This is an exciting opportunity to join an interdisciplinary team of technologists in the Creative Technology Lab at London College of Communication, supporting students in the creative arts.
Created by Mathias Maierhofer and Valentina Soana at the ICD, ‘Self-Choreographing Network’ is a project aiming to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems.
TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time.
Created by Anouk Zibault at ECAL, ‘Lieux Ordinaires’ (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to ‘document’.
UAL are looking for a Physical Computing Specialist Technician to provide professional technical expertise, guidance and advice in the areas of electronics, programming and digital interactive development at the new UAL Creative Computing Institute.
Click Canvas is my version of creative canvas for the gallery visitors to left some of their creative artworks at the Yelo house gallery. 187 Boxes of light being constructed as creative tools likes pen and pencil but the color of each box being changed each time the audiences press it. I am quite amazed […]
CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research.
“My God is Machinery; and the art of the future will be the expression of the individual artist through powers of the machine – the machine doing all those things that the individual workman cannot do. The creative artist is the man who controls all this and understands it” – Frank Lloyd Wright, circa 1901 […]
University of Limerick are looking for a Lecturer with 5 or more years of experience in games engines, VR, AR, digital fabrication or related disciplines.