All posts tagged: shaders

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Observations [Cinder]

Inspired by scientific instrumentation, systems theory, and science fiction, Nik Hanselmann has created Observations, a stock footage of an imaginary phenomena. All images below are the product of GL Shaders + Cinder and run real time. Titling/editing was done in after effects. No post processing effects were used. Sound: logo/me, Symphonies of the Planets/NASA Nik Hanselmann is […]

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Kinect Cloth Simulations [Processing]

For the last month Victor Martins has been exploring what is possible with Microsoft Kinect by simulating cloth behaviour using Processing. It all started off with simple surface with plastic-type shader applied to it. These experiments quickly progressed to trying shadows and gamma correction control, tweeking parameters and finally rendering fur on top of cloth […]