All posts tagged: webgl

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All Eyes On You [openFrameworks, Javascript, Kinect, Arduino]

“All Eyes On You” by Britzpetermann are bunch of varied sized eyes that follow the passers-by. The team used a high quality projector and semi-matt foil to project the eyes on the window. They are rendered by a WebGL frontend using a shader sphere effect. The detection is performed by OpenFrameworks and the Kinect. An Arduino controlled […]

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Revoid.Js [Javascript]

We have a new feature javascript running on CAN:  Revoid.js by Gwen Vanhee. Click top right corner button for demo. Small experiments with the HTML5 canvas-element and javascript. Build from scratch to learn while playing and test javascript’s performance on mobile devices. Landscape is an animated 3D grid with a slowly fading trail, where user interaction creates […]

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Web Audio [Javascript, Sound]

Coming soon to the HTML5 toolbox is the Web Audio, still in development for Chrome, Google have a dedicated page with a number of very interesting and fun examples. Thanks to Alexander Chen for pointing out this ‘3D Sonogram’ example which I seem to have missed the last time I visited the page. Here is how the […]

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WebGL Tadpoles [Scripts]

Created by Kris Temmerman, aka Neuro Productions, WebGL Tadpoles is an experiment with 30 tadpoles relying on inverse kinematic chains and moving in a 3D using Perlin Noise vector field. Kris writes: And since they aren’t static objects, I have to project the vertices and calculate the normals every frame in JavaScript. In that sense, the JavaScript speed is reasonable. But […]

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OFFF + CAN Workshop Collaborative 2011 [Cinder, oF, Js, Events]

Earlier this year we have been thinking about the concept of “curated workshops”, an opportunity to bring people together to work for a very short period of time and share their creations. These would include setting up a team, inviting few high profile individuals and opening up submissions for participation. When I was approached by Héctor Ayuso […]