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IXDS is a collective of designers, technologists, researchers and entrepreneurs in Berlin and Munich. Collectively, we work towards a shared purpose: To create desirable and lasting impact by empowering individuals, teams, and businesses.
Come and work with us! This is a full-time research & teaching position in our Creative Technologies group!
Created by Luiz Zanotello, Habitat of Recognition explores the material dimensions of digital technologies by examining the intra-active tensions between the distinction and convergence of matter.
YES is looking for an ambitious Creative Developer to join our five person team in Shoreditch, London.
Latest in the series of experiments and explorations into neural networks by Memo Akten is a pre-trained deep neural network able to make predictions on live camera input – trying to make sense of what it sees, in context of what it’s seen before.
We’re growing our interactive team and are looking for a talented junior candidate with a strong visual flair, a thirst for technical innovation, and the desire and ability to assist in conceptual design process through to implementation.
Hessen State University of Art and Design is looking to employ at the earliest possible date a Professor (W2) teaching Interaction Design in the Department of Design.
Colorfy is looking for a junior- to mid-level prototyper/industrial designer/engineer to work with our cross-disciplinary design team.
On April 11–13th MUTEK Montréal presents the 4th edition of MUTEK_IMG, their offshoot festival focused on digital creation. CAN/HOLO was invited to curate five panels within this year’s program, that bring together leading artists and thinkers to consider pressing aesthetic and sociopolitical questions.
Created by Ralph Kistler, ‘Internet of Shrimps’ examines in an ironic and playful way the industries´ promises for an enhanced experience in a completely interconnected smart home, often be acclaimed as the next big technological revolution: the Internet of Things.
Created by Witaya Junma. ‘Spirotrope’ is a device developed from the hypothesis that an interactive artwork can be created from unrelated objects in a way such that each object is still visible in its essence, whether in its form or its function. The criteria is that the viewer must experience this by interacting with the artwork directly.