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simulation

    nature of code 01 copy

21/02/2013 / Members

We have 3 copies of "Nature of Code" by Daniel Shiffman - Natural systems using Processing to give away to CAN members. This wonderful book by Daniel Shiffman takes phenomena that naturally occur in our physical world and shows you how to simulate them ...
    artifactualplay copy

13/11/2012 / Featured, Games, Theory

In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern "video game". The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their ...
    nature of code 01 copy

02/11/2012 / Featured, Processing, Review

Can we capture the unpredictable evolutionary and emergent properties of nature in software? Can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on the programming strategies and techniques behind computer simulations ...
    Groups copy

21/06/2012 / MaxMSP, Processing, Sound

Since electric cars are increasingly using synthesised sounds in order to mimic the recognisable noise of the internal combustion engine, Mark McKeague explores an alternative in which the sound that the cars generate changes according to its relationship to other road ...
    kynd_drawing01 copy

03/05/2012 / openFrameworks

Latest set of "drawing" experiments by Kynd continue to impress. We already wrote about Kynd's work some months ago where he used openFrameworks to create pencil-like drawings of photographs. This new set, once again using openFrameworks includes sand drawings, pink ...
    cityscape01 copy

29/03/2012 / c++, Other

CityScape is a collection of three collages that depict the most characteristic parts of Copenhagen that almost appear as separate cities within the city. Created by Daim Yoon, Mette Lyckegaard and Marcin Ignac, the trio used the pictures of the city as as ...
    kynd_pencil00

30/01/2012 / openFrameworks

Kynd uses openFrameworks to create pencil-like drawings of photographs: Pencils has been the most primitive or the most basic drawing and writing tool since around the last century. It also was the one of the primary tools when I was in ...
    flowerium0

05/08/2011 / iPad, iPhone, openFrameworks

"Flowerium" is an iPhone/iPad application that observes the grow of digital plants. The seed is sown when you touch the screen, it falls on the ground and the new bud is born. The flowers bloom when they grow and you can preserve ...
    confeti01x

14/07/2011 / Javascript, Scripts

Confetti is the latest Javascript feature on CAN, created by Patrik Svensson. If you click on the button at the top right corner the script will be activated. Patrick explains: There are two types of confetti, the traditional pieces of ‘paper’ and ...
    pss02x

17/06/2011 / Android, Processing

PSS Studie by Daniel Franke attempts to question how we perceive images. The project is interested in sensory experience and how our distorted perception somewhat alters / duplicates the world we see. The moving image in the form of a "simulation" is ...
    victamin00

21/01/2011 / Processing

For the last month Victor Martins has been exploring what is possible with Microsoft Kinect by simulating cloth behaviour using Processing. It all started off with simple surface with plastic-type shader applied to it. These experiments quickly progressed to trying ...
    swarms01

26/11/2010 / c++, MaxMSP, Theory, Tutorials

The project "Interactive Swarm Space" (ISS) explores the application of swarm simulations for the creation of interactive and immersive spaces. It aims to develop tools and strategies for establishing meaningful relationships between swarm behavior, interaction, perception, as well as musical ...
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15/08/2010 / Objects, Processing

Created by Florian Jenett ,"One Perfect Cube" consists of three synchronized clocks that form a sign every 12 hours for exactly one second, using Processing to simulate clock multiples to avoid collisions + formulate interesting geometrical compositions. Florian writes: When working with ...
    Wind Tunnel Simulation V3

27/07/2010 / Cinder, openFrameworks

Below is a collection of 'Wind Tunnel' experiments created by Jason McDermott. The openFrameworks application uses Memo Akten's MSAFluids library (part of MSALibs) which has recently been updated and also ported to Cinder. I have included most of Jason's movies below ...
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30/06/2010 / iPad, iPhone, openFrameworks

G is a Gravitation simulator designed for iPad /iPhone created by Oriol Ferrer Mesià. G allows you to quickly experiment the effects of the Universal Gravitation by adding bodies into the simulation, seeing how they react to each other in ...