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Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

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17/03/2014 / Arduino

Created by Florian Born, Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. The project is an experiment that investigates exactly this by using a particle system and the emergent appearance. A taut fabric ...
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08/01/2014 / c++

Created by a mathematician, digital artist and Emmy award winning supervisor of computer generated effects - Andy Lomas, Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of ...
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10/10/2013 / Arduino, Processing

Created by London based experimental architecture and design studio Minimaforms, this project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the everyday. The artificial intelligent creatures have been ...
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26/06/2013 / Environment, Processing

Animalia and Caelum are two projects by Michail Vanis, a recent graduate of Design Interactions at the RCA that take position that our idealisation, romanticism and paradoxical thinking in ecology is holding us back from finding new ways to interact with nature. Neo-nature ...
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25/06/2013 / Cinder

Designed by Rawstorne Studio and PleasureKraft, Boil-Up is a 4 projector installation within the Moana - My Ocean exhibition at The Auckland War Memorial Museum. The installation is one of many pieces that allow visitors to experience the oceanic wonders ...
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11/06/2013 / Processing, Scripts

There are no efficient algorithms for many computer science problems. The simplest approach is to try all possible (or many) solutions until the desired outcome is reached. This is called Brute Force Method. Andreas Nicolas Fischer created a Python script that creates ...
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21/02/2013 / Members

We have 3 copies of "Nature of Code" by Daniel Shiffman - Natural systems using Processing to give away to CAN members. This wonderful book by Daniel Shiffman takes phenomena that naturally occur in our physical world and shows you how to simulate them ...
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13/11/2012 / Featured, Games, Theory

In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern "video game". The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their ...
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02/11/2012 / Featured, Processing, Review

Can we capture the unpredictable evolutionary and emergent properties of nature in software? Can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on the programming strategies and techniques behind computer simulations ...
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21/06/2012 / MaxMSP, Processing, Sound

Since electric cars are increasingly using synthesised sounds in order to mimic the recognisable noise of the internal combustion engine, Mark McKeague explores an alternative in which the sound that the cars generate changes according to its relationship to other road ...
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03/05/2012 / openFrameworks

Latest set of "drawing" experiments by Kynd continue to impress. We already wrote about Kynd's work some months ago where he used openFrameworks to create pencil-like drawings of photographs. This new set, once again using openFrameworks includes sand drawings, pink ...
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29/03/2012 / c++, Other

CityScape is a collection of three collages that depict the most characteristic parts of Copenhagen that almost appear as separate cities within the city. Created by Daim Yoon, Mette Lyckegaard and Marcin Ignac, the trio used the pictures of the city as as ...

30/01/2012 / openFrameworks

Kynd uses openFrameworks to create pencil-like drawings of photographs: Pencils has been the most primitive or the most basic drawing and writing tool since around the last century. It also was the one of the primary tools when I was in ...

05/08/2011 / iPad, iPhone, openFrameworks

"Flowerium" is an iPhone/iPad application that observes the grow of digital plants. The seed is sown when you touch the screen, it falls on the ground and the new bud is born. The flowers bloom when they grow and you can preserve ...

14/07/2011 / Javascript, Scripts

Confetti is the latest Javascript feature on CAN, created by Patrik Svensson. If you click on the button at the top right corner the script will be activated. Patrick explains: There are two types of confetti, the traditional pieces of ‘paper’ and ...

17/06/2011 / Android, Processing

PSS Studie by Daniel Franke attempts to question how we perceive images. The project is interested in sensory experience and how our distorted perception somewhat alters / duplicates the world we see. The moving image in the form of a "simulation" is ...

21/01/2011 / Processing

For the last month Victor Martins has been exploring what is possible with Microsoft Kinect by simulating cloth behaviour using Processing. It all started off with simple surface with plastic-type shader applied to it. These experiments quickly progressed to trying ...

26/11/2010 / c++, MaxMSP, Theory, Tutorials

The project "Interactive Swarm Space" (ISS) explores the application of swarm simulations for the creation of interactive and immersive spaces. It aims to develop tools and strategies for establishing meaningful relationships between swarm behavior, interaction, perception, as well as musical ...

15/08/2010 / Objects, Processing

Created by Florian Jenett ,"One Perfect Cube" consists of three synchronized clocks that form a sign every 12 hours for exactly one second, using Processing to simulate clock multiples to avoid collisions + formulate interesting geometrical compositions. Florian writes: When working with ...
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27/07/2010 / Cinder, openFrameworks

Below is a collection of 'Wind Tunnel' experiments created by Jason McDermott. The openFrameworks application uses Memo Akten's MSAFluids library (part of MSALibs) which has recently been updated and also ported to Cinder. I have included most of Jason's movies below ...

30/06/2010 / iPad, iPhone, openFrameworks

G is a Gravitation simulator designed for iPad /iPhone created by Oriol Ferrer Mesià. G allows you to quickly experiment the effects of the Universal Gravitation by adding bodies into the simulation, seeing how they react to each other in ...