Generating Utopia is a realtime visualisation of social location data that explores questions of what human habitats could look like if it was possible to transform them depending on the location-based behaviour of their residents.
Matthew Plummer-Fernandez continues his exploration of glitched objects and their existence in the physical world. The latest set, titled Digital Natives, uses everyday items such as toys and detergent bottles that are 3D scanned using a digital camera, subjected to algorithms that distort and finally 3D printed in colour resin/sandstone..
I’ve wanted to learn more about GLSL shaders for a while now. GLSL is a high-level shading language created to give developers more direct control of the graphics pipeline. In short, you can tell your GPU directly what it should be doing. These last two months I’ve been reading up on syntax and diving into shader development […]
The agency Scholz & Volkmer developed a new product presentation for the world wide relaunch of the Montblanc website. For each product line a generative artist was invited to develop a flexible and unique artwork, which provides the masterpieces with an appropriate presentation stage. In addition to other artists, such as Marius Watz and Anthony Mattox, […]
The following are a series of hi-resolutions renders, 10,000 of them, created by Mike Creighton for Mode7‘s upcoming EP called “Dusk Drops”. The compositions were generated using a Processing and rendered using the Sunflow. Further post-processing done in Photoshop. What has happened in this process of creation is the emergence of a symbiotic relationship between me and […]
Connexions is a real time animation by Alexandre Le Guillou created using Processing. The application toys with the idea of connection / network, linking different points along a sphere, creating shapes, colours, etc. The visual created is like a living sculpture, where dots and lines moving, connect each others and create shapes, colors. A control panel with […]
Would you like to create what you see in those videos? Well, read on! Because in this article I will show you how you can do just that using Processing and Toxiclibs. As Processing’s biggest open source collection of libraries, Toxiclibs can assist you in areas like geometry, physics, math and color. With so much […]
Cascade is the latest project by NYTimes R&D department that allows precise analysis of the structures that underly sharing activity on the web. Initiated by Mark Hansen and working with Jer Thorp and Jake Porway (Data Scientist at the Times) the team spent the last 6 months building the tool to understand how information propagates through the […]
Dominik Strzelec writes: this pretentious title indicates the general direction of further research on shape as record of field conditions. it’s a tendency to move away from industrial-design precision towards seemingly archaic, still mediated digitally ways of production and articulation of space. saturation or detail in this case results from specific tool/machine resolution- here simulated […]
Kinect Graffiti Tool is work in progress by Jean-Christophe Naour, Seoul (Korea) based designer. Idea behind the project is to use Kinect to track the motion of graffiti, not too dissimilar from Graffiti Analysis project by Evan Roth. Instead of visualising only hand gestures, Jean-Christophe’s Processing application visualizes body and drawing trough different angles in realtime, attempting to understand surrounding […]
Inspired by the recent papercamp, presentation by Laura Dickinson (photos) and work by Richard Sweeney, Sermad Buni and tbwa-london commissioned Karsten Schmidt to create an application that would generate unique snowflake from your name – the twist is that we also give you a pattern that you print, cut out, stick together and you have your own […]