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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
22/09/2011Paragraphica is a camera that utilizes location data and AI to visualize a “photo” of a specific place and moment. The camera exists both as a physical prototype and an online camera that you can try.
30/05/2023Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
17/05/2023Surrogate is a body of work centred around issues of reproductive technology and bodily autonomy comprised of a series of physical and performative inputs and outputs to engage and provoke conversations about the topic.
27/03/2023Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood memories.
24/03/2023Created by Lauren Lee McCarthy & Kyle McDonald, Unlearning Language is an interactive installation and performance that uses machine learning to provoke the participants to find new understandings of language, undetectable to algorithms.
19/12/2022Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.
12/12/2022‘Arche-Scriptures’ explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the original audio data engraved onto the ceramics is slowly retrieved and sonified.
01/08/2022RE:PLACES is a complex 1.70-meter-high robotic apparatus that excretes the plastic objects and then deposits them around the exhibition space like three-dimensional brushstrokes.
14/07/2022Created by Kimchi and Chips, ‘Another Moon’ is a large-scale outdoor apparition that creates a technically sublime second moon in the sky. 40 towers collect the sun’s energy during the day and project that light back into the sky at night, creating a second moon overhead.
06/04/2022Created by Richard Vijgen, ‘Through Artificial Eyes’ is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
25/03/2022First in a series of investigations of creative human-robot teams led by Dr. Kate Sicchio (choreography) and Dr. Patrick Martin (robotics). It explores gestures of the robot arm as a starting point for a duet. Interacting through mimicry, timings and spatial patterns, this piece examines choreography beyond our own human bodies and how we begin to dance with machines.
10/03/2022Created by Dries Depoorter and currently exhibited at the New Media Gallery, ‘Seattle Crime Cams’ questions the sense of citizens responsibility in the age where technology has enabled us to participate globally.
22/02/2022Altar-3000′ is a project and a device that explores the notion of an AI prophet, a automated totem of customised belief. The home altar connects to the internet to retrieve latest betting headlines from PredictIt, humanity’s financial positions on the near future IRL.
26/01/2022‘PERACH’ is a biofeedback art installation that allows visitors to ‘feel’ the interior electrical happenings of their plants. Perach consists of a multi-sensor IoT device along with a web platform that provides visitors with the ability to hear, and visually perceive the changes taking place inside plants.
28/12/2021Created by Ignacio Pérez (ECAL MID), Overloaded.supply is a critical tool that questions our models of manufacturing and consumption, exploiting the control of creation algorithms in order to interrogate current patterns of design, production and legislation.
22/09/2021Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha’s track from his 2018 album Aktual.
14/06/2021Created by Saurabh Datta, ‘mi/e-metic self’ is an installation that represents a sculptural being, a memetic representation of an evolved us.
06/01/2021Created by Dries Depoorter, ’24h Sunrise/Sunset’ is an installation that displays a realtime sunset and sunrise somewhere happening in the world with the use of CCTV.
19/08/2020SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
14/01/2020Created by Nicolas Boillot, ‘Vectoglyph’ is a project exploring both the behaviour and implications of GPT-2 AI, a text generating model developed by OpenAI that is able to generate coherent texts in English on demand (including “fake news”).
19/08/2019SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
21/06/2019Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.
13/06/2019Postgraduate designers from Imperial College and the Royal College of Art have developed an alternative positioning system based on the polarized vision of insects.
15/05/2019Created by Bjørn Karmann and Tore Knudsen, Alias is a teachable “parasite” that is designed to give users more control over their smart assistants, both when it comes to customisation and privacy.
15/01/2019Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction
11/12/2018Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.
29/11/2018Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in the Ethereum Blockchain, consequently turning the transaction into a semi-permanent Face Swap.
14/09/2018Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
23/07/2018This weekend, February 3rd to 4th, we will join 230 TouchDesigner users at Derivative’s second ever TouchDesigner Summit in Berlin for an 48-hour marathon of workshops, masterclasses, and presentations.
02/02/2018Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: generative / letters / Matthias Dörfelt / mokafolio / nodebox / paper / print / visualization
Paragraphica is a camera that utilizes location data and AI to visualize a “photo” of a specific place and moment. The camera exists both as a physical prototype and an online camera that you can try.
Tags: ai / artificial intelligence / camera / custom electronics / electronics / intelligence / language / Noodl / perception / perceptual computing / Raspberry Pi / Stable Diffusion / synthesis / visualization / weather
Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
Tags: artificial intelligence / camera / GAN / Mexico City / narrative / neural network / Sound / Tensorflow
Surrogate is a body of work centred around issues of reproductive technology and bodily autonomy comprised of a series of physical and performative inputs and outputs to engage and provoke conversations about the topic.
Tags: Apple Watch / body / css / emotion / Environment / fabrication / Firebase / GAN / health / html / Interface / ios / javascript / live performance / monitor / movement / provocation / Raspberry Pi / reproduction / surveillance / swift / tracking
Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood memories.
Tags: ai / camera / Dalle-2 / gender / Gender Politics / machine learning / memory / openai / opencv / Polaroid / Queer / Tensorflow
Created by Lauren Lee McCarthy & Kyle McDonald, Unlearning Language is an interactive installation and performance that uses machine learning to provoke the participants to find new understandings of language, undetectable to algorithms.
Tags: ai / custom software / GPT-3 / installation / interactive installation / language / machine learning / nodejs / performance / touchdesigner / ycam
Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.
Tags: ableton / ai / artificial intelligence / behaviour / complexity / control / digital art / instrument / machine learning / openai / paper / python / render / sculpture / training / unity / voxel
‘Arche-Scriptures’ explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the original audio data engraved onto the ceramics is slowly retrieved and sonified.
Tags: archive / browser / exhibition / future / HfK Bremen / history / opencv / Processing / scan / sonification / speculative
RE:PLACES is a complex 1.70-meter-high robotic apparatus that excretes the plastic objects and then deposits them around the exhibition space like three-dimensional brushstrokes.
Tags: 3d printing / arduino / Carolin Liebl / exhibition / microcontroller / Nikolas Schmid-Pfähler / plastic / process / robotics / sculpture / teensy++
Created by Kimchi and Chips, ‘Another Moon’ is a large-scale outdoor apparition that creates a technically sublime second moon in the sky. 40 towers collect the sun’s energy during the day and project that light back into the sky at night, creating a second moon overhead.
Tags: installation / iot / Kimchi and Chips / laser / LiFePo4 / light / outdoor / PhotoPreViz / PHOTOVIZ / projection / RunDeck / solar panel / Sollinger / teensy / ThingsBoard
Created by Richard Vijgen, ‘Through Artificial Eyes’ is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
Tags: ableton / data / database / ios / learning to see / machine learning / MaxMSP / MongoDB / neural network / Nieuwe Instituut Rotterdam / python / Richard Vijgen / socketio / unity / YOLOV5
First in a series of investigations of creative human-robot teams led by Dr. Kate Sicchio (choreography) and Dr. Patrick Martin (robotics). It explores gestures of the robot arm as a starting point for a duet. Interacting through mimicry, timings and spatial patterns, this piece examines choreography beyond our own human bodies and how we begin to dance with machines.
Tags: dance / Kate Sicchio / LoCoBot / Patrick Martin / performance / python / robotics
Created by Dries Depoorter and currently exhibited at the New Media Gallery, ‘Seattle Crime Cams’ questions the sense of citizens responsibility in the age where technology has enabled us to participate globally.
Tags: cctv / citizen / disaster tourism / Dries Depoorter / exhibition / installation / privacy / Raspberry Pi
Altar-3000′ is a project and a device that explores the notion of an AI prophet, a automated totem of customised belief. The home altar connects to the internet to retrieve latest betting headlines from PredictIt, humanity’s financial positions on the near future IRL.
Tags: ai / artificial intelligence / Dofbot / Google Speech Recognition / Jetson Nano / openFrameworks / python / robotics / Selenium / Vytautas Jankauskas
‘PERACH’ is a biofeedback art installation that allows visitors to ‘feel’ the interior electrical happenings of their plants. Perach consists of a multi-sensor IoT device along with a web platform that provides visitors with the ability to hear, and visually perceive the changes taking place inside plants.
Tags: AD5933 / AD8232 / arduino / DHT11 / Eden Offer / Environment / Firebase / Google cloud / html / installation / Jasp / javascript / kinect / nature / plant / python / Ronen Tanchum / SEN0043 / SEN0193 / Touchdesinger / Weka
Created by Ignacio Pérez (ECAL MID), Overloaded.supply is a critical tool that questions our models of manufacturing and consumption, exploiting the control of creation algorithms in order to interrogate current patterns of design, production and legislation.
Tags: ecal / ESP32 / Firebase / GAN / generative / Ignacio Pérez / javascript / p5js / patent / python / Raspberry Pi / RunwayML / styleGAN2 / webgl
Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha’s track from his 2018 album Aktual.
Tags: 3d / alternate reality / architecture / artificial intelligence / Ash Koosha / audiovisual / blender / cinema / deep learning / delena tran / digital art / GANs / machine learning / music video / python / visual art
Created by Saurabh Datta, ‘mi/e-metic self’ is an installation that represents a sculptural being, a memetic representation of an evolved us.
Tags: ai / arduino / camera / custom BIOS / DeepAI / featured / Giphy API / MQTT / NFS / Processing / python / Raspberry Pi / Saurabh Datta / shell scripts
Created by Dries Depoorter, ’24h Sunrise/Sunset’ is an installation that displays a realtime sunset and sunrise somewhere happening in the world with the use of CCTV.
Tags: arduino / Dries Depoorter / Firebase / pcb / Raspberry Pi
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
Tags: Alexander Miller / Allison Chan / arduino / capacitive sensor / Celine Wong Katzman / Che-Wei Wang / ChucK / Danny Garfield / DTrace / education / Esther Bouquet / featured / Fernando Ramallo / FIlip Wolak / Francisco Rojo / Galen Macdonald / Gia Castello / glsl / Hall Effect sensors / Iain Nash / incandescent lightbulbs / Katherine Rae Diemert / Lauren Gardner / lcd / LED strip / Lia Coleman / Mark Anthony Hernandez Motaghy / Markov Chain / Mathilde Mouw-Rao / matrix display / Max Bittker / Maxwell Neely-Cohen / Melanie Hoff / Natalie Rothfels / Olivia Ross / openFrameworks / Photogrammetry / photoresistor / python / Raspberry Pi / receipt printer / Rhinoceros / Sebastian Morales / servo / SFPC / Shelby Wilson / Stefan Pelikan / Taeyoon Choi / Taylor Levy / thermochromic pigment / Tiriree Kananuruk / Todd Anderson / Tsige Tafesse / unity / Yuzhu Chai / Zach Lieberman / Zai Aliyu
Created by Nicolas Boillot, ‘Vectoglyph’ is a project exploring both the behaviour and implications of GPT-2 AI, a text generating model developed by OpenAI that is able to generate coherent texts in English on demand (including “fake news”).
Tags: ai / artificial intelligence / ascii / emergence / emoji / GPT-2 / hieroglyph / language / learning / mutation / Nicolas Boillot / openai / vector
SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
Tags: 3-5954A handheld transceiver / acrylic / Alexander Miller / Apple computer / arduino / Ariel Uzal / AxiDraw / Bomani Oseni McClendon / c++ / Cardioid microphone / Celine Wong Katzman / cellular automata / Cement / digital camera / e-ink display / electronics / featured / FIlip Wolak / gif / Greg Sadetsky / ImageMagick / infrared / invisible ink / iPhone / javascript / Javier de Azkue / Joseph Wilk / Juan Miguel Marin / Luisa Fabrizi / madmapper / Mar G. Mcmahon / MaxMSP / Melissa Holmes / micro-controller / mirror / Model Magic clay / motor / OBS / openFrameworks / paper / pen / piezo sensor / Plywood / polycarbonate tube / Printed paper / projector / python / PyTorch / Raspberry Pi / receipt printer / resistor / Rockite / Sara Khan / servo motor / SFPC / Sheldon Chang / SN74HC595N multiplexer / Stefan Pelikan / Stefanie Schirmer / tablet / Taeyoon Choi / Vivienne La / voice / webcam / website / Yehwan Song
Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.
Tags: arduino / ATmega328 / automato / belief system / camera / distance sensor / Electrat Microphone / featured / Google AIY Vision Bonnet / gps / IMU / luck / Neopixel LEDs / NLP / pcb / python / raspberrypi / solenoid / Sound / speaker / superstition
Postgraduate designers from Imperial College and the Royal College of Art have developed an alternative positioning system based on the polarized vision of insects.
Tags: diy / Flora Weil / gps / Keren Zhang / navigation / open source / python / Raspberry Pi / Samuel Iliffe / States Lee / tools
Created by Bjørn Karmann and Tore Knudsen, Alias is a teachable “parasite” that is designed to give users more control over their smart assistants, both when it comes to customisation and privacy.
Tags: 3d printing / alexa / Bjørn Karmann / featured / google / javascript / keras / python / Raspberry Pi / siri / smart assistant / Socket.IO / Tore Knudsen
Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction
Tags: bartlet / Dynamixel / Google QuickDraw / Jessica In / machine / nodejs / Processing / python / QuickDraw / SketchRNN
Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.
Tags: arduino / artificial intelligence / CNN / dmx / facial detection / head / PDF print / python / Raspberry Pi / ScrapeBox / Streaming Image Analysis / VGGFaces
Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in the Ethereum Blockchain, consequently turning the transaction into a semi-permanent Face Swap.
Tags: arduino / art dispenser / blockchain / c++ / camera / ethereum / featured / generative / installation / Matthias Dörfelt / portrait / printer / privacy / public / vending machine / webcam
Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
Tags: algorithm / Ben Porter / box2d / game design / game engine / Games / generative / level / level planner / mapping / noise / opengl / process / python / sfml / simulation / Wizard Mode
This weekend, February 3rd to 4th, we will join 230 TouchDesigner users at Derivative’s second ever TouchDesigner Summit in Berlin for an 48-hour marathon of workshops, masterclasses, and presentations.
Tags: berlin / can event / derivative / Greg Hermanovic / holo / holo 1 / installation / Isabelle Rousset / led / Maotik / Markus Heckmann / touchdesigner / TouchDesigner Summit