Christian Fiebig designed a computer interface that makes suggestions to the designer while he’s working. In his version, the computer follows a structure in the making via a webcam and instantly generates other design suggestions based on any special parameters programmed by the designer.
It’s like having a colleague in your workshop, giving you direct feedback.
The experimental prototype can recognise and respond to basic structures created on-camera by spot-welding thin strips of metal together. The Computer Augmented Crafts program accomplishes two things. First, for the designer it can point out new ways of dealing with the design process. Second, it makes the most of modern technology without sacrificing the advantages of craftsmanship.
The working prototype was realized with the help of Roman Grasy .
Software used was vvvv + fiducial marker tracker on a Windows XP Desktop PC with webcam.
- Faith Condition 2012 by Lukas Franciszkiewicz – An ‘out-of-body’ experience.. Faith Condition by Lukas Franciszkiewicz is a project that attempts to address the understanding and applications of technology within the religions circles of current "media society". Lukas is interested in the transformation of religion and technological reproduction of the religious phenomenon of an 'out-of-body'-experience. The initial aim was the manipulation of human self-perception by blurring the boundaries between the real and a virtual body. Derived from these experiments, Lukas experimented with few scenarios for a disembodied sense. Todays‘ technologies tend to convey security and confidence rather than functional transparency. In order to its illusional potential, technology is strongly connected to mechanisms of faith and religion. Based on this awareness, I created a fictional scenario for faith-conditioning objects. The first object is a camera device which is pulled by an attached cord. It addresses the personal demand of an objective view in a world scattered with digital artefacts and acts as constant reminder of technological dependence. The user connects the device to a pedestal that invites you to kneel down - a faith-based interaction manifests itself in a technological ritual. How does implicit trust in technological products changes our behaviour and moral? The first few series of perception-experiments included head mounted webcams, video glasses and vvvv prototyping to portray the "disembodied sense". The later proposals include more 'completed' and objectified experience complemented by a film about the project. The project including the making of is fully documented on: frnkwz.de/thingsandthoughts | See also Project Page Lukas Franciszkiewicz is a 'subversive' product-based designer further interested in fields of interaction design, speculative design and conceptional products. His approach is informed by ideas that challenge the autonomy of design to extend it to its broadest contexts. Focused on research and experimental concepts, he deals with the impact of technology on human perception and behaviour. Using a wide variety of media from models to prototypes and video, he aims to encourage people to develop a critical view of their relationships with technology and design. Fiction enters his work as a tool to rethink our behaviour as a framework for […]
- H / AlCuTaAu – An ore mined out of technological objects H / ALCUTAAU is an object created using precious metals and stones mined out of technological objects and transformed back into mineral […]
- Dromolux [Processing, Objects] The Dromolux MA Design Interactions project at the RCA by Ludwig Zeller addresses the possible increase in cognitive performance of future generations. This device is a speed reading trainer that flashes words at a high pace using a strobe light and very short exposure. For the members of an information society the ability to process large amounts of data is a necessity. Therefore, evolutionary processes and improvements in the development of so-called smart drugs are likely to raise the pace of our perception. But in a society predicated on the transfer and consumption of information, the wish for never-ending cognitive function will replace the desire for endless healthiness and beauty. How will the Digital Natives deal with this? What other kinds of services could emerge together with the future developments in smart drug medication? The dromolux uses a 300W strobe light that is triggered by a simple analog relay from an arduino board. Using a strobe gives the dromolux its very bright and short word impulses. The words are rendered by a java program that uses the processing libraries. The graphic output of the java program is rendered on a 19" TFT panel that was taken from a normal monitor. The backlight unit of that monitor was removed and the strobe put behind the transparent TFT window. After displaying the next word on the monitor, the java program uses a serial command in order to trigger the strobe and make the content visible. During the exhibition at the RCA the program read through roughly 260000 words of the Ulysses by James Joyce taken from the website of the Gutenberg Project. The device varies its pace every now and then, but all in all displays much faster then normal reading speed. Therefore its effect as a speed reading trainer. One run through the whole book takes about 2-3 hours at the exhibition space. The case for the device was designed by Ludwig Zeller and modelled in Rhino with the help of product designer Jack Smith. It consists of two metal forms in 1mm aluminium that can be screwed together. The 3D model was unfold in Rhino and send to a laser cutting company. The bending and assembly has been done at the engineering workshop of the RCA. The next steps of the project will be to have a look at other forms of extreme information processing and how that could even develop drug-like traits in future. Inspired by reports about already existing extreme cases of tics and addictions regarding information consumption habits in our present time, these devices and services will be put into derived fictive scenarios. See also video of earlier version of the device below. Ludwig Zeller | RCA Design Interactions Previously: We Play Bodies [Inspiration, Objects] photo above by […]
- 75 WATT (2013) – Product as choreography by Cohen Van Balen In the increasing world of things where objects are no longer critically assessed based on just their aesthetic appearance and function, Cohen Van Balen address the politics of technology through the means of manufacture in their new project 75 […]
- Long Distance Art – One artist, two robots and three paintings in Vienna, Berlin and London On September 26th the Vienna Tourist Board will be hosting an event where Alex Kiessling is creating artworks not only in Vienna, but simultaneously in Berlin and London with the help of 2 industrial […]
- Monolith [vvvv, Objects, Arduino] 'Monolith' is the latest project from the London based design studio Signal | Noise. The team collaborated with the Swiss design studio Unit for the french luxury label Hermés, and their new flagship store in Geneva. The theme for the evening was the meeting of handcraft and technology and in the first room they created an iPad application which invited guests to leave their hand print on the evening, wheres the second installation, shown here, included a six metre interactive object that allowed visitors to control strips of light passing through it. The so called "Monolith" was interwoven with "digital stitches" - arrays of infra-red sensors and LEDs, which allowed guests to create and control strips of light in the minimal, high-gloss surface. The structure is made of timber frame, routed high gloss MDF panels, acrylic strips, LED strips, IR transmissive plastic and custom circuit boards. The custom application made in vvvv by Gareth Griffiths communicates with the LED strips using Arduino boards. The Arduino boards were programmed by Dom Robson to send and receive binary messages which are decoded using a combination of vvvv nodes and a custom plugin called ShiftData made by Vux. The on and off touch signals are sent to the LED control patch where the data is analysed and sent back to the Arduino controlling individual brightness of the LED. See vvvv patch images below with further description of the process. vvvv Patch: Gareth Griffiths / Uberact Hardware Design and Programming: Dominic Robson Project Page | Unit | Signal / […]
- Captives – CG Geological Formations as Life-Size ‘Unfinished’ Sculptures Captives is an ongoing series of digital and physical sculptures by Quayola and a contemporary homage to Michelangelo’s unfinished series “Prigioni” (1513-1534) and his technique of […]
- “from 0 to C” – Teaching programming using a tangible approach Created by Ubi de Feo, “from 0 to C” is a series of workshops that aim to teach programming using a tangible approach. Learning how to program requires pragmatic thinking and "advanced problem solving" and through the use of tangible, hand-made objects, the team behind the project try to establish a clear understanding of how a computer works and what a programming language actually is. With the increase of interest in coding, trying to sometimes teach programming to designers can indeed be a challenging task. There are many tools available already that CAN readers are very familiar with. Aimed primarily at designers, Design by Numbers, Processing, openFrameworks and most recently Cinder are all frameworks designed to create a bridge between complicated layers of code into easier to understand and apply scenarios. To those learning these tools, it is often that difficulties arise even before the creative process begins. This could partially be blamed on the lack of understanding underlying principles of how computer works and the logic of programming languages. The concept of “from 0 to C” is simple: take a bunch of common tangible objects and organic materials such like M&Ms, Ping-Pong balls and wood, mix them with a group of non-experts willing to learn how to program but not to spend 3+2 years in a computer science university, forget about computer screens and keyboards and bake it for 1, 2 or 5 days (depending on the type of workshop). From 0 to C’s goal is to create a thorough understanding of what a programming language actually is in terms of the mathematical and logic structure at its core. Making something that initially feels very abstract becoming clearer and more logical. During the workshop the participants are asked to physically perform tasks involving a subject, an object and an action, and afterwards to rationalise the logic of these sequences in order to translate them in code. Ubi hopes to take this approach into schools and universities teaching the core basis of programming. I indeed hope so as it seems like a fantastic way to introduce programming. I hope we can get Ubi to Resonate.io next year. Project Page / More Info (thanks […]
Posted on: 09/12/2011
Posted in: vvvv
- Junior Production Assistant at Resonate
- WebGL/3D Creative Prototyping Devs at TheSupply
- Freelance Interactive Producers at Psyop
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Art Director/Senior Designer at Stinkdigital
- Creative Technologist, The ZOO at Google
- Jr. / Sr. Software Developer at Minivegas
- Web Developer at Minivegas
- Digital Producer at Minivegas
- 3D Technologist at INDG
- Creative Director at INDG