Objectifier – Device to train domestic objects

Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.

23/01/2017
Solace: How We Made the Interactive Speculative Fiction

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

19/01/2017
Lift – A luminous petal filament that ebbs and flows

Created by Patten Studio and currently on display at SHoP Architects, Lift is comprised of 24 geometric petals attached to a single spine. Each petal, actuated using a shape memory alloy known as nitinol, can move up and down silently in response to motion it detects.

17/01/2017
Gutfather – Capsule to transfer “Abdominal Feeling”

Created by Stefan Schwabe in collaboration with Fraunhofer CeRRI and Sebastian Kletzander, Gutfather is a speculative design project comprising a capsule that traverses the human organism and changes its shape through the influence of microbes until it is secreted as an object-bearing imprint of the microbiome.

16/01/2017
Creative Engineer at C4 Studio

Logic&Form is looking for a macOS/iOS developer to help drive the development of our cutting edge design tool, C4 Studio. Your role will involve all aspects of architectural design and development. You’ll be building a desktop tool that allows designers to take static designs, animate them and deliver sophisticated application-ready code to devs.

04/01/2017

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

Grand prize of the European Commission honouring Innovation in Technology, Industry and Society stimulated by the Arts. Submission phase ends on March 3, 2017!

A highly creative team designing holistic experiences in and around the car are seeking designers to quickly create interactions with code and build reliable prototypes for screen-based as well as tangible interfaces.

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Created by Sebastian Schmieg, ‘Decision Space’ explores how new datasets can enable new experiments in teaching computers how to understand images within a set of meaningful and complex categories.

A highly motivated and experienced freelance UI/UX designer with an interest in healthcare and experience working in tech startups, or working within consultancy or design studios.

Build experiences that delight, inspire, amaze and give confidence to both kids and parents alike. Work in an agile and flexible way with a modern JavaScript stack: Node.js, React, Redux…

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Low cost and open source, Rob Seward’s Z1FFER is Hardware Random Number Generator that harnesses thermal noise to provide a high quality random bitstream for research and experimentation. Available at the CAN shop now!

Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

Created by Patten Studio and currently on display at SHoP Architects, Lift is comprised of 24 geometric petals attached to a single spine. Each petal, actuated using a shape memory alloy known as nitinol, can move up and down silently in response to motion it detects.

Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.

Created by Stefan Schwabe in collaboration with Fraunhofer CeRRI and Sebastian Kletzander, Gutfather is a speculative design project comprising a capsule that traverses the human organism and changes its shape through the influence of microbes until it is secreted as an object-bearing imprint of the microbiome.

The Institute of Architecture and Media is announcing a 5-year 50% (20h) University Assistant position, effective in March 2017. Applications (including CV, portfolio and cover letter) are due January 25th 2017.

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Created by Henning Marxen, Crossvision is a series of video art sequences of recognisable yet disorienting sceneries that combine the popular slit-scan capturing technique with a specially designed camera slider.

Catalysis Communications in London are now looking for an enthusiastic, creative and skilled developer to join their studio to help support the design and development of digital campaigns.

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KASUGA is seeking for an experienced Creative Developer (Freelance) to support us on ongoing projects for our industry clients.

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A complete redesign of his 2014 Jean Tinguely-inspired project, David Colombini’s Attachment is a “poetic machine” that renders physical manifestations of user-generated digital messages (text, images, or videos) and sends them off via biodegradable balloons.

Logic&Form is looking for a macOS/iOS developer to help drive the development of our cutting edge design tool, C4 Studio. Your role will involve all aspects of architectural design and development. You’ll be building a desktop tool that allows designers to take static designs, animate them and deliver sophisticated application-ready code to devs.

Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.

CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.

Created by Jelle Reith, Compass is a wearable suit designed out of three pieces with each including movable flaps that work together and ‘point’ north.

Kuva, an interaction design studio based in Bristol are looking for talented Senior Front End Developers to join their team and help define their creative and technical output.

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Kuva, an interaction design studio based in Bristol are looking for talented Front End Developers to join their team and help define their creative and technical output.

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Count

24

Dates

  • 2017/01
  • Tags

  • Anthony dunne
  • Bartlett
  • Choreography
  • Critical making
  • DfPI
  • Education
  • Felix Faire
  • Fiona raby
  • Interactive architecture lab
  • Interview
  • Lin Tang
  • London
  • Mit media lab
  • Nicholas Negroponte
  • Pedgagoy
  • Ranulph Glanville
  • Rca
  • Robotics
  • Ruairi Glynn
  • Speculative design
  • Stephen Gage
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  • Ai
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  • Javascript
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  • Photography
  • Process
  • Sebastian Schmieg
  • Tensorflow
  • Interaction designer
  • Arduino
  • Edward Snowden
  • Eyeo
  • Eyeo festival
  • Featured
  • Random Number Generator
  • Randomness
  • RNG
  • Rob Seward
  • Shop
  • TRNG
  • Bjørn Karmann
  • Creative technology
  • Domesticity
  • Internet of things
  • Objects
  • OpenFrameworks
  • Processing
  • Programming
  • RasperryPi
  • Training
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  • Fiction
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  • Gethin Anthony
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  • Whitechapel
  • Compass
  • Device
  • Jelle Reith
  • North
  • Sense
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  • Bristol