Created by Katharina Hauke and Dominik Hildebrand Marques Lopes, the MikroKontrolleur is the result of their ongoing artistic research into working with vocals and electronics live on stage. It consists of a control station that can be attached to any microphone stand with one part played using hands and optional foot pedal to extend manipulation. It’s a an instrument to play one’s voice.
We are looking for a Creative Technologist to join Goldsmiths, University of London, Department of Design’s Interaction Research Studio.
Film University Babelsberg KONRAD WOLF follows an interdisciplinary approach to the artistic, technological, and academic teaching and research on the universal subject of film.
The Department of Art at the University of Maryland invites applications for an Assistant Professor, full-time, tenure-track faculty position in Sculpture and Emerging Technologies to begin in August 2017.
Created by Jerobeam Fenderson and Hansi Raber, Oscilloscope Music is an audio-visual album that uses old analogue oscilloscopes for displaying hand crafted waveforms as x-y plot.
New in the series of new work by Universal Everything is Closer – A subtle story in a vast landscape. Filmed in the Peak District/UK, the film follows the journey of pixel-high distant lifeforms within the sublime grandeur of the national park.
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The Toronto-based media/electronic art gallery InterAccess is looking for a new Programming Coordinator.
Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.
Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.
Waltz Binaire in Berlin are looking for a Creative Coder to work with them on a variety of free projects and are open to experimental results.
Created as a collaboration between Hypersonic and Plebian Design, Constructive Interference is a sculpture designed to engage passer-bys using the wonder of moire patterns. Installation is composed of two large patterned sheets of steel, designed to create a rapidly changing visual interference effect as viewers pass by.
Archilogic develops web-based 3D technology for creating interactive digital models of architectural spaces. As part of a multi-disciplinary team of engineers, architects and artists, you will help to design interfaces that share a common visual language across 2D and 3D / VR environments.
MOBGEN in Amsterdam are looking for a Product & Service Designer [Amsterdam-based or willing to move there] who will work with their design, lab and project teams to build useful and beautiful digital experiences that end users will love.
MOBGEN in Amsterdam are looking for an Innovation Project Manager [Amsterdam-based or willing to move there] who will work with their design, lab and project teams to build useful and beautiful digital products that end users will love.
MOBGEN in Amsterdam are looking for a Creative Technologist [Amsterdam-based or willing to move there] who will work with their design, lab and project teams to build useful and beautiful digital products that end users will love.
Created by Pedro Lopes, Doğa Yüksel, François Guimbretière, and Patrick Baudisch at the Hasso Plattner Institut, Muscle-Plotter is an assistive interface that allows hand-drawn computation using EMS muscles actuation.
Kimchi and Chips have just released a video of their 483 Lines Second Edition exhibited at the Asian Cultural Centre (ACC) last year and presented during the first edition of ACT Festival curated and co-organised by HOLO/CreativeApplications.Net team.
Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.
Wieden+Kennedy in Amsterdam are seeking a Front End Developer / Unreal with strong appreciation for game mechanics, user experience and craft.