Conversations On Chaos by Fito Segrera

Created by Fito Segrera, Conversations On Chaos is a project that explores the idea of order as an emergence from chaos. It uses chaos theory and elements from dynamic system studies and experimentation in order to create a system where two machines hold a chaotic conversation about chaos.

31/03/2016
Designer (UI & UX) at pebble code

Are you a super-talented UX/UI designer with a sideline in front-end code? Want to work in a company that fuses up-to-the-minute technological creativity with beautiful and thoughtful design?

19/03/2016
STARTS PRIZE – Deadline March 13, 2016

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

11/03/2016
User Experience Engineer at FLOAT

FLOAT, a San Francisco-based digital agency with a strong pedigree in games, visual effects, and Experience design, is looking for outstanding software engineers and developers who have a passion for design and a “build to think” mentality.

09/03/2016
Creative-coding on iOS with C4 – Tutorial

This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.

08/03/2016
Pent – A short film created using Grand Theft Auto V

Created and directed by Roland Spencer, Pent is a short film entirely created using Grand Theft Auto V. Since the video games have taken leaps towards realism, Roland felt it was something worth putting time and effort into. The finished piece is a story about anger, control and pay off, told using a video game.

04/03/2016
Kadenze: The Future of Creative Education

Kadenze brings together the world’s leading educators, artists, and engineers to create an online community where we can learn art and creative technology. From generative graphics and creative coding to physical modeling synthesis for games and interactive systems, the Kadenze catalog is full of courses designed specifically for artists and it’s growing larger every day.

01/03/2016

CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.

Created by Fito Segrera, Conversations On Chaos is a project that explores the idea of order as an emergence from chaos. It uses chaos theory and elements from dynamic system studies and experimentation in order to create a system where two machines hold a chaotic conversation about chaos.

Following from the Morphogenetic Creations we covered on CAN some months ago , Hybrid Forms: New Growth is the latest in the series of “Cellular Forms: an Artistic Exploration of Morphogenesis” research work by Andy Lomas.

Hochschule Luzern HSLU+ are seeking an interaction designer for a part time position for an interaction design lecturer.

New solo exhibition by Ryoichi Kurokawa featuring the stunning ‘constrained surface’ and the ‘unfold’, new project exploring data taken from giant molecular clouds in space through beautifully visual and sonic environments that showcase the birth of stars.

JNL+ in Athens are currently looking to hire a coder to join there team, who is self-driven and can take ownership over creative coding projects.

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CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.

Designed by Robin Baumgarten, Line Wobbler is a one-dimensional arcade game that emerges from the combination of a unique ‘wobble’ controller and an LED strip.

Are you a super-talented UX/UI designer with a sideline in front-end code? Want to work in a company that fuses up-to-the-minute technological creativity with beautiful and thoughtful design?

Service Innovation Labs in Berlin are looking for a Service Designer excited about inventing new business models, designing desirable services and defining related functions and processes.

A consideration of systems and scale in Marina Zurkow’s “MORE&MORE (the invisible oceans)” and Rachel Rose’s “Everything & More,” exhibitions recently mounted at (respectively) bitforms and the Whitney Museum for American Art in NYC.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

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FLOAT, a San Francisco-based digital agency with a strong pedigree in games, visual effects, and Experience design, is looking for outstanding software engineers and developers who have a passion for design and a “build to think” mentality.

Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.

This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.

Created by Peter Buczkowski, Current Times explores the concept of division of labour, one of the most common practice of the industrial world, applied to computer games.

Created and directed by Roland Spencer, Pent is a short film entirely created using Grand Theft Auto V. Since the video games have taken leaps towards realism, Roland felt it was something worth putting time and effort into. The finished piece is a story about anger, control and pay off, told using a video game.

Video featuring Manfred Mohr discussing ideas behind his Artificiata II work currently on display at Carroll Fletcher in London.

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Razorfish’s Creative Technology group is looking for a Sr. Creative Technology Developer for a next-gen VR project.

Create by FIELD, Unique Flow is a project celebrating the release of new car by Toyota C-HR. It’s imagined as a visual abstraction of the car, highlighting its design and intention, a combination of style, movement and flow. CAN goes behind the scenes!

Bela is an embedded computing platform developed for high quality, ultra-low latency interactive audio.

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Kadenze brings together the world’s leading educators, artists, and engineers to create an online community where we can learn art and creative technology. From generative graphics and creative coding to physical modeling synthesis for games and interactive systems, the Kadenze catalog is full of courses designed specifically for artists and it’s growing larger every day.