texture
Ming Mecca combines the heart of a video synthesizer and the brain of a videogame console. Created with love for all things retrofuture, an ontological toy and a videogame easel, Ming Mecca brings to you fingertips a comprehensive set of classic videogame design parameters, from ...
Presenting at SIGGRAPH earlier this week, Disney researchers showed off REVEL, experimental technology for adding virtual textures to everyday objects using electrical charge. You can touch two-dimensional objects, projections or objects in the distance and receive sensation of touching a texture or ...
20/04/2012 / Arduino, Processing
Created by Studio NMinusOne at the University of Toronto (Responsive Architecture at Daniels), IM Blanky is a self-positioning and representing blanket. The blanket is capable of generating awareness of one’s own body and by draping it over an object the blanket reproduces digitally and ...
Introduction
Written by Joshua Noble, with images by Robert Hodgin
This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to ...
Written by Joshua Noble, with images by Robert Hodgin
In this little tutorial we're going to follow a path that starts with a file on the filesystem, say a PNG file, and ends with the image being drawn to the screen using OpenGL.
[crayon-51c0dfb35694b/]
Even ...
11/08/2009 / openFrameworks
Lukasz has just posted this wonderful video of a triangle field driven by perlin noise. Perlin noise is a procedural texture primitive, a type of gradient noise, procedural texture that is resolution independent (more on wikipedia).  Created using openFrameworks.
Follow Lukasz on Twitter or Vimeo for ...
























