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texture

    ming_mecca_01

03/05/2013 / Games, Objects

Ming Mecca combines the heart of a video synthesizer and the brain of a videogame console. Created with love for all things retrofuture, an ontological toy and a videogame easel, Ming Mecca brings to you fingertips a comprehensive set of classic videogame design parameters, from ...
    Revel01 copy

09/08/2012 / News, Other

Presenting at SIGGRAPH earlier this week, Disney researchers showed off REVEL, experimental technology for adding virtual textures to everyday objects using electrical charge. You can touch two-dimensional objects, projections or objects in the distance and receive sensation of touching a texture or ...
    im_blanky_02 copy

20/04/2012 / Arduino, Processing

Created by Studio NMinusOne at the University of Toronto (Responsive Architecture at Daniels), IM Blanky is a self-positioning and representing blanket. The blanket is capable of generating awareness of one’s own body and by draping it over an object the blanket reproduces digitally and ...
    line_pyramid_cube

21/03/2011 / Cinder, Tutorials

Introduction Written by Joshua Noble, with images by Robert Hodgin This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to ...
    images_twirl

13/12/2010 / Cinder, Tutorials

Written by Joshua Noble, with images by Robert Hodgin In this little tutorial we're going to follow a path that starts with a file on the filesystem, say a PNG file, and ends with the image being drawn to the screen using OpenGL. [crayon-51c0dfb35694b/] Even ...
    trianglefield

11/08/2009 / openFrameworks

Lukasz has just posted this wonderful video of a triangle field driven by perlin noise. Perlin noise is a procedural texture primitive, a type of gradient noise, procedural texture that is resolution independent (more on wikipedia).  Created using openFrameworks. Follow Lukasz on Twitter or Vimeo for ...