DRM Chair – Chair that self-destructs after 8 uses

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28/02/2013
Graphic Programmer at AltSpace

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28/02/2013
Sr Creative Engineer at Emerging Experiences / Razorfish

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27/02/2013
Shedding Light on Squidsoup – A Conversation with Anthony Rowe

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

27/02/2013
A Million Times

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26/02/2013
Kinetica Art Fair

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26/02/2013
LEAP Motion Controller Demo Apps

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25/02/2013
Interactive Graphics Engineer at Stimulant

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25/02/2013
Short Circuited Diaries – Thomas Wahle

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25/02/2013
Creative Developer at Fake Love

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22/02/2013
All About Cardboard – Workshop by Niklas Roy + Cardboard Plotter

Last week Niklas Roy proposed students at the School of Art and Design Offenbach build computers out of cardboard. Not really knowing at all where this will lead to, results included an information distribution knot, a mechanical NAND gate, a Speedway PRO 1000 racer game and his own digital cardboard plotter.

22/02/2013
Quadrocopters balance, juggle poles in mid-air

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22/02/2013
.fluid – Manipulating non-newtonian fluid with Processing and Arduino

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21/02/2013
Senior Developer at B-Reel

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21/02/2013
“Nature of Code” by Daniel Shiffman – Member Giveaway

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21/02/2013
Creative Coder / Hardware Hacker at Intel

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19/02/2013
Video game china pattern

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19/02/2013
Guide to Camera Types for Interactive Installations

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

19/02/2013
Vector – Toronto’s Game+Art Convergence

Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.

18/02/2013
Artistic/Technical Director at Squad

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18/02/2013
Duration – OpenFrameworks Timeline for Creative Code

Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

18/02/2013
LIFE by MEDIA International Competition

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18/02/2013
Data Centers Grand Tour (This Data Belongs Here) – Silvio Lorusso, 2013

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15/02/2013
Creative Technologist / Coder at Ubiquitous

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15/02/2013
Starlay for iPad – Éditions Volumiques in collaboration with David Calvo

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15/02/2013
I Love You Like A Fat Lady Loves Apples

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13/02/2013
I ARE DROID

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13/02/2013
Lead Developer at INDG

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13/02/2013
Technical 3D Artist at INDG

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13/02/2013
Reactor for Awareness in Motion (RAM) by Yoko Ando and YCAM

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13/02/2013

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For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

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Last week Niklas Roy proposed students at the School of Art and Design Offenbach build computers out of cardboard. Not really knowing at all where this will lead to, results included an information distribution knot, a mechanical NAND gate, a Speedway PRO 1000 racer game and his own digital cardboard plotter.

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Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.

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Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

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