InFoam Printing – 3D printing smart foam elements

Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able to distribute forces differently and create new kinetic effects.

18/12/2017
‘Point Cloud’ – Arduino structure by James Leng breathes weather data

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31/05/2012
Approxymotion and MisPortraits – Geometry, drawing, material and robotic arms..

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13/05/2012
Kinetic Logo at Deutsche Bank [c++]

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20/12/2011
Parhelia [vvvv]

Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or ‘gears’ interact with one an another triggering corresponding sounds.

15/08/2011
Björk – Biophilia [iPhone, iPad, Sound]

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19/07/2011
Fragments of RGB [Processing]

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21/03/2011
Dazzled [Cinder, MaxMSP]

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21/02/2011
Kinetic Pavilion [iPad, Processing, Scripts]

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17/12/2010
Dynamic Structure 29117 [c, Objects]

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16/12/2010
Jacob’s Cave [Cinder]

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22/10/2010
mosCells [Processing]

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15/02/2010

Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.

Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able to distribute forces differently and create new kinetic effects.

Created by Ann-Katrin Krenz, Folding Patterns is an investigation of methods to create three dimensional structures that behave like folded paper and have controllable properties.

Category: Members / vvvv
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Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam, which is blown, through a mixture of air and helium, into a foam structure.

Created by Felix Worseck, the aim of the installation is to produce a paraboloid surface that can be moved for approximately 60 seconds.

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Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or ‘gears’ interact with one an another triggering corresponding sounds.

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