Created by Kenichi Yoneda (Kynd) in collaboration with Tokyo ‘visual label’ BRDG, [BRDG020] Lilium is an audio-visual experiment that combines Kynd’s research into water colour simulation with the music by Yopparigami/Yu Miyashita.
An abstract representation of this landscape is created from a matrix of 529 acrylic pipes piercing the ceiling between the first and the second floor, creating organic rock-like formations on the first floor reflected as an ocean surface on the second.
Commissioned by Caviar House & Prunier for London Heathrow Terminal 2, “Emergence” is a new light installation by London based Cinimod studio.
Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.
Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems.
Created by London based experimental architecture and design studio Minimaforms, this project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the everyday.
Animalia and Caelum are two projects that take position that our idealisation, romanticism and paradoxical thinking in ecology is holding us back from finding new ways to interact with nature.
Real-time simulation of an underwater feeding frenzy by Robert Hodgin comprised of 7000 fish, dolphins and sharks created for Auckland War Memorial Museum.
Andreas Nicolas Fischer created a Python script that creates arrangements of intersecting digital sculptures in front of a “frozen” cloth simulation, similar to a traditional still life, but with no physical constraints.
We have 3 copies of “Nature of Code” by Daniel Shiffman – Natural systems using Processing to give away to CAN members. This wonderful book by Daniel Shiffman takes phenomena that naturally occur in our physical world and shows you how to simulate them with code. Nature of Code picks up where Daniel’s last book Learning Processing leaves off, […]
In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern “video game”. The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their yearly open-house presentations of the lab’s activities. The game was built using an oscilloscope and […]
Processing enthusiasts rejoice! There is a new book coming by Daniel Shiffman and it’s called Nature of Code. As it’s title implies this book takes phenomena that naturally occur in our physical world and shows you how to simulate them with code.