All posts tagged: surface

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@><#!!! – The life of an overtaxed surface

Like the .fluid project we wrote about few weeks back, “@><#!!! – The life of an overtaxed surface” is a project by Vera Hausmann, Till Maria Jürgens and Vitus Schuhwerk responding to the brief “TalkToMe”, initiated by Professor Andreas Muxel at the Köln International School of Design, Cologne. This surface, consisting of a thin metal coated foil, is […]

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.fluid – Manipulating non-newtonian fluid with Processing and Arduino

Created by Hannes Jung during the two week project “Talk to me – Form follows mood” at the KISD (Köln Interntional School of Design), .fluid is a concept study of an interacting, changing surface. Installation uses non-newtonian fluid, an arduino board, a speaker and processing to allow surface to change from liquid to solid, from plain to three-dimensional symmetric patterns. […]

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Neri Oxman and Mediated Matter at the MIT Media Lab

Architect and designer Neri Oxman is assistant professor of media arts and sciences at the MIT Media Lab, where she directs the Mediated Matter research group. Her group explores “how digital design and fabrication technologies mediate between matter and environment to radically transform the design and construction of objects, buildings, and systems”.

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Soak, Dye in Light [Processing, Kinect]

“Soak, Dye in light.” by everyware (2011) is an empty canvas but when you touch it, its elastic surface stretches and gets suffused with projected vivid colors mimicking fabric absorbing dye. Poking and rubbing with hands or resting their body on this spandex canvas allows visitors to soak this canvas in virtual dye and create own patterns. Dying fabric […]

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Recompose [openFrameworks]

Created by Anthony DeVincenzi, David Lakatos, Matthew Blackshaw, Daniel Leithinger and Hiroshi Ishii at the MIT Lab, Recompose is a system for manipulation of an actuated surface. By utilising openCV, Kinect (i believe) and gesture recognition the team is working on an array of 120 individually addressable pins, whose height can be actuated and read […]

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Images in Cinder [Tutorials, Cinder]

Written by Joshua Noble, with images by Robert Hodgin In this little tutorial we’re going to follow a path that starts with a file on the filesystem, say a PNG file, and ends with the image being drawn to the screen using OpenGL. // probably in your App’s setup() method gl::Texture texture = loadImage( "image.jpg" ); // […]

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Dynamic Mesh Triangulation + UI [Cinder, iPad]

First wave of Cinder built applications are starting to appear and boy are they wonderful. Posted on the Cinder forums are dynamic mesh experiments by Marcin Ignac, a Copenhagen based designer and programmer. Part of the Shiftcontrol collective, Marcin has been playing with Cinder mesh deforming as well as coding his own GUI based on […]