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HOLO 1

Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

HOLO is brought to you by the people behind CreativeApplications.Net

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    NS_Randy2_cc copy

16/04/2014 / Cinder, iOS

Created by Kris Meeusen and Lab101 for one of their favourite Belgium bands Nid & Sancy, The Cut up Jeans Technique is an iOS app that plays the new album as long as you shake your device. All animations are ...
    watercolours-kynd_13 copy

15/08/2013 / openFrameworks

We have already covered the work of designer/design engineer Kenichi Yoneda aka Kynd, exploring physical painting effects using openFrameworks. At the recent openFrameworks Developer Conference held held at YCAM as a part of the Yagamuchi Mini Market Faire, Kenichi introducing various projects developing algorithms he has been ...
    ming_mecca_01

03/05/2013 / Games, Objects

Ming Mecca combines the heart of a video synthesizer and the brain of a videogame console. Created with love for all things retrofuture, an ontological toy and a videogame easel, Ming Mecca brings to you fingertips a comprehensive set of classic videogame design parameters, from ...
    Revel01 copy

09/08/2012 / News, Other

Presenting at SIGGRAPH earlier this week, Disney researchers showed off REVEL, experimental technology for adding virtual textures to everyday objects using electrical charge. You can touch two-dimensional objects, projections or objects in the distance and receive sensation of touching a texture or ...
    im_blanky_02 copy

20/04/2012 / Arduino, Processing

Created by Studio NMinusOne at the University of Toronto (Responsive Architecture at Daniels), IM Blanky is a self-positioning and representing blanket. The blanket is capable of generating awareness of one’s own body and by draping it over an object the blanket reproduces digitally and ...
    line_pyramid_cube

21/03/2011 / Cinder, Tutorials

Introduction Written by Joshua Noble, with images by Robert Hodgin This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to ...
    images_twirl

13/12/2010 / Cinder, Tutorials

Written by Joshua Noble, with images by Robert Hodgin In this little tutorial we're going to follow a path that starts with a file on the filesystem, say a PNG file, and ends with the image being drawn to the screen using OpenGL. // ...
    trianglefield

11/08/2009 / openFrameworks

Lukasz has just posted this wonderful video of a triangle field driven by perlin noise. Perlin noise is a procedural texture primitive, a type of gradient noise, procedural texture that is resolution independent (more on wikipedia).  Created using openFrameworks. Follow Lukasz on Twitter or Vimeo for ...