Goodbye Uncanny Valley

Written and animated by Alan Warburton with the support of Tom Pounder and Wieden + Kennedy, Goodbye Uncanny Valley explores the current state of photoreal CGI, where it came from and where it may be going to.

23/10/2017
true/false – The audio/visual choreography of an algorithm

Created by Berlin based onformative, true/false is a kinetic sculpture comprised of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns.

20/10/2017
Technical Lead at INDG

INDG are looking for a talented Technical Lead that can motivate and push a team to produce great applications and high-tech solutions.

20/10/2017
Creative Director at INDG

INDG is looking for a Creative Director to join us at the Amsterdam office. Clearly, this is one of the most important roles in any kind of agency and INDG is no exception. Expats welcome.

20/10/2017
in the rain – represent potential of rain

This installation is represent potential of rain. Rain has several scene like: silent rain, light rain, heavy rain, sun shower, misty rain … and more! I guess rain is beautiful and it scene will makes us happy. But almost people feel the blues in the rains… And I started to make a installation about rains…

20/10/2017
Atlås – Guided, generative and conversational music experience for iOS

Created by Agoston Nagy, Atlås is an ‘anti game environment’ that generates music in a conversational cognitive space. The app includes automatically generated tasks that are solved by machine intelligence without the need of human input. Agoston questions ad infinitum (ability to continue forever), presence, human cognition, imagination, and more broadly corporate driven automatisms and advanced listening practices.

18/10/2017
Radiance – A database of artistic VR experiences

Radiance is a recently-launched online research platform for artistic VR experiences. Essentially a database, it contains info, screencaps, and video on artist-created VR projects and looks poised to become a useful resource for curators.

17/10/2017
Technical Lead at Stimulant

Stimulant are looking for someone with a desire to continually push the envelope and inspire their team by bringing a spirit of exploration and a fresh bag of tricks to the table, while still delivering bulletproof, thoughtfully-architected code.

16/10/2017
Music of the Spheres – A Conversation with Dan Tapper

Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

13/10/2017
The Weather Followers – Bringing serendipity to the digital life

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

12/10/2017
Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems

Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine that lets people use real-time, three-dimensional mapping and object recognition displayed in a virtual reality headset to navigate through space.

11/10/2017
Roger Water – Parametrically generated, animated and populated A/V experience

Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.

10/10/2017
Internship at Tellart

Tellart is seeking to fill several positions for dynamic, ambitious and talented design and production interns to join our team in Amsterdam.

10/10/2017
Inaugural Processing Community Day / October 21, 2017 / MIT Media Lab

Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly those who are underrepresented in creative and technological fields.

04/10/2017
Norman – WebVR tool to create frame-by-frame animations in 3D

Created by James Paterson, Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR to build the tool in Javascript that runs in a web browser and lets him animate naturally in 3D using VR controllers.

03/10/2017
Media Lab Hacking Manufacturing

In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.

02/10/2017

Meow Wolf is seeking a Tech Special Projects Architect to work directly with the CTO, Corvas Brinkerhoff, in development of high-level strategies and frameworks for new projects and opportunities.

Meow Wolf is looking for a General Manager of Technology who will be responsible for coordinating all divisions of the Meow Wolf tech team associated with the assigned project(s).

Created by Matthieu Cherubini, Ethical Autonomous Vehicles project explores the implications of near-future scenario where most vehicles on the road are autonomous.

Written and animated by Alan Warburton with the support of Tom Pounder and Wieden + Kennedy, Goodbye Uncanny Valley explores the current state of photoreal CGI, where it came from and where it may be going to.

Category: News
Tags: /

Created by Berlin based onformative, true/false is a kinetic sculpture comprised of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns.

Wildbytes is looking for a senior software engineer / creative coder to join our Barcelona office to work on groundbreaking interactive audiovisual experiences.

INDG are looking for a talented Technical Lead that can motivate and push a team to produce great applications and high-tech solutions.

Category: Jobs-Archive
Tags: /

INDG is looking for a Creative Director to join us at the Amsterdam office. Clearly, this is one of the most important roles in any kind of agency and INDG is no exception. Expats welcome.

Category: Jobs-Archive
Tags: /

This installation is represent potential of rain. Rain has several scene like: silent rain, light rain, heavy rain, sun shower, misty rain … and more! I guess rain is beautiful and it scene will makes us happy. But almost people feel the blues in the rains… And I started to make a installation about rains…

Category: Member Submissions
Tags:

Tellart is seeking a dynamic, passionate, and experienced Senior Technologist to join our team in Amsterdam.

Created by Agoston Nagy, Atlås is an ‘anti game environment’ that generates music in a conversational cognitive space. The app includes automatically generated tasks that are solved by machine intelligence without the need of human input. Agoston questions ad infinitum (ability to continue forever), presence, human cognition, imagination, and more broadly corporate driven automatisms and advanced listening practices.

Radiance is a recently-launched online research platform for artistic VR experiences. Essentially a database, it contains info, screencaps, and video on artist-created VR projects and looks poised to become a useful resource for curators.

Stimulant are looking for someone with a desire to continually push the envelope and inspire their team by bringing a spirit of exploration and a fresh bag of tricks to the table, while still delivering bulletproof, thoughtfully-architected code.

Category: Jobs-Archive
Tags: / / /

Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

Bluecadet is looking for an experienced Drupal and/or WordPress developer. You will work on a variety of challenging and rewarding projects for interesting organizations.

Bluecadet is looking for a developer (focusing on front-end development) to create elegant web experiences.

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine that lets people use real-time, three-dimensional mapping and object recognition displayed in a virtual reality headset to navigate through space.

Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.

Tellart is seeking to fill several positions for dynamic, ambitious and talented design and production interns to join our team in Amsterdam.

Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is presented as a speculative museum exhibit showing future artefacts from this post crystallised data world.

House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.

Tellart is seeking a dynamic, multidisciplinary and seasoned Senior Designer to join our team in Amsterdam.

ESI Design in NYC are seeking a seasoned designer who understands how people engage with dynamic digital media in public and semi-public spaces, and how to tell stories about places and communities.

Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly those who are underrepresented in creative and technological fields.

Category: News
Tags: / / / /

Created by James Paterson, Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR to build the tool in Javascript that runs in a web browser and lets him animate naturally in 3D using VR controllers.

Hatched at the Human Computer Interaction Lab at the Hasso Plattner Institute (HPI) in Potsdam, Germany, “Ad Infinitum” is a “parasitical” machine that, quite literally, lives off of human-generated energy.

In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.

Category: News
Tags: /

Count

28

Dates

  • 2017/10
  • Tags

  • New Mexico
  • Santa Fe
  • Technologist
  • United States
  • Autonomous vehicles
  • Car
  • Design
  • Driverless
  • Driving
  • Ethics
  • Machine
  • Matthieu Cherubini
  • Morals
  • Near-future
  • Simulation
  • Speculative
  • System
  • Unity
  • CGI
  • Uncanny Valley
  • Algorithm
  • C++
  • CNC
  • Featured
  • Installation
  • Light
  • Objects
  • Onformative
  • Process
  • Raspberrypi
  • Rotation
  • Stepper-motor
  • Teensy++
  • Barcelona
  • Creative coder
  • Spain
  • Amsterdam
  • Art director
  • Netherlands
  • Agoston Nagy
  • Download
  • Generative
  • Ios
  • Javascript
  • Music
  • P5js
  • Pure data
  • Sound
  • Source
  • Claire Hentschker
  • Database
  • Education
  • Immersive
  • Li Alin
  • Media
  • Philip Hausmeier
  • Reference
  • Theo Miyö Van StenisTriantafyllidis
  • Tina Sauerlaender
  • Vr
  • Website
  • Ca
  • Developer
  • San Francisco
  • Us
  • Allison Cameron
  • Bekah Simms
  • Canadian Music Centre
  • Creative coding
  • Dan Tapper
  • Data
  • Documentary
  • Interview
  • LIGO
  • Mehrnaz Rohbaksh
  • Nasa
  • Processing
  • Representation
  • Sonification
  • Space
  • Toronto
  • Visualization
  • VLF
  • Workshop
  • PA
  • Philadelphia
  • Web designer
  • Arduino
  • David Colombini
  • Fragment
  • Ied
  • Information Experience Design
  • Project
  • Rca
  • Sensor
  • Serendipity
  • Spotify
  • Student
  • Weather
  • 3d mapping
  • Augmented reality
  • Benedikt Groß
  • Depth camera
  • Joey Lee
  • Lidar
  • MESO
  • MESO Digital Interiors
  • Moovel Lab
  • Nvidia jetson
  • Oculus rift
  • Osc
  • Raphael Reimann
  • Self-driving car
  • Unity3D
  • Vehicle
  • Vvvv
  • Yolo
  • Zed stereo camera
  • Audio
  • Landscape
  • Mobile
  • Music video
  • Niagra
  • Nodejs
  • Parametric
  • Performance
  • Stefano Maccarelli
  • Threejs
  • Webaudio
  • Webmidi
  • Websocket
  • Interaction designer
  • Cellular automata
  • Crystal
  • Crystallisation
  • Future
  • Goldsmiths
  • Jayson Haebich
  • OpenFrameworks
  • Speculation
  • Ann Friedberg
  • Architecture
  • Film
  • Frederick Kiesler
  • Hans Richter
  • Jeremy Rotsztain
  • LowkeyNW
  • Max
  • MaxMSP
  • Modernism
  • OculusRiftCV1
  • OfxRay
  • Opengl
  • New york
  • Community
  • Events
  • Medialab
  • Mit
  • 3d
  • A-frame
  • Drawing
  • Github
  • Google
  • James Paterson
  • Oculus
  • Presstube
  • Rhonda
  • Webvr
  • Alexandra Ion
  • Ars electronica
  • David Lindlbauer
  • Dynamos
  • EMS
  • Hasso-Plattner Institute
  • LiPo
  • MOSFET
  • Natural History Museum Bern
  • OpenEMSstim
  • Parasite
  • Patrick Baudisch
  • Pedro Lopes
  • Róbert Kovács
  • Science Gallery Dublin
  • VIDA
  • Media lab