Explore the mysterious new world of electromagnetic field (EMF) photography in this unique all-day workshop led by Luke Sturgeon and Shamik Ray at the Science Museum, London this weekend. During the workshop, you will use custom software involving an EMF sensor application and light mapping to capture the invisible electromagnetic fields surrounding everyday objects – […]
Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…
Tutorial on how to output algorithmically created graphical ornaments or representations of data in Processing to multiple page documents, ready for offset print with process (CMYK) and spot colors.
Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.
Last week Niklas Roy proposed students at the School of Art and Design Offenbach build computers out of cardboard. Not really knowing at all where this will lead to, results included an information distribution knot, a mechanical NAND gate, a Speedway PRO 1000 racer game and his own digital cardboard plotter.
The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones […]
photo by TELLART In case you missed Resonate festival and live in Barcelona this is your opportunity to participate at RGB+Depth workshop lead by James George and Alexander Porter. Taking place this coming Saturday and Sunday (28th,29th April) at Hangar Barcelona-Spain, James and Alexander will introduce you to this exciting new form of filmmaking using Kinect […]
Processing Paris is a series of workshops for artists and designers who wish to learn, develop and share their creative coding skills. Each year the team invites best professionals and teachers in the field to lead their workshops, catering for beginners to the most experienced. They’ve decided to extend their workshops this year with an […]
The Digital Rube Goldberg Processor is the outcome of a workshop The Product collective gave at the HfG Karlsruhe (Design School). The team was invited to give a 4-day Processing workshop for the communication design students there. Since they understand it is impossible to teach programming to beginners just within 4 days, they decided to focus more […]
Earlier this year we have been thinking about the concept of “curated workshops”, an opportunity to bring people together to work for a very short period of time and share their creations. These would include setting up a team, inviting few high profile individuals and opening up submissions for participation. When I was approached by Héctor Ayuso […]
Open GDNM 2011 is both an exhibition and a workspace. A three day event featuring the UCA Epsom BA(Hons) Graphic Design: New Media graduate show and the undergraduate interim show. The event will host a series of open talks and workshops by design and media practitioners, theorists, staff, students and alumni. Work will be presented […]
Bla Bla Bla is a sound reactive application for iPhone and iPad created by the students at the design department of IUAV of Venice and later at the ISIA of Urbino. This app is a little selection of an exercise called “Parametric Mask” with aim to introduce students to “Procedures of Basic Design” and the basics of programming. The […]