Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.
Developed as a prototyping technique for 3d printing, WirePrint is a piece of software that allows printing of 3D objects as wireframe previews.
For the second year running, Leaders in Software and Art is hosting a conference that brings together software and electronic art with museums, galleries, advertising, start-ups, hacking, creative coding, and design.
Adrien M / Claire B put the human body and the center of art and technology and use custom developed tools to serve a timeless visual poetry.
Remote Install is an installation by Julian Oliver that remotely installs itself over the network and presents its own installation process as an artefact in itself.
A number of life-support machines are connected to each other, circulating liquids and air in attempt to mimic a biological structure. This is an installation by Revital Cohen who modified and connected organ replacement machines together to have them ‘breathe’ in a closed circuit.
Approxymotion and MisPortraits are two projects by Peter A Vikar currently an ESTm post-graduate studies at Sci-Arc, Los Angeles, designing material interactions with six-axis robot arms. Approxymotion is research project focusing on motion based forming while MisPortraits looks at the levels of accidentally with 6 axis robots doing feltpen graphics.
Last day in Belgrade in January 2011 and I receive a call from Maria and Jelena to quickly meet and have a quick chat before I head back to London. One coffee, two coffees and plenty of cigarettes we agree to do a festival – as simple as that. I don’t think I have ever made an important decision […]
pocode is a new open-source C++ library designed by Potion for the production of interactive media across multiple platforms. The frameworks provides a robust, high-performance software infrastructure that allows for the creation of all types of software, from simple visual sketches to elegant mobile apps to entire software applications.
(This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012) – Edited by Casey Reas and Chandler McWilliams – Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example of how a shift in design technology can ripple through society. In the […]
Mitchell Whitelaw, #climatedata proposal (2009) One of the most articulate and accessible voices within the generative art scene is undoubtedly the Canberra-based scholar/practitioner Mitchell Whitelaw. Given his relative (internet) silence over the last year, news of an interview—conducted by Paul Prudence, no less—published in the most recent issue of Neural magazine, is cause for minor celebration. Mitchell posted the transcript of […]
Created by Katarzyna Kijek and Przemysław Adamski, “In statu nascendi” captures the “under construction” process, in this case, of global illumination pass in rendering. Where one would normally be interested in the final results, the team finds beauty in these half rendered images and their temporal qualities. To highlight a peculiar inability to reflect reality by the film, we […]