Meandering River – onformative’s newest audiovisual installation to premiere at Funkhaus Berlin, July 28 to 30

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19/07/2018
GPU Performance 101

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

10/03/2017
Shaders, Geometry, and the Kinect – Part 1 [Cinder, Tutorials]

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12/01/2012
Observations [Cinder]

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30/08/2011
Kinect Cloth Simulations [Processing]

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21/01/2011
Kunst Bauen [iPad, iPhone, oF, Mac]

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06/08/2010

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Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

“Hana” by @nanikawa allows iOS devices to dream about flowers

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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…