Created by Peter Buczkowski, Current Times explores the concept of division of labour, one of the most common practice of the industrial world, applied to computer games.
New game from the creators of Sword & Sworcery, described by Microsoft as “creative take on roguelike gameplay” and development exclusively for the Xbox One.
Puppet Parade is an interactive installation by Emily Gobeille and Theo Watson of Design I/O that allows children to use their arms to puppeteer larger than life creatures projected on the wall in front of them. This dual interactive setup allows children to perform alongside the puppets, blurring the line between the ‘audience’ and the puppeteers and […]
“Boy uncertain of his sister’s faith enters limbo” is the tag line of the absolutely wonderful game “Limbo”, now available for Mac! The game takes on a journey of a boy that transverses through the ‘horrible world’ challenged by obstacles which gradually more difficult and more hostile (see video interview at the bottom with Mads Wibroe, […]
Last week we wrote about the wonderful work that happened over the weekend after the release of XBox Kinect opensource drivers. Today we look at what happened since then and how the Microsoft gadget is being utilised in the creative code community. In case you missed our post from last week, you can see it […]
There have been a number of exciting developments in the last few days related to XBox Kinect. For those that may not be aware of what it is, it’s a brand new interface to their Microsoft XBox games console. Kinect brings games without using a controller. By using projected infra-red light, the device is able […]
“Boy uncertain of his sister’s faith enters limbo” is the tag line of the absolutely beautiful game currently in development by Playdead, an independent game studio based in Copenhagen, Denmark. The game takes on a journey of a boy that transverses through the ‘horrible world’ challenged by obstacles which gradually more difficult and more hostile […]