This summer, visitors to Sao Paulo’s Itau Cultural Gallery find themselves face-to-face with a host of artificial life forms. Amongst them is a new version of artist Ruairi Glynn’s interactive installation ‘Fearful Symmetry’, which was first shown at the Tate Modern, London, in 2012.
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Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”
Created by Thomas Grogan, Floral Automaton is a sculptural device that grows flowers digitally. Using various sensors taken from Smart Cities technologies, it reacts and adapts itself to its environment in real time.
Developed at Strelka during the ‘The New Normal Program’ in 2017, ‘SHIFT’ (Arthur Röing Baer, Christian Lavista, Dmitry Alferov, Liza Dorrer) is a project that engages with stages of automation of the trucking industry in Russia, working with the socio-political, physical, and spatial particulars of logistics in the country’s vast territory.
Created by Manuel Jiménez Garcia and Gilles Retsin, ‘Voxel Chair’ is a first prototype designed using a new design software specifically developed for robotic 3D-Printing which rather than using pre-defined forms and then “slicing” these it into toolpaths or triangular patterns, allows to design and control thousands of line-fragments.
Created by Philipp Schmitt (with Margot Fabre), ‘Computed Curation’ is a photobook created by a computer. Taking the human editor out of the loop, it uses machine learning and computer vision tools to curate a series of photos from an archive of pictures.
A follow-up to the influential 2012 booklet series “Critical Making,” “Disobedient Electronics: Protest” is a new zine by Vancouver-based theorist and educator Garnet Hertz that uses dissent as a lens to survey electronics-based projects and practices.
We are looking for an individual with very good pedagogical skills to impart technical foundations and methods in the area of network-centered development of digital products and mobile technologies.
Created by Marion Pinaffo & Raphaël Pluviange, ‘Papier Machine’ is a booklet gathering a family of 13 paper-made electronic toys ready to be cut, coloured, folded, assembled or torn.
As an engineer at Pitch you will support the development of narrative-driven and interactive data visualizations implemented across different mediums from web to mobile to physical installations. Your day-to-day will consist of lots of munging data, creative coding, and problem-solving.
Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light and shadow.
UAL are looking for specialist technical support and leadership for the Prototyping, Image and Code technical department; an area which includes Creative Coding, Physical Computing, Animation and Games Design and Maker spaces.
Created by London based convivial studio, Kinedioscope is a technique used to create animated depth effects on static photographs. The process is comprised of reverse-engineering the technology of photogrammetry in order to perfectly align the photography with the perspective of the 3D model and create depth and masking effects.
‘Technological Nature’ is a recent short film by media artist and designer Daria Jelonek exploring the emulation of natural phenomena with technology. Auroras, rainbows, and glaring sunlight, are all recreated with everyday materials in an eerily empty domestic environment.