Senior Developer at Applied Works

We are looking for a highly skilled developer, experienced in building complex responsive JavaScript applications and high quality user interface components, with the ability to effectively communicate tech ideas, challenges and solutions.

22/02/2017
SPACEJUNK

The 50 twigs in this installation point in unison in the direction of the oldest piece of human made space debris currently above the horizon. The debris being tracked are spent rocket bodies, parts from defunct satellites and wayward tools launched in missions as far back as 1958. When the piece of debris being tracked…

21/02/2017
VFX Artist at MannCG

At MannCG we are passionate about building the best team and developing the most exciting holographic NovaLine™ solutions. That’s why we are thrilled to announce that we are looking for a VFX artist to join our team.

21/02/2017
A Brief History of Optical Synthesis

Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.

17/02/2017
DESCENT – A meditation on one of humanity’s blackest hours

Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.

17/02/2017
Particle Flow – Kinetic particle study by NEOANALOG

Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.

14/02/2017
Robotic Painting Machine at Simon Alderson

Simon Alderson is looking for a collaborator to help complete installation at UNSW A&D. The painting robot has been built and I have an existing base code that can be added to or used as guidance if preferred.

10/02/2017
TraiNNing Cards – Flash cards to train your machines

Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.

01/02/2017
Creative Technologist at MOBGEN

We are looking for a Creative Technologist [Amsterdam-based or willing to move there] who will work with our design, lab and project teams to build useful and beautiful digital products that end users will love.

01/02/2017
R&D 3D Technologist at MOBGEN

We are looking for a R&D 3D Technologist [A Coruña-based or willing to move there] who will work with our design, lab and project teams to build useful and beautiful digital products that end users will love.

01/02/2017

A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.

Hirsch & Mann are expanding, and we are looking for an experienced Project Manager to take on key client projects.

Category: Jobs-Archive
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DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.

Go Rando is a Chrome and Firefox extension by Ben Grosser that allows Facebook users to obfuscate their emotional reactions to prevent them from being surveilled and analyzed.

Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.

We are looking for a highly skilled developer, experienced in building complex responsive JavaScript applications and high quality user interface components, with the ability to effectively communicate tech ideas, challenges and solutions.

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Created by Jonas Eltes at FABRICA, “Lost in Computation” is a a multilingual conversation between two Chatbot AIs trained in Swedish and Italian, translated through Google Translate, exploring how the multiple layers of computation in today’s digital landscape distorts our communication.

Milla & Partner ist eine Agentur für Kommunikation im Raum. Kernkompetenz ist die Kreation und Umsetzung von Markenwelten, Ausstellungen, Messeauftritten und Events.

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The 50 twigs in this installation point in unison in the direction of the oldest piece of human made space debris currently above the horizon. The debris being tracked are spent rocket bodies, parts from defunct satellites and wayward tools launched in missions as far back as 1958. When the piece of debris being tracked…

Category: Member Submissions
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At MannCG we are passionate about building the best team and developing the most exciting holographic NovaLine™ solutions. That’s why we are thrilled to announce that we are looking for a VFX artist to join our team.

Category: Jobs-Archive
Tags: /

Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.

Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.

The Technical Arts Department is looking to hire an individual who sees themselves as a highly collaborative and creative maker with a background in computer programming and 3D design.

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Milla & Partner ist eine Agentur für Kommunikation im Raum. Kernkompetenz ist die Kreation und Umsetzung von Markenwelten, Ausstellungen, Messeauftritten und Events.

Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.

Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.

Drawing on multiple examples and historical precedents, media theorist Shannon Mattern explains the folly in Silicon Valley’s ambition to optimize cities.

Simon Alderson is looking for a collaborator to help complete installation at UNSW A&D. The painting robot has been built and I have an existing base code that can be added to or used as guidance if preferred.

Category: Jobs-Archive
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Created by Studio Antimateria in collaboration with participating students at the workshop hosted by Presidio Temporaneo di Architettura, Shape in Scapes is an audiovisual installation that provides an abstract representation of students’ architectural projects.

Curator Jasia Reichardt introduces the “Cybernetic Serendipity” exhibition at the Institute of Contemporary Arts in London in 1968.

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Come and help us make the most technologically advanced children’s books in the world.

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We’re looking to build relationships with London-based freelance technologists, to help us prototype, install, and maintain our interactive projects.

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The Object of the Internet is a kinetic installation by Montréal-based artist duo Project EVA. Prepared for “The Dead Web” exhibition at Eastern Bloc, the apparatus invites viewers to put their heads inside an elaborate spinning apparatus that reflects and blurs their likeness and identity.

Catalysis in London are looking for an enthusiastic, creative and skilled developer to join their studio to help support the design and development of digital campaigns.

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The Mylar Topology is a new audiovisual performance by the London-based artist Paul Prudence. In it liquid forms ripple along with binaural beats, forming vertebral columns and congealing oil slicks – which dissipate as quickly as they form.

Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.

We are looking for a sr. developer that is interested in working within a strong team on an innovative retail platform.

Category: Jobs-Archive
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We are looking for a Creative Technologist [Amsterdam-based or willing to move there] who will work with our design, lab and project teams to build useful and beautiful digital products that end users will love.

Category: Jobs-Archive
Tags: /

We are looking for a R&D 3D Technologist [A Coruña-based or willing to move there] who will work with our design, lab and project teams to build useful and beautiful digital products that end users will love.

Category: Jobs-Archive
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Count

29

Dates

  • 2017/02
  • Tags

  • 2d
  • 3d
  • Algorithm
  • Cellular automata
  • Chance
  • CNC
  • Computation
  • Conny Freyer
  • Daniel Shiffman
  • Demoscene
  • Eva Rucki
  • Evolutionary
  • Nature of code
  • Sculpture
  • Sebastien Noel
  • Stephen Wolfram
  • Troika
  • London
  • Producer
  • Alfredo Salazar-Caro
  • Art && Code
  • Curation
  • DiMoDA
  • Eileen Isagon Skyers
  • Featured
  • Helena Acosta
  • Immersive
  • Oculus rift
  • Platform
  • RISD Museum
  • Transfer Gallery
  • Virtual reality
  • Vr
  • William Robertson
  • Ben Grosser
  • Chrome extension
  • Emotion
  • Facebook
  • Firefox extension
  • Social media
  • Surveillance
  • 8bit
  • Alt.Ctrl.GDC
  • Controller
  • DigiPlaySpace
  • Gaming
  • Hernán Sáez
  • Interaction
  • Interface
  • Lo-fi
  • Máximo Balestrini
  • Prototyping
  • Retro
  • Social
  • TIFF
  • Unity
  • Videogames
  • VIDEOGAMO
  • Developer
  • Chat bot
  • Events
  • Fabrica
  • Google translate
  • Installation
  • Jonas Eltes
  • Language
  • Nodejs
  • Raspberry Pi
  • Translation
  • WebSockets
  • Stuttgart
  • Hague
  • Motion designer
  • Audiovisual
  • Derek Holzer
  • History
  • Sound
  • Synthesis
  • Xenakis
  • Film
  • Forma
  • Game engine
  • Interactive
  • Mark Fingerhut
  • Peter Burr
  • UNDERVOLT
  • San Francisco
  • Teaching
  • Interaction designer
  • Arduino
  • Centre Pompidou
  • Daniel Cabanzo
  • Data
  • Death
  • Etienne Landon
  • IRCAM
  • Le Fresnoy
  • Mathilde Lavenne
  • Normals
  • Sonification
  • Speculative design
  • Creative technology
  • Creativeappsnet
  • Landscape
  • Midi
  • NEOANALOG
  • Particle field
  • Particles
  • Process
  • Processing
  • Simulation
  • Alphabet
  • Dan Hill
  • Lewis Mumford
  • Places Journal
  • Shannon Mattern
  • Technology
  • Ubiquitous computing
  • Urbanism
  • Y Combinator
  • Creative coder
  • Sydney
  • Architecture
  • Learning
  • Mapping
  • Media design
  • Performance
  • Projection
  • Students
  • Visualization
  • Archive
  • Video
  • Technologist
  • Carmen Hermosillo
  • Eastern Bloc
  • Etienne Grenier
  • Kinetic
  • Lasercut
  • Led
  • Mirror
  • Montreal
  • Nathalie Bachand
  • Project EVA
  • Simon Laroche
  • Web
  • Ableton
  • Binaural
  • Improvisation
  • Ira Cohen
  • Music
  • Panorama
  • Paul Prudence
  • Real time
  • Vvvv
  • Automato
  • Cards
  • Critical design
  • Design
  • Machine learning
  • Media technology
  • Neural networks
  • Object
  • Research
  • Training
  • Amsterdam
  • Web designer
  • Coruña
  • Spain