Month: March 2017

Markov Decisions – Sound as a physical property of matter

Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).

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he need for visas for certain country, for some citizens, is for safety of the foreign land from the traveller. Meaning, a visa is needed to keep tabs on a persons activities in the intended country, if he/she creates any damage. But today he or she doesn’t need to be physically present in a country […]

Seaquence – Growin’ groove in a Petri dish

What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.

GPU Performance 101

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.