Inaugural Processing Community Day / October 21, 2017 / MIT Media Lab

Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly those who are underrepresented in creative and technological fields.

04/10/2017
Processing Paris 2015 – 3 Workshops / 17-19 April 2015

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03/03/2015
Processing Hour of Code | Daniel Shiffman

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27/11/2013
Tweak Mode for Processing allows tweaking hard-coded numbers in the code while the sketch is running.

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23/09/2013
Hello World! Processing

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04/03/2013
.fluid – Manipulating non-newtonian fluid with Processing and Arduino

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21/02/2013
OpenFrameworks for Processing Coders – Video guide by Josh Nimoy

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08/02/2013
3D Printed Record – 600dpi into 11kHz with Processing and ModelBuilder

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21/12/2012
ReConstitution recreates debates through transcripts and language processing

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17/10/2012
The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

25/09/2012
Kinect Physics Tutorial for Processing

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17/09/2012
Processing family tree

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30/08/2012
Playing With GLSL in Processing – Initial Experiments [Tutorials]

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17/06/2012
Curious iPhones by InteractiveLab – Arduino, Processing, CIDetector iOS

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18/04/2012
‘Silenc’ at CIID – Visualisation of silent letters in a language / Processing

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26/03/2012
Processing Paris – Workshops with Andreas Gysin, v3ga and Marius Watz

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20/03/2012
Paper Note – A Tangible Paper Waveform with Processing

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28/02/2012
Stem by Diana Lange – Building stems from colour with Processing

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27/02/2012

This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.

Casey Reas and Ben Fry reflect on the last 17 years of working on Processing in ~3600 words. A must read for all new and old to Processing.

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Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly those who are underrepresented in creative and technological fields.

Category: Members / News
Tags: / / / /

Created by Ted Davis, XYscope is a library for Processing to render graphics on a vector display (oscilloscope, laser) by converting them to audio.

From the Digital Citizens Lab to making Processing more accessible – Lauren McCarthy, Los Angeles-based artist and Processing Foundation board member, surveys the work of the 2016 Processing fellows and sheds light on the Foundation’s 5-month fellowship program.

Created by Nicolas Nahornyj at ECAL, Lazy Pen is an attempt to combine the practical side of computer-based word processing with the emotional aspect of one’s handwriting. The tool allows the user to distort the typeface as they write, using the moving palettes placed beneath their palms.

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Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.

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Developed by the italian interaction designer at Fabrica, Angelo Semeraro, ‘Sadly by your side’ is a music album where each song can be endlessly transformed depending on the images you focus on with your camera.

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Processing sketch by Nicholas Felton for rendering location and activity data from the Moves app for the iOS.

Getting your Processing programs up and running in Eclipse and showing you how to take advantage of some of its great features, like code auto-completion, code hints, quick fix, great syntax colour themes, among others.

From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.

Tutorial on how to output algorithmically created graphical ornaments or representations of data in Processing to multiple page documents, ready for offset print with process (CMYK) and spot colors.

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Processing enthusiasts rejoice! There is a new book coming by Daniel Shiffman and it’s called Nature of Code. As it’s title implies this book takes phenomena that naturally occur in our physical world and shows you how to simulate them with code.

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The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

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