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We are the World – Not in Death [Scripts]
- > 11534
- 31/08/2010
Daniel Franke and Andreas Fischer recently finished the post & effects on a video for the band "We are the world" from LA. Using custom scripts for After Effects which generate a mapping of the fft-analysis of the audio data ...
Radarhead 19 [iPad, Sound]
Created by Franz Keller aka VJ Franz K, RADARHEAD 19 is a visual sample box allowing you to collect and play different sounds (aliens) by arranging them in the loop field. The radar field affecting the aliens can be repositioned ...
SoundGyro [iPhone, openFrameworks]
- > 11306
- 18/08/2010
Latest is the series of sound apps from Henry Chu is SoundGyro, a sound toy that uses iPhone 4's gyroscope to alter pitch, octave or change the key. The app is still in development and Henry is still working on developing ...
Lilt Line for Wii [Games]
a retro rhythm racing beat ‘em up action and one of our favourite iPhone games ever is making it's way to Nintendo Wii. If you haven't played it before, Lilt Line is a wonderful example of when hardware and software ...
Visual Music Collaborative 2010 [Events]
- > 11245
- 15/08/2010
- 0 c
- Events, eyebam, ghostly, music, nyc, openFrameworks, Processing, Sound, workshop
Video of the recent Visual Music Collaborative workshop has just been added by Aaron Meyers to our group on Vimeo. We wrote about it few days ago with examples of work produced but the video below discusses ideas behind some ...
Visual Music Collaborative [Events] – Results
- > 11161
- 09/08/2010
- 0 c
- Events, eyebam, ghostly, music, nyc, openFrameworks, Processing, Sound, workshop
This is a collection of work produced at the recent Visual Music Collaborative workshop hosted by Eyebeam this July in NYC. The event was led by Aaron Meyers, in collaboration with Re:Group artist, Aaron Koblin and in creative partnership with Ghostly International. Invited participants were asked ...
SoundyThingie [iPad, oF, Mac, Windows]
- > 11037
- 04/08/2010
Created by by Hansi Raber, SoundyThingie is an iPad application that translates drawn lines into sound. The lines can be modified in a variety of ways including the vertical position of a line which determines it's pitch, lines at the top of ...
Radius Music [Processing]
- > 10954
- 01/08/2010
Created by Dave Young aka henderson, Radius Music combines ideas of cartography and graphic scores as a means to produce sound. The device is an autonomous revolving machine that reads a distance value in real-time between itself and another object. As the machine ...
nanoKey Experiments [Processing, Sound]
- > 10774
- 18/07/2010
Created by Amnon Owed, this is an experiment using KORG nanoKEY and Processing to create visual interpretation of sound into objects. While a tone is played, all objects originating from that tone grow in size. The strength that is used to tap the ...
Sound Yeah [iPad, Sound, openFrameworks]
- > 10725
- 15/07/2010
Sound Yeah is the latest application currently in development by Henry Chu, the same name behind Squiggle we mentioned few weeks back. I asked Henry about the new app and this is what he said:
In the beginning I wanted to ...
hutuxian’s sound experiments [openFrameworks, Sound]
- > 10712
- 15/07/2010
Just came across these two openFrameworks examples by hutuxian. The first utilises openCV to allow you to 'draw sounds' by drawing objects on paper and let application interpret them as objects in the scene amongst which balls bounce and produce sounds. The second project ...
servoFlute [Processing, Objects]
Created by blablabLAB, servoFlute includes a standard plastic flute controlled by Processing, which communicates to 7 micro-servos connected through an Arduino. Each servo is positioned above the individual hole working by itself or in conjunction with other servos, producing different notes. ...



































