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HOLO 1

Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

HOLO is brought to you by the people behind CreativeApplications.Net

shaders

    hana_mac_07 copy

13/09/2012 / iPad, iPhone, openFrameworks

For decades artists have been exploring generative systems - carefully developed computer algorithms that through time produce beautiful complexity. Likewise scientists run endless complex simulations and scenarios on super computers day in day out that no human would ever be ...
    03_box2-640x375

12/01/2012 / c++, Cinder, Featured, Tutorials

By Stephen Schieberl and Joshua Noble We've heard it plenty of times when people are talking about working with the Kinect: "we'll just get the point cloud and turn it a mesh". You may have even thought that yourself at some ...
    observations01x

30/08/2011 / Cinder

Inspired by scientific instrumentation, systems theory, and science fiction, Nik Hanselmann has created Observations, a stock footage of an imaginary phenomena. All images below are the product of GL Shaders + Cinder and run real time. Titling/editing was done in after effects. No ...
    victamin00

21/01/2011 / Processing

For the last month Victor Martins has been exploring what is possible with Microsoft Kinect by simulating cloth behaviour using Processing. It all started off with simple surface with plastic-type shader applied to it. These experiments quickly progressed to trying ...
    KunstBauen04

06/08/2010 / iPad, iPhone, Mac, openFrameworks

Created by Rob Seward, Kunst Bauen is an interactive artwork inspired by 80s video games and the Bauhaus. It lets you conjure pulsating, futuristic patterns with just your fingertips. You can stroke the screen to create smooth, swirling shapes, or ...