Created by Madrid based creative studio Espadaysantacruz, Light Kinetics is an interactive light installation where the behaviour of light is controlled by a physics simulator.
Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
Drei is a game about logic, skill and collaboration for the iPad. The mission is simple but things tend get in the way… explosives, thunderstorms, gravity and sometimes incompetent colleagues.
More than 3 years after their previous title, Tale of Tales’s new videogame is now available for download. Much like its predecessors The Path and The Graveyard, Bientôt l’été is a game following the’ “notgames” philosophy that seeks to employ the medium of videogames for the creation of interactive art and entertainment not restricted by formal structures […]
‘It’s You’ and ‘All the Universe is Full of the Lives of Perfect Creatures’ are two most recent projects by Karolina Sobecka, previously a Creative Director at The Ebeling Group’s motion graphic studio Convert, now one of the founding members of Flighphase. Two projects shown here were created combining Unity and openFrameworks, exploring one to one relationship between […]
Still Life by Scott Garner is an interactive wall piece that takes traditional still life painting and ads a motion-sensitive frame on a rotating mount. Years ago I had the idea of a still life painting that wasn’t so still, but could never quite wrap my head around how to build it. After various experiments […]
Numbers, a record label originating from Glasgow, had the opportunity to showcase artists at this year’s Sonar Festival in Barcelona. The artists Redinho, Spencer, Deadboy, Jackmaster, and Lory D each had a spot in the set. Adam Rodgers, co-founder of Numbers and Remote-Location approached Thomas Traum, Adam Finlay and myself to create live visuals for the show. We compared a […]
Created by Santa Ragione, a micro game-studio based in Milan, Fotonica is a “Pay What You Want” first person game about jumping, sense of speed and discovery. The key is timing, the goal is exploring and traveling flawlessly through the environment. The setting is an abstract – mainly duotone – outlined world, with a look referring to the […]