All posts tagged: Theory

Emily Jacir – Mateiral for a Film

(General indifference towards) The Digital Divide

Emily Jacir – Mateiral for a Film How might we explain the ascent, pervasiveness and popular appeal of digital art? This is not the question that CUNY Graduate Center associate professor Claire Bishop chose to answer in her recent “Digital Divide” article, published in the September issue of Artforum. Instead, Bishop conducts a broad survey […]

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Drone as Metaphor – Interview with artist/director Alex Rivera

There has been no shortage of interest in unmanned aerial vehicles over the past few years. While the legalities of unchecked extrajudicial assassinations is probably not the primary concern of CAN readers, the creative (and critical) potential of semi-autonomous robots is. The New Inquiry Senior Editor Malcolm Harris recently conducted a fascinating interview with artist/director Alex Rivera […]

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The Politics of the New Aesthetic: Electric Anthropology and Ecological Vision

Digital culture, for all of its inherent reflexivity, can be surprisingly dumb when it comes to reflecting critically upon itself. However, when it does, ideas mash quickly, and the fast moving meme emerging around The New Aesthetic is a fascinating example (you can literally watch this discussion in real time online right now). Image above: Selective […]

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“Exhausting Gameplay” by Douglas Edric Stanley / Theory, Games

A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, electrocuted, impaled, and so on. Many of these representations are more or less approximate: in […]

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An Interview with Bowyer – UIDesign + Funware + Luxury [Theory, iPad, Interview]

Bowyer is a new company by Vadik Marmeladov, Sergey Filippov, a man known as “The Client”, and Ilya Kolganov. In this interview we talk through their first collaborations, philosophy, process, commercial projects, and future plans. “Craftmanship is attention to details. Luxury is attention to unnecessary details.” Typical phone games and apps retain a certain average appearance […]

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Designing Programs [Theory]

(This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012) – Edited by Casey Reas and Chandler McWilliams – Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example of how a shift in design technology can ripple through society. In the […]

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Screensaver, Revisited [Reference]

While the euphoric, dynamic forms of computational artist Marius Watz are probably quite familiar to CAN readers, the artist’s curatorial and educational undertakings should definitely not to be overlooked. As an extension of his practice, Marius consistently organizes prescient and formative exhibitions and workshops (see the upcoming Generator.x 3.0: From Code to Atoms) and often […]