This is a unique role within the Prototype, Image and Code Technical Team will support the use of programming within a variety of courses across the college.
SUPERSPACE is the research and development studio of Woods Bagot. They are currently seeking multiple fulltime designer/developer hybrids for both their Sydney and San Francisco studios.
University of Applied Sciences Augsburg are looking for a designer personality with excellent qualifications in the field of industrial or product design with the focal points “Human-Machine Interfaces” and “Physical Interaction”.
The Supply have a couple awesome partners seeking strong mid-level prototyping/creative developers.
Created by Diogo Tudela, Athletics of Transcendence explores how traditional craftsmanship can appear to legitimise and provide depth to otherwise flat computational constructs.
New project by Neri Oxman and the team at the Mediated Matter Group / MIT Media Lab explores the possibility of a controlled space in which seasonal honeybees can thrive year-round.
New work by London’s Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess the ability to move in harmony with one another.
Strelka Institute for architecture, media and design launched the enrollment campaign for the postgraduate education program. The theme of the 7th academic year at Strelka is The New Normal.
Created by Alexia Léchot at ECAL, Deltu is a delta robot with a personality that interacts with humans using two iPads. Created using arm technology normally found in 3d printers, Deltu uses three different applications on the iPad Alexia built for it, using symmetry as an interpretation, a mirror and a reflexion of our own image.
Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.
Ugly Dynamics is a personal exploration/documentation by Nikita Diakur exploring the effects and control of simulated dynamics in computer software, specifically in the work produced by his studio Ugly Films.
Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.
Es una buena oportunidad para entrar a formar parte del equipo de Onionlab, estudio con proyección internacional centrado en el arte, el diseño y la tecnología.
Razorfish in SF are looking for a developer with a strong computer vision background and a passion for creating interactive experiences that mix computer graphics, computer interaction, and creativity.
Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.
Opening this week at the 3LD Art & Technology Center, NYC is the exhibition of work by Peter Burr titled “Pattern Language”. Pattern Language uses footage from a video game called Aria End that Burr is currently developing with celebrated author of interactive fiction Porpentine.
Material Want is a collaborative project between Matthew Plummer-Fernandez and JODI, presented at iMal, Brussels between Sep – Oct 2016. The project is an assemblage of interrelated elements: mined 3D models, 3D-printed objects, a shop-front installation and an online shop, powered by both software automation and human computation.
Today we pushed a new version of the search for CAN available to Members only. Now you see more posts in the result and you can filter through them using categories. There is more to come…and this is just work in progress to make CAN better for all!
Are you a digital product designer, UX designer, creative coder, tinkerer? Be proud about your work and showcase it at the interactive exhibition at #push16 to 600 fellow UX design professionals!