Senior Digital Producer at Minivegas

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31/08/2011
Observations [Cinder]

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30/08/2011
The Infinite Adventure Machine [MaxMSP, iPad]

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30/08/2011
PaperJellies.Js [Javascript]

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30/08/2011
GLI.TC/H 2011 [Events]

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29/08/2011
Simple Harmonic Motion [openFrameworks, Sound]

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28/08/2011
The Making of the Mill Touch [Cinder]

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26/08/2011
Flash on the Beach [Events]

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26/08/2011
100 Demos [Javascript]

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25/08/2011
SpringMesh [iPhone, iPad, openFrameworks]

Inspired by the rippling behaviours of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99).…

25/08/2011
Super Recursion Toy [Javascript]

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24/08/2011
Faraway [iPhone, iPad, Games]

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24/08/2011
Donut [Sound, iPad]

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23/08/2011
ExtraFile File Formats [Mac]

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22/08/2011
Visuals for Sonar Festival + VDMX to Unity3D [Tutorials]

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22/08/2011
Jocabola Reboot [Javascript]

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19/08/2011
Web Audio [Javascript, Sound]

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19/08/2011
Freelance Creative Coder at Feedtank LLC

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19/08/2011
Generative Art: A Practical Guide [Books, Processing]

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18/08/2011
Plask [Scripts]

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16/08/2011
Alpha-ville Festival [Events]

‘Cell’, Initial concept design by James Alliban and Keiichi Matsuda. Photograph by Ghaasan Daghestani “The idea that digital is something new and transformative is now quite old. So the question for most creatives is not about going digital – it’s about making it feel less digital, about making participation and interaction feel post-digital; making the…

16/08/2011
WebGL Tadpoles [Scripts]

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15/08/2011
Parhelia [vvvv]

Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or ‘gears’ interact with one an another triggering corresponding sounds.

15/08/2011
Technical Lead / Creative Technologist at Different Projects

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15/08/2011
Björk – Biophilia – Virus [iPhone, iPad, Sound]

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12/08/2011
Actelion Imagery [Processing]

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11/08/2011
Visual Editions [Profile, iPad]

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11/08/2011
The Creators [Processing, Quartz Composer]

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10/08/2011
Composite [iPad, openFrameworks]

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10/08/2011

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Category: Jobs-Archive
Tags: / /

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Inspired by the rippling behaviours of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99).…

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Category: Mac / Members
Tags: / / / / / / / / /

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Test scenes for Karsten Schmidt’s new lux4j (Luxrender) exporter library for Processing/Java.

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Category: Javascript / Members
Tags: / / / / / / /

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‘Cell’, Initial concept design by James Alliban and Keiichi Matsuda. Photograph by Ghaasan Daghestani “The idea that digital is something new and transformative is now quite old. So the question for most creatives is not about going digital – it’s about making it feel less digital, about making participation and interaction feel post-digital; making the…

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Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or ‘gears’ interact with one an another triggering corresponding sounds.

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1-30 of 42

Dates

  • 2011/08