CAN 2016 – Highlights and Favourites

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

24/12/2016
Land Lines – Drawing satellite imagery through gesture

Created by Zach Lieberman in collaboration with Google’s Data Arts team, ‘Land Lines’ is a web experiment that lets you explore Google Earth satellite imagery through gesture. “Draw” to find satellite images that match your every line; “Drag” to create an infinite line of connected rivers, highways and coastlines.

16/12/2016
CAN Favorites 2016 – Vote Now!

Over the last 9 years it has become a habit on CAN for as the year-end approaches to look back at some of the projects that have made a mark. We have done this in the form of ‘best of’ or more subtly ‘most memorable’ but this year we are doing it slightly differently. We invite you, the community, to be judges!

07/12/2016
MASSES – Searching for a perfect equilibrium state

Created by Quadrature and first shown at this years’ Ars Electronica festival in Linz, MASSES installation includes two stones lying on top of a balanced steel plate and a machine with aim to create a perfect equilibrium state by moving the stones to the appropriate positions.

01/12/2016
Front End Engineer at DepthKit

DepthKit in NYC are looking for a Front End Engineer with deep experience crafting intuitive and simple graphical user interfaces to expose complex algorithms.

30/11/2016
HOLO 2 – The Future is (Out) Now

From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.

23/11/2016

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

The Making and Knowing Project, a research cluster of the Center for Science and Society at Columbia University, seeks a collaborative and creative Digital Humanities Designer-Developer.

Category: Jobs-Archive
Tags: /

Created by Zach Lieberman in collaboration with Google’s Data Arts team, ‘Land Lines’ is a web experiment that lets you explore Google Earth satellite imagery through gesture. “Draw” to find satellite images that match your every line; “Drag” to create an infinite line of connected rivers, highways and coastlines.

From the Digital Citizens Lab to making Processing more accessible – Lauren McCarthy, Los Angeles-based artist and Processing Foundation board member, surveys the work of the 2016 Processing fellows and sheds light on the Foundation’s 5-month fellowship program.

The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.

Created by Yuichiro Katsumoto, Mojigen and Sujigen is a collection of servo motors, connected together to write a letter by the means of manipulating the axis of the motor.

Interactive Things in Zurich are looking for a motivated, smart and dedicated Interaction Engineer to join their team full or part time.

Category: Jobs-Archive
Tags: /

Created by Studio Puckey & Moniker, Radio Garden is a research project that places radio research within contemporary discussions about migration, cultural identities, encounters and memories by generating new knowledge about the meaning of radio and listening in the age of globalisation and digitisation.

An output of the Office for Creative Research, OCR Journal #002 documents the process and philosophy of the Brooklyn-based studio specializing in complex data-informed projects.

Category: Members / Review
Tags: / / / /

Over the last 9 years it has become a habit on CAN for as the year-end approaches to look back at some of the projects that have made a mark. We have done this in the form of ‘best of’ or more subtly ‘most memorable’ but this year we are doing it slightly differently. We invite you, the community, to be judges!

Category: Members / News
Tags: /

Created by Berlin based Ralf Baecker, Random Access Memory is a fully functional digital memory. Instead of operating on semi-conducting components to represent either the binary states of 0 (zero) or 1 (one), the memory uses grains of sand as storage material.

InterAccess’ Vector Festival returns with its fifth edition next summer and its curators have issued their annual call for work in and around the edges of videogame culture.

Created by Quadrature and first shown at this years’ Ars Electronica festival in Linz, MASSES installation includes two stones lying on top of a balanced steel plate and a machine with aim to create a perfect equilibrium state by moving the stones to the appropriate positions.

DepthKit in NYC are looking for a Front End Engineer with deep experience crafting intuitive and simple graphical user interfaces to expose complex algorithms.

Category: Jobs-Archive
Tags: /

DepthKit in NYC are looking for a Graphics Engineer with deep experience advancing the state of the art in real-time graphics and computational geometry.

Category: Jobs-Archive
Tags: /

The Good Life is an ‘Enron Email Simulator’ that allows a reader to subscribe to the 500,000 emails that were released in the aftermath of the American Energy company’s 2001 scandal and downfall.

Developed at the MIT Media Lab’s Mediated Matter Group, ‘Data-Driven Material Modeling’ refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.

Created by Vlad Semkin, ZERO to Z is an abstract minimalist meditation game where you grow connections to make progress. Designed as peaceful & constructive, game mechanics are novel & inspired by algorithms found in nature (namely DLA), putting a spin on the casual puzzle/arcade genre.

Category: iOS / Members
Tags:

Created by Matthias Grund, Kadir Inan and Wookseob Jeong at the Köln International School of Design, >200 °C is imagined as a closed feedback system that combines computer vision with a poetic perspective of the physical occurrence called the Leidenfrost effect.

Hochschule für Gestaltung Schwäbisch Gmünd are looking for an individual with very good pedagogical skills to impart technical foundations and methods in the area of network-centered development of digital products and mobile technologies.

Category: Jobs-Archive
Tags: /

HERREN DER SCHÖPFUNG, a creative agency based in Frankfurt am Main, Germany is currently offering a position for a highly skilled Unity3D developer to join our team and realize exciting digital projects.

Created by Moniker (Roel Wouters & Luna Maurer) and made in conjuction with We Are Data travelling installation, Clickclickclick.click reveals the browser events used to monitor our online behaviour.

Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.

Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.

Category: Members / News
Tags: / / / / / / / /

Femmebit is a curated festival featuring the most current and relevant work in the field of video art and new media— uniting an all-female roster of artists working in Los Angeles.

Category: Members / News
Tags: / /

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.

Artificial Rome in Berlin are looking for a Unity wizzard, to do two installation/VR projects with them.

Category: Jobs-Archive
Tags: /

The Institute of Architecture and Media of TU Graz is offering a 50% part-time (20h) 5-year position.

Category: Jobs-Archive
Tags: /

If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.

Count

1-30 of 277

Tags

  • 3d Printing
  • AV&C
  • Casey Reas
  • Cedric Flazinski
  • Cheng-Chieh Tsai
  • Christoph Bader
  • Christoph Schnedler
  • Christopher Bauder
  • Claire Hentschker
  • Coralie Gourguechon
  • Daniel Rourke
  • Daniel Shiffman
  • Daniel West
  • David Newbury
  • Digital
  • Dominik Kolb
  • Dorothy Feaver
  • Environment
  • Eva Hillreiner
  • Events
  • Fanqiao Wang
  • Frankfurt
  • GCode
  • Games
  • Gene Kogan
  • Generative Design
  • Geoff Manaugh
  • Georg Nees
  • Georgina Voss
  • Giorgia Lupi
  • Golan Levin
  • Greg J. Smith
  • Haavard Tveito
  • Harold Cohen
  • Holly Martin Bates
  • Hortense Tollu
  • InterAccess
  • Interface
  • Jacopo Atzori
  • James Pearson-Howes
  • James Weaver
  • Jer Thorp
  • Jesse Colin Jackson
  • Jim Rossignol
  • Johannes Wilhelm Bier
  • John Russell Beaumont
  • Julia Alfeo
  • Jürg Lehni
  • Kadenze
  • Kadir Inan
  • Katie Paterson
  • Kyle McDonald
  • Leidenfrost effect
  • Luisa Pereira
  • Luiz Zanotello
  • Lukas Höh
  • Martin Zellinger
  • Matthias Grund
  • Mediated Matter
  • Michelle Kasprzak
  • Mitchell Whitelaw
  • Molleindustria
  • Moniker
  • Morehshin Alllahyari
  • Neri Oxman
  • New Orleans
  • News
  • Nick Briz
  • Nina Lüth
  • Pari Nadimi Gallery
  • Paul Prudence
  • Peter Buczkowski
  • Peter Stemmler
  • Processing
  • Prokop Bartoníček
  • Quadrature
  • R. Luke Dubois
  • Rachel Smith
  • Rafael Lozano-Hemmer
  • Ralf Baecker
  • Rick Pushinsky
  • Robert Henke
  • Robin Maddock
  • Ryoichi Kurokawa
  • Sascha Haus
  • Scott Smith
  • Sherry Kennedy
  • Simon Parkin
  • Simon Russell
  • Skot Deeming
  • Sound
  • Speculative Prototyping Lab
  • Stefanie Posavec
  • Stratasys
  • Sunanda Sharma
  • Takashi Torisu
  • Ted Davis
  • Tega Brain
  • Timo Arnall
  • Touch
  • Tutorials
  • USA
  • VPRO Medialab
  • Vera Molnar
  • Vera Sacchetti
  • Victor Nomoto
  • Vincent Tsang
  • Waltz Binaire
  • WebApp
  • Will Wiles
  • Wookseob Jeong
  • Ye Rin Mok
  • Yuichiro Katsumoto
  • Zach Lieberman
  • Zürich
  • Accessibility
  • Algorithm
  • Announcement
  • Apply
  • Arduino
  • Ars electronica
  • Art
  • Austria
  • Automation
  • Axis
  • Beginner
  • Behaviour
  • Berlin
  • Book
  • Books
  • C++
  • Can
  • Canvas
  • Chiptune
  • Chrome
  • Chrome experiment
  • Claire kearney-volpe
  • Cms
  • Coding comic
  • Computation
  • Computer vision
  • Creative applications
  • Creative coder
  • Creative technology
  • Creativeappsnet
  • Creativecode
  • Crime
  • Css
  • Dark sky
  • Data
  • Data collection
  • Data visualisation
  • Deadline
  • Developer
  • Develpment
  • Digital art
  • Digital citizen lab
  • Drawing
  • Effect
  • Email
  • Equilibrium
  • Error reporting
  • Experiment
  • Experimental
  • Experimental art
  • Featured
  • Feedback
  • Festival
  • Field
  • Field notes
  • Fuse
  • Geometry
  • Germany
  • Google data arts
  • Grasshopper
  • Holo
  • Houdini
  • Html
  • Installation
  • Interaction
  • Interactive architecture lab
  • Internet
  • Internet of things
  • Introduction to processing
  • Javascript
  • Jess klein
  • Karsten schmidt
  • Laser scanning
  • Learning to teach
  • Libraries
  • Library
  • Light installation
  • Loop
  • Ludwig zeller
  • Machine
  • Machine learning
  • Machines
  • Machinima
  • Magazine
  • Mapping
  • Media art
  • Media design
  • Mediaart
  • Mediarts
  • Memory
  • Memory storage
  • Microsoft bing
  • Mit media lab
  • Mobile
  • Modular
  • Motor
  • Netart
  • New media
  • New media art
  • New york
  • Ocr
  • Oculus rift
  • Online
  • Open call
  • Opencv
  • P5js
  • Panel discussion
  • Particles
  • Pedagogy
  • Performance
  • Politics
  • Privacy
  • Process
  • Processing foundation
  • Processing-py
  • Project
  • Projection mapping
  • Publication
  • Radio
  • React
  • Redux
  • Research residency
  • Resources
  • Review
  • Rhino
  • Rhizome
  • Robotics
  • Rotation
  • Sam lavigne
  • Science
  • Sculpture
  • Servo
  • Software
  • Software art
  • Student
  • Studio puckey
  • System theory
  • Tale of tales
  • Teaching
  • Technology
  • Teensy++
  • Terriajs
  • Time
  • Tinyg
  • Top media art
  • Toronto
  • United visual artists
  • Vector
  • Video
  • Video tutorial
  • Videogames
  • Virtual reality
  • Vote
  • Voxel
  • Vr
  • Vvvv
  • Webgl
  • Website
  • Workshop
  • Youtube
  • Zmyk