone activity, noise, color and light. Online and at night, a data visualizer translates the street activity and plays along […]