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HOLO 1

Emerging trajectories in art, science, and technology.

226 pages of conversation, research, opinion, analysis. Step into artists' studios and workshops to discover the faces, personalities, and processes behind important work. Learn more!

HOLO is brought to you by the people behind CreativeApplications.Net

Theory

    TtW13-freespeechforwhom copy

06/03/2013 / Events, Review

Free Speech for Whom Panel with Danah Boyd, Adrian Chen, and Zeynep Tufecki Photo Credit: Aaron Thompson A strangeness abounds when people are asked to theorize and elucidate something so untethered and rhizomatic as the Internet. At its basic structure, networks connect ...
    artifactualplay copy

13/11/2012 / Featured, Games, Theory

In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern "video game". The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their ...
    Emily Jacir – Mateiral for a Film

07/09/2012 / News, Theory

Emily Jacir – Mateiral for a Film How might we explain the ascent, pervasiveness and popular appeal of digital art? This is not the question that CUNY Graduate Center associate professor Claire Bishop chose to answer in her recent "Digital Divide" ...
    nathaliemiebach_00 copy

10/08/2012 / Events, Featured, Theory

Visualizations are created to make data more legible. They are intended to give us a neutral portrait, so to speak, of how collections of data relate to each other. In so doing, they make information accessible to us that would ...
    MQ-9_Afghanistan_takeoff_1_Oct_07

11/07/2012 / News

There has been no shortage of interest in unmanned aerial vehicles over the past few years. While the legalities of unchecked extrajudicial assassinations is probably not the primary concern of CAN readers, the creative (and critical) potential of semi-autonomous robots is. ...
    new-aesthetic-new-anexities-cover copy

04/07/2012 / Review

The pundit scrum that massed around the New Aesthetic may not have yielded the overarching conversation about digital aesthetics that we needed to have in 2012, but it was the one we got. Fueled by the forward-thinking 'curation' of James ...
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19/04/2012 / Featured, Theory

Digital culture, for all of its inherent reflexivity, can be surprisingly dumb when it comes to reflecting critically upon itself. However, when it does, ideas mash quickly, and the fast moving meme emerging around The New Aesthetic is a fascinating ...
    Exhausting Gameplay_cover

03/04/2012 / Featured, Games, Theory

A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, ...
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22/03/2012 / Review

One need only look as far as the upstart GLI.TC/H festival and its vibrant constellation of related practitioners to see that the glitch aesthetic is alive and well. Rosa Menkman has been active as an artist, theorist, organizer and agitator within ...
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27/01/2012 / Featured, iPad, iPhone, Theory

Bowyer is a new company by Vadik Marmeladov, Sergey Filippov, a man known as "The Client", and Ilya Kolganov. In this interview we talk through their first collaborations, philosophy, process, commercial projects, and future plans. "Craftmanship is attention to details. Luxury is ...
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23/01/2012 / Featured, Theory

(This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012) - Edited by Casey Reas and Chandler McWilliams - Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example ...
    After Dark Flying Toasters

17/01/2012 / Mac, Windows

While the euphoric, dynamic forms of computational artist Marius Watz are probably quite familiar to CAN readers, the artist's curatorial and educational undertakings should definitely not to be overlooked. As an extension of his practice, Marius consistently organizes prescient and ...
    prude

09/01/2012 / Theory

Mitchell Whitelaw, #climatedata proposal (2009) One of the most articulate and accessible voices within the generative art scene is undoubtedly the Canberra-based scholar/practitioner Mitchell Whitelaw. Given his relative (internet) silence over the last year, news of an interview—conducted by Paul Prudence, no less—published in ...
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22/05/2011 / Featured, Theory

An artist with a background in DJ-ing, electronic music, and visuals for clubs in Japan and now all over the world, Daito Manabe tends to make virtual things real, rather than vice versa. One of the things that I find ...
    PWRT

16/05/2011 / Theory

One of the interesting cultural by-products to have emerged from the American assassination of Osama bin Laden is the public's sudden fascination with situation rooms. As noted by Alexia Tsotsis on TechCrunch last week, the photograph of Obama and his national security ...
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09/05/2011 / Arduino, Objects, Processing

The Quantum Parallelograph is an exploratory project by Patrick Stevenson Keating examining the scientific and philosophical ideas surrounding the theory of quantum physics and multiple universes. The device delves into the multiverse, and allows users to glimpse into their "parallel ...
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07/02/2011 / Objects, Processing

The Dromolux MA Design Interactions project at the RCA by Ludwig Zeller addresses the possible increase in cognitive performance of future generations. This device is a speed reading trainer that flashes words at a high pace using a strobe light ...
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06/02/2011 / Objects, Processing

Currently on display at RCA as part of Design Interactions "work-in-progress" show is the Known Unknowns, a project by Steffen Fiedler and Jonas Loh that questions our relationship to randomness. The project investigates if randomness exists or if it is ...
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29/01/2011 / Featured, Theory

[screen captures from IBM's "Planning for Smarter Cities" commercial / 2010] Conversations about ubiquitous computing and the city often get anchored to specific paradigms: urban informatics, discussions of 'smartphone urbanism', open data drumbeating and any number of other stock frames of ...
    node

07/12/2010 / Events, Inspiration, vvvv

This is a guest post by Marius Watz, one of the curators of the NODE10 exhibition. NODE10 - Forum for Digital Arts Frankfurter Kunstverein, November 15-20, Frankfurt am Main NODE10 was the second installation of the NODE festival, a project created to support ...
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22/07/2010 / Flash, Games

New from Molleindustria: What if the term "music video game" didn't evoke images of bored college kids fiddling with pathetic plastic guitars emulating the last heroes of a declining music industry? What if indie game developers allied with indie musicians, making ...
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01/05/2010 / Events, openFrameworks

Created by recoil performance group from Denmark, F**k You, Buddy is a physical performance in combination of interactive video scenography. We wrote about the project back in January and now the video with behinds the scenes (embeded below) + ...
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21/04/2010 / Featured, Theory

It's a pleasure to announce to CAN readers that this amazing project I have been working on for the past year is now live and ready for your perusal. The Archigram Archival Project [AAP] makes the work of the seminal ...
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For those that might not already be aware, I'll be speaking at this year's Flashbelt conference in Minneapolis, MN, US June 13-16, 2010. Flashbelt is an annual conference focusing around Adobe's Flash technology. The attendance limited to 400 people in ...
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10/01/2010 / Events

F**k You, Buddy is a theatrical performance,  fusion of “game theory” and the dramaturgical development in computer games in the last decade. Created by recoil performance group from Denmark, F**k You, Buddy is a physical performance in combination of interactive video ...
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26/10/2009 / Inspiration

Karl Klomp ('79 - NL), media artist - vj - theater technician. His research focus on live audiovisual expressions and interfacing with a fasination for glitch-art, hyperkinetic audio visuals and glitch grabbing. Dealing with video circuit bending, frame grabbing, hardware ...

31/01/2009 / iPhone

iAttractor is an iPhone application allowing you to generate dynamic three-dimensional Attractor forms you can navigate and alter. An attractor is a term used to describe a set to which a dynamical system evolves after a long enough time. Points ...