Created by Miguel Nóbrega, Possible, Plausible, Potential is a set of three series of isometric drawings generated by code and printed with colored markers on a plotter machine. In these drawings, Miguel explores a bridge between the iterative aspect of algorithms and the utopian aspect of modern architecture.
The Cut up Jeans Technique is an iOS app that plays the new album as long as you shake your device. All animations are interactive and real-time making use of OpenGL, GLSL and Cinder libs
Kenichi Yoneda aka Kynd shows latest watercolour experiments at the recent openFrameworks Developer Conference held at YCAM as a part of the Yagamuchi Mini Market Faire.
Created with love for all things retrofuture, Ming Mecca brings a comprehensive set of classic videogame design parameters at your fingertips.
Presenting at SIGGRAPH earlier this week, Disney researchers showed off REVEL, experimental technology for adding virtual textures to everyday objects using electrical charge. You can touch two-dimensional objects, projections or objects in the distance and receive sensation of touching a texture or even a whole, complete three-dimensional object.
Created by Studio NMinusOne at the University of Toronto (Responsive Architecture at Daniels), IM Blanky is a self-positioning and representing blanket. The blanket is capable of generating awareness of one’s own body and by draping it over an object the blanket reproduces digitally and in real time that which it covers.
Introduction Written by Joshua Noble, with images by Robert Hodgin This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to you in this tutorial which I’ll lay out for you right at the […]
Written by Joshua Noble, with images by Robert Hodgin In this little tutorial we’re going to follow a path that starts with a file on the filesystem, say a PNG file, and ends with the image being drawn to the screen using OpenGL. // probably in your App’s setup() method gl::Texture texture = loadImage( "image.jpg" ); // […]
Lukasz has just posted this wonderful video of aÂ triangle field driven by perlin noise. Perlin noise is a procedural texture primitive, a type of gradient noise, procedural texture that is resolution independent (more onÂ wikipedia).Â Â Created usingÂ openFrameworks. FollowÂ Lukasz on Twitter or Vimeo for updates. I wonder where it’s going.. Update: 07/09/2009: Lukasz posted a new video this […]