Created by Bartholomäus Traubeck, Years is a record player that translates wood’s year rings into sound. Using a ps eye camera, the grain on the slices of wood is read and converted into music. Includes modified turntable, computer, camera, acrylic glass, veneer, approx. 90x50x50 cm.
Technical components include arduino, ps eye, stepper motor for moving the tonearm, vvvv and ableton live, all connected via midiyoke and/or serial.
A tree’s year rings are analysed for their strength, thickness and rate of growth. This data serves as basis for a generative process that outputs piano music based on the year ring data. Those are analyzed for their thickness and growth rate and are then mapped to a scale which is again defined by the overall appeareance of the wood (ranging from dark to light and from strong texture to light texture). The foundation for the music is certainly found in the defined ruleset of programming and hardware setup, but the data acquired from every tree interprets this ruleset very differently.
Bartholomäus Traubeck, born in Munich, Germany in 1987. Currently living and studying in Rotterdam, Netherlands and Linz, Austria.
- Nemore [vvvv] Created by "fishing for compliments", "Nemore" is a garden, consiting of 36 bendable graphite poles. "Nemore" senses the visitor. Each pole has a behavior and reacts to it's neighbours and to the visitor, the "alien neighbour". Does a system arise from the poles behaviour, that we (the observers and the visitor) perceive as angst, curiosity, nervousness, etc.? Each pole has a distinct sound, that builds up a chord, fluctuating in resonance with the movement of the poles. "fishing for compliments" Max Kickinger describes the setup: The poles are driven by two servo motors - one rotates the pole, the other one pulls up a coil with a fishing line attached, bending the pole. The garden is controlled by six arduino mega, a computer runs vvvv for the server application and pd for the sound. Sound works as simple additive synthesis made out of 36 sine oscillators. No sound is played, when the garden is in the “center-position” - only the irritation of the poles generates a modulation of pitch and amplitude: the wider the bending of the pole - the louder the according oscillator will sound. Pitch works in either ways - up and down. "fishing for compliments" are Jan Bernstein, Max Kickinger, Woeishi Lean, Sebastian Neitsch; working in the fields of: kinetics, interactive design, media design, product design, sound design and music. More images of the installation are available here. (Thanks […]
- Imposition – Live performance by Edisonnoside and Daniel Schwarz Created by Edisonnoside and visual artist Daniel Schwarz, imposition is a live audiovisual performance that combines dark, blurry electronic music and non-linear rhythms meld with hypnotic with abstract visuals superimposed on a matrix of […]
- Fluidic – Sculpture in Motion by WHITEvoid Laser scanned and projected onto, 12.000 suspended spheres occupy over 1000m2 of space in this installation created by WHITEvoid for Hyundai’s Advanced Design […]
- Cycles 720 – Hybrid visual/audio sequencer by Craig Allan Cycles 720 is an hybrid visual/audio sequencer by Craig Allan aka Numbercult where sound is dictated by properties of graphic […]
- Dedalo – An instrument by Quayola & Sinigaglia to ‘see’ the sound Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live […]
- mjuvi [Processing, vvvv, C++] Mjuvi is a 2010 student project at h-da where music and visuals are generated by motion tracked people. The user can choose between different roles (beat = red ring, melodies = blue ring, effect = green ring or instrument switch = orange ring). Together they control a music program over midi signals. The tracking system is scalable, e.g. the system also supports a reactable as input and supports up to 20 cameras (each camera connected to a tracking-server which sends tracked data to the main application over TCP). The tracking system is able to use AR ToolKit or reacTIVision. For visual output the main application works as a server for VVVV, Processing or Java clients allowing them to display objects, connections and played midi-notes. The prototype uses four cameras as input and two Processing clients as output (ground and visuals projection). Main application and tracking system were developed in C++. Mjuvi (via […]
- Kinetic Chandelier SILKE [vvvv] Silke is the final project of Sebastian Neitsch at the University of Art and Design in Halle. The installation includes a robotic chandelier that has its own way of creating a constantly changing light-atmosphere. It reacts to people and the general light condition surrounding it. The structure consists out of twelve arms that can individually move and direct a light-beam from their tip to any point at the room. The single arms move a bit like the tail of a cat and together with the sounds of 24 servo-motors it immediately creates the feeling a living creature might be present. The installation includes 12 large Servo-motors (sailing-servos) which are able to turn 360 degrees, 12 strong Robot-servos, 12 power-leds (warm-white), 3 Arduino Megas, 3 USB Cables, 2 Firewire Cameras, 1 Macbook-pro, 1 power supply with 2A and 6-12V and 50 meter of wires. There are two values being sent as a string from vvvv to the Atmega processor on the Arduino. The first one defines the position the Motor should go to (or the tensity of the LED-light), the second one defines how fast it should go there (filter like a damper). This way there is no need to filter the values in vvvv which saves a lot of space on the serial connection and no data-traffic-jams. The same principle is applied to all three Arduinos. The behavior of the lamp is programmed in vvvv. Read the full documentation here. Until now Silke is simply following the movement of any spectator. At the beginning only single arms react but if the person gets louder or moves faster more arms start to look at you. If you get really loud and get really close at the same time, she gets scared and moves up every single arm. After a while she calms down but remembered who scared her and reacts nervous, trying to move the arms away from the "scary" person.... Project Page (Thanks […]
- Monolith [vvvv, Objects, Arduino] 'Monolith' is the latest project from the London based design studio Signal | Noise. The team collaborated with the Swiss design studio Unit for the french luxury label Hermés, and their new flagship store in Geneva. The theme for the evening was the meeting of handcraft and technology and in the first room they created an iPad application which invited guests to leave their hand print on the evening, wheres the second installation, shown here, included a six metre interactive object that allowed visitors to control strips of light passing through it. The so called "Monolith" was interwoven with "digital stitches" - arrays of infra-red sensors and LEDs, which allowed guests to create and control strips of light in the minimal, high-gloss surface. The structure is made of timber frame, routed high gloss MDF panels, acrylic strips, LED strips, IR transmissive plastic and custom circuit boards. The custom application made in vvvv by Gareth Griffiths communicates with the LED strips using Arduino boards. The Arduino boards were programmed by Dom Robson to send and receive binary messages which are decoded using a combination of vvvv nodes and a custom plugin called ShiftData made by Vux. The on and off touch signals are sent to the LED control patch where the data is analysed and sent back to the Arduino controlling individual brightness of the LED. See vvvv patch images below with further description of the process. vvvv Patch: Gareth Griffiths / Uberact Hardware Design and Programming: Dominic Robson Project Page | Unit | Signal / […]
Posted on: 18/01/2012
- WebGL/3D Creative Prototyping Devs at TheSupply
- Freelance Interactive Producers at Psyop
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Creative Technologist at Deeplocal
- Jr. / Sr. Software Developer at Minivegas
- Web Developer at Minivegas
- Digital Producer at Minivegas
- 3D Technologist at INDG
- Creative Director at INDG
- Lead Developer at INDG
- Web Developer at &Associates