All articles tagged: Unity3D

Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems

Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine that lets people use real-time, three-dimensional mapping and object recognition displayed in a virtual reality headset to navigate through space.

Something Like Me / About Seeing Things – Akihiko Taniguchi

Latest in the series of productions by Japan’s BRDG label and Hip Land Music is the performance by Akihiko Taniguchi titled ‘Something Like Me / About Seeing Things’. The performance is a culmination of Akihiko research into VR and 3D scanning, rendering in real time, synchronized with real world time and presented using Pepper’s Ghost technique in Tokyo’s DMM VR theatre.

New New Wight :: The Gallery is Naked

New New Wight is a virtual exhibition space based on the New Wight Gallery located at UCLA. It is conceived as a space for art-making liberated from institutional limitations such as the prohibition of food and plants inside the gallery, but also from the inherent limitations of our material world. The NNW is a space […]

Bientôt l’été – Loneliness, desire and despair, coyness and cruelty

More than 3 years after their previous title, Tale of Tales’s new videogame is now available for download. Much like its predecessors The Path and The Graveyard, Bientôt l’été is a game following the’ “notgames” philosophy that seeks to employ the medium of videogames for the creation of interactive art and entertainment not restricted by formal structures […]

It’s You, All the Universe is Full of the Lives… [Unity, openFrameworks]

‘It’s You’ and ‘All the Universe is Full of the Lives of Perfect Creatures’ are two most recent projects by Karolina Sobecka, previously a Creative Director at The Ebeling Group’s motion graphic studio Convert, now one of the founding members of Flighphase. Two projects shown here were created combining Unity and openFrameworks, exploring one to one relationship between […]

Visuals for Sonar Festival + VDMX to Unity3D [Tutorials]

Numbers, a record label originating from Glasgow, had the opportunity to showcase artists at this year’s Sonar Festival in Barcelona. The artists Redinho, Spencer, Deadboy, Jackmaster, and Lory D each had a spot in the set. Adam Rodgers, co-founder of Numbers and Remote-Location approached Thomas Traum, Adam Finlay and myself to create live visuals for the show. We compared a […]