/2016/11


DepthKit in NYC are looking for a Front End Engineer with deep experience crafting intuitive and simple graphical user interfaces to expose complex algorithms.
30/11/2016DepthKit in NYC are looking for a Graphics Engineer with deep experience advancing the state of the art in real-time graphics and computational geometry.
30/11/2016The Good Life is an ‘Enron Email Simulator’ that allows a reader to subscribe to the 500,000 emails that were released in the aftermath of the American Energy company’s 2001 scandal and downfall.
30/11/2016Developed at the MIT Media Lab’s Mediated Matter Group, ‘Data-Driven Material Modeling’ refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.
29/11/2016Created by Vlad Semkin, ZERO to Z is an abstract minimalist meditation game where you grow connections to make progress. Designed as peaceful & constructive, game mechanics are novel & inspired by algorithms found in nature (namely DLA), putting a spin on the casual puzzle/arcade genre.
29/11/2016Created by Matthias Grund, Kadir Inan and Wookseob Jeong at the Köln International School of Design, >200 °C is imagined as a closed feedback system that combines computer vision with a poetic perspective of the physical occurrence called the Leidenfrost effect.
28/11/2016Hochschule für Gestaltung Schwäbisch Gmünd are looking for an individual with very good pedagogical skills to impart technical foundations and methods in the area of network-centered development of digital products and mobile technologies.
28/11/2016From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.
23/11/2016HERREN DER SCHÖPFUNG, a creative agency based in Frankfurt am Main, Germany is currently offering a position for a highly skilled Unity3D developer to join our team and realize exciting digital projects.
18/11/2016Created by Moniker (Roel Wouters & Luna Maurer) and made in conjuction with We Are Data travelling installation, Clickclickclick.click reveals the browser events used to monitor our online behaviour.
17/11/2016Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.
16/11/2016Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.
15/11/2016Femmebit is a curated festival featuring the most current and relevant work in the field of video art and new media— uniting an all-female roster of artists working in Los Angeles.
15/11/2016Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
14/11/2016Artificial Rome in Berlin are looking for a Unity wizzard, to do two installation/VR projects with them.
14/11/2016The Institute of Architecture and Media of TU Graz is offering a 50% part-time (20h) 5-year position.
14/11/2016If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.
10/11/2016The University of Design Schwaebisch Gmuend is searching for a design personality with excellent didactic abilities for structuring and presenting interactive information design for user oriented teaching and research.
08/11/2016Cinimod Studio is currently looking for a Software Project Manager to lead our creative software and 3D Art team.
08/11/2016Gallagher & Associates is looking for a diversely talented Lead Frontend Web Developer.
07/11/2016Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.
07/11/2016Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.
07/11/2016Polyloge #1 is an interactive installation and a hyper-local message feed. Through an open WIFI network, users in reach of the wireless signal can send text messages with their smartphones, tablets or computers. These messages get printed immediately on a paper roll that runs in-between two translucent, black boxes and are transformed into a material stream.
04/11/2016Julian Oliver’s latest hardware provocation is a fake cellular tower masquerading as an HP laserjet printer. The device evokes ubiquitous ‘StingRay’ surveillance technology and the real (fake) cell towers that pepper urban landscape.
02/11/2016Feeld in London are looking for a Creative iOS developer with experience working with Processing, Javascript, OF, Cinder etc.
02/11/2016Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.
01/11/2016DepthKit in NYC are looking for a Front End Engineer with deep experience crafting intuitive and simple graphical user interfaces to expose complex algorithms.
DepthKit in NYC are looking for a Graphics Engineer with deep experience advancing the state of the art in real-time graphics and computational geometry.
The Good Life is an ‘Enron Email Simulator’ that allows a reader to subscribe to the 500,000 emails that were released in the aftermath of the American Energy company’s 2001 scandal and downfall.
Developed at the MIT Media Lab’s Mediated Matter Group, ‘Data-Driven Material Modeling’ refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.
Tags: 3d printing / Christoph Bader / Dominik Kolb / featured / James Weaver / Mediated Matter / mit media lab / Neri Oxman / process / Rachel Smith / Stratasys / Sunanda Sharma / voxel
Created by Vlad Semkin, ZERO to Z is an abstract minimalist meditation game where you grow connections to make progress. Designed as peaceful & constructive, game mechanics are novel & inspired by algorithms found in nature (namely DLA), putting a spin on the casual puzzle/arcade genre.
Created by Matthias Grund, Kadir Inan and Wookseob Jeong at the Köln International School of Design, >200 °C is imagined as a closed feedback system that combines computer vision with a poetic perspective of the physical occurrence called the Leidenfrost effect.
Tags: computer vision / effect / feedback / Kadir Inan / Leidenfrost effect / loop / Matthias Grund / opencv / student / Wookseob Jeong
Hochschule für Gestaltung Schwäbisch Gmünd are looking for an individual with very good pedagogical skills to impart technical foundations and methods in the area of network-centered development of digital products and mobile technologies.
From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.
Tags: Alexander Scholz / Anne Gabriel-Jürgens / announcement / art / Casey Reas / Cedric Flazinski / Coralie Gourguechon / Daniel Rourke / Daniel Shiffman / Daniel West / Dorothy Feaver / Eva Hillreiner / Fanqiao Wang / featured / Geoff Manaugh / Georgina Voss / Greg J. Smith / holo / Jacopo Atzori / James Pearson-Howes / Jim Rossignol / Jürg Lehni / karsten schmidt / Katie Paterson / ludwig zeller / magazine / Michelle Kasprzak / Mitchell Whitelaw / Nina Lüth / oculus rift / Paul Prudence / Peter Stemmler / publication / Rafael Lozano-Hemmer / Rick Pushinsky / Robin Maddock / Ryoichi Kurokawa / science / Scott Smith / Sherry Kennedy / Simon Parkin / tale of tales / technology / Ted Davis / Timo Arnall / Vera Molnar / Vera Sacchetti / Victor Nomoto / Vincent Tsang / vr / Will Wiles / Ye Rin Mok / zmyk
HERREN DER SCHÖPFUNG, a creative agency based in Frankfurt am Main, Germany is currently offering a position for a highly skilled Unity3D developer to join our team and realize exciting digital projects.
Created by Moniker (Roel Wouters & Luna Maurer) and made in conjuction with We Are Data travelling installation, Clickclickclick.click reveals the browser events used to monitor our online behaviour.
Tags: data collection / experiment / javascript / Moniker / online / privacy / VPRO Medialab / website
Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.
Tags: Andreas Muxel / Arturo Vélez Sánchez / automation / behaviour / Cheng-Chieh Tsai / Christoph Schnedler / Holly Martin Bates / Hortense Tollu / Johannes Wilhelm Bier / Julia Alfeo / loop / Lukas Höh / machines / process / project / Sascha Haus / student / system theory / teaching / video
Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.
Femmebit is a curated festival featuring the most current and relevant work in the field of video art and new media— uniting an all-female roster of artists working in Los Angeles.
Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
Tags: geometry / houdini / particles / process / Simon Russell / Sound / visualization
Artificial Rome in Berlin are looking for a Unity wizzard, to do two installation/VR projects with them.
The Institute of Architecture and Media of TU Graz is offering a 50% part-time (20h) 5-year position.
If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.
The University of Design Schwaebisch Gmuend is searching for a design personality with excellent didactic abilities for structuring and presenting interactive information design for user oriented teaching and research.
Cinimod Studio is currently looking for a Software Project Manager to lead our creative software and 3D Art team.
Gallagher & Associates is looking for a diversely talented Lead Frontend Web Developer.
Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.
Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.
Polyloge #1 is an interactive installation and a hyper-local message feed. Through an open WIFI network, users in reach of the wireless signal can send text messages with their smartphones, tablets or computers. These messages get printed immediately on a paper roll that runs in-between two translucent, black boxes and are transformed into a material stream.
Tags: Andreas Unteidig / arduino / Blanca Dominguez / communication / Fabrizio Lamoncha / history / Lutz Reiter / message / network / paper / printer / snapchat
Julian Oliver’s latest hardware provocation is a fake cellular tower masquerading as an HP laserjet printer. The device evokes ubiquitous ‘StingRay’ surveillance technology and the real (fake) cell towers that pepper urban landscape.
Tags: disrupted networks / GSM / infrastructure / javascript / Julian Oliver / nib.js / Raspberry Pi / sms / surveillance / welcome.js / YatesBTS
Feeld in London are looking for a Creative iOS developer with experience working with Processing, Javascript, OF, Cinder etc.
Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.
Tags: crowdfunding / interactive / multiplayer / tale of tales / unreal / videogames
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