RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.
Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.
Lunar Surface is the latest in the series of projects by the Kimchi and Chips duo investigating digital light as a semi-material to articulate digital visual mass in physical space.
Part game, part visual experiment, 577Rhea is the latest from André Sier. You are your planet’s last hope and you have to time-travel through blackholes with primordial essences to prevent the inevitable collapse of your home.
“Void” is a large scale mechanical structure that uses 8 synchronized winches system, suspended from 8 corner of the cubical space to produce light paintings over the public parking lot in Nagoya, Aichi Prefecture, Japan.
rymdkapsel, ‘Excellence in Design’ winner from IGF is now available for the iOS. rymdkapsel is a game where you take command of a space station and its minions, explore space and build the best base possible.
Created by LAb[au], Moza1que (French word for mosaic) is a permanent artwork for ‘La Maison Mécatronique’ in Annecy-Le-Vieux, France. The main wall of the entrance hall 3.4m x 6m is divided in 26×15 squares, each motorised by a linear actuator with a range of 10cm. The individual control of the motion creates different three-dimensional reliefs of geometric patterns […]
First in the series of projects to be featured on CAN from the current Royal College of Art exhibition is “The One-Way Ticket” by Joseph Popper. The project examines notions and consequences of sending one person on a voyage into deep space from where they will not return. The idea of not coming back opens up an […]
Created by Ben Cowell-Thomas, Lightplot is a robotic 3D light painting system. Animation is exported from 3DS Max, and imported into the Lightplot software which then drives a robotic arm to draw the models in the air. The software also controls a DSLR camera to take long exposure photographs of each frame of animation.
Few months ago Flightphase were brought to this project by HUSH Studios as an Art and Technology Director to create, in collaboration with HUSH and 160over90, the image-based responsive environment at the University of Dayton. The 36-foot wall at the admissions center was to become an interactive attractor for the prospective students and their families. […]
Considering that your usual daily environment apparently contains somewhere between 5k – 10k objects (ref), Configuration Space by Sam Kronick should provide a nice breakout zone. Sam refers to it as “A minimalist tool for re-imaging/re-imagining familiar spaces”, the app generates an instant immersive meditative zone in any environment.