Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
Project explores the notion of worship, the Internet and identity by combining animated GIFs + WebGL and delivering an unusual but very intriguing web experience.
A strangeness abounds when people are asked to theorize and elucidate something so untethered and rhizomatic as the Internet. At its basic structure, networks connect us to the images, data and knowledge we draw upon every day. Yet what is at the heart of these connections and what separates or integrates our In Real Life (IRL) and digital personas?
The use of self-tracking apps and devices is now so widespread that it is easy to overlook how much our thinking about ‘personal analytics’ is rooted in social web services. Urbana-Champaign-based media artist Benjamin Grosser’s most recent project, Facebook Demetricator, is a multi-browser plugin that recontextualizes Facebook’s interface by stripping out all mentions of quantity. […]
If a picture says more than a thousand words – and current internet dynamics tend to agree – what would a visual guide to the English vocabulary, contemporary and ‘webresentative’, look like? Ben West and Felix Heyes, two artists and designers from London (UK), found out when they replaced the 21,000 words found in your […]
In his mile-a-minute guest spot on Rob Sonic’s most recent album Sabotage Gigante, Los Angeles-based Busdriver fires off a verbal salvo about powder burns on a disk drive and generating buzz across the blogosphere. While this kind of technobabble isn’t exactly the purview of most non-nerdcore MCs, broader discussions about the propagation of fame and channels […]
Is post social media friendship an emotional investment of diminishing returns? It really depends who you ask. Midwest-based designer Colin Pinegar’s recent BFA project Best Friends definitely calls the authenticity of ubiquitous connectivity into question, or at least adds some nuance to qualifying these relationships. Pinegar created a ‘scorecard’ for his Facebook friends that awarded […]
The Frankenfont project by Fanthom (Ben Fry and co) is an edition of Mary Shelley’s Frankenstein laid out using characters and glyphs from PDF documents obtained through internet searches. For each of the 5,483 unique words in the book, the team ran a search (using the Yahoo! Search API) that was filtered to just PDF files. They downloaded […]
Coming soon to the HTML5 toolbox is the Web Audio, still in development for Chrome, Google have a dedicated page with a number of very interesting and fun examples. Thanks to Alexander Chen for pointing out this ‘3D Sonogram’ example which I seem to have missed the last time I visited the page. Here is how the […]
In 1978 Rem Koolhaas (wiki) published Delirious New York, a “retroactive manifesto” that wildly reframed Manhattan through a rigorous analysis of the street grid, the skyscraper and congestion while excavating the history of the “mythical island”. A few years later Ridley Scott’s film adaptation of Blade Runner (wiki) explored the limits of the human condition […]
100.000.000 stolen pixels is a personal project by Kim Asendorf in attempt to create an archive of numerous sites by ‘stealing pixels’ from them. A web crawler created by Kim started with 10 URLs (See first 10 in url.log) and searched HTML pages for images and hyperlinks. Each found image got downloaded and 100 pixels […]
New from Molleindustria: What if the term “music video game” didn’t evoke images of bored college kids fiddling with pathetic plastic guitars emulating the last heroes of a declining music industry? What if indie game developers allied with indie musicians, making odd games promoting odd and unknown music while still keeping their creative autonomy the […]