Series of workshops by Ludwig Zeller at the Visual Communication Institute of the Academy of Art and Design in Basel to use generative systems to create visual instruments that mimic the expressivity of electronic music synthesizers.
School for poetic computation (SFPC) recently opened a new call for participants for the Fall 2014 term. In this post, Taeyoon Choi, one of the co-founders and teachers at the SFPC, looks back.
SFU are looking to fill several Limited term Lecturer positions in various disciplines including digital media, electronic entertainment/games, graphics/animation, design methods and evaluations, programming, and interactive technologies.
Lick-Wilmerding High School is looking for excellent candidates for a one semester, full-time sabbatical replacement in the Industrial Arts/Craft/Engineering Department.
AIT (“Social Hacking”), taught for the first time this semester by Lauren McCarthy and Kyle McDonald at NYU’s ITP, explored the structures and systems of social interactions, identity, and self representation as mediated by technology.
The school has completed the The First Class and presented projects, work in progress and collaborations at the Eyebeam Art and Technology Center. CAN selects and presents 5 great projects that have drawn our attention.
The Graphic Communication Design Programme at CSM is expanding curriculum in the areas of interaction design and digital media and are interested in meeting new potential Visiting Practitioners and Associate Lecturers in design, art, and technology.
Universität der Künste in Berlin are looking for an Assistant Professor (KM) in Electronics (part time position)
David Gauthier talks education and research, in particular the interaction Design Programme (IDP) at CIID. A 12 month full time Masters programme, hosting a maximum of 25 students that benefits from eighty percent of the teaching done by the visiting faculty, hired on demand from various disciplines.
Created by Ubi de Feo, “from 0 to C” is a series of workshops that aim to teach programming using a tangible approach. Learning how to program requires pragmatic thinking and “advanced problem solving” and through the use of tangible, hand-made objects, the team behind the project try to establish a clear understanding of how a […]
The Digital Rube Goldberg Processor is the outcome of a workshop The Product collective gave at the HfG Karlsruhe (Design School). The team was invited to give a 4-day Processing workshop for the communication design students there. Since they understand it is impossible to teach programming to beginners just within 4 days, they decided to focus more […]