shaders
13/09/2012 / iPad, iPhone, openFrameworks
For decades artists have been exploring generative systems - carefully developed computer algorithms that through time produce beautiful complexity. Likewise scientists run endless complex simulations and scenarios on super computers day in day out that no human would ever be ...
By Stephen Schieberl and Joshua Noble
We've heard it plenty of times when people are talking about working with the Kinect: "we'll just get the point cloud and turn it a mesh". You may have even thought that yourself at some ...
30/08/2011 / Cinder
Inspired by scientific instrumentation, systems theory, and science fiction, Nik Hanselmann has created Observations, a stock footage of an imaginary phenomena.
All images below are the product of GL Shaders + Cinder and run real time. Titling/editing was done in after effects. No ...
21/01/2011 / Processing
For the last month Victor Martins has been exploring what is possible with Microsoft Kinect by simulating cloth behaviour using Processing. It all started off with simple surface with plastic-type shader applied to it. These experiments quickly progressed to trying ...
06/08/2010 / iPad, iPhone, Mac, openFrameworks
Created by Rob Seward, Kunst Bauen is an interactive artwork inspired by 80s video games and the Bauhaus. It lets you conjure pulsating, futuristic patterns with just your fingertips. You can stroke the screen to create smooth, swirling shapes, or ...






















