All posts tagged: shader

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Embers by TDA – 1 kilobyte to rule them all!

Doing spectacular things with very little code has a long tradition in the demoscene. Born out of necessity when home computers were slow and memory space scarce, pushing against artificial boundaries became a popular “sport” when PC hardware power blew up. Time and again we’ve seen demosceners tighten the limits in search of a good […]

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Graffiti Viscosity [Processing]

Created by Victor Martins aka pixelnerve, Graffiti Viscosity are Processing experiments exploring the possibilities of using GML data type with shader library Victor created. If you are unfamiliar with GML (Graffiti Markup Language), it is a new XML file type specifically designed by FAT for archiving graffiti tags. We have mentioned a number of GML projects in the past, to […]