Inaugural Processing Community Day / October 21, 2017 / MIT Media Lab

Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly those who are underrepresented in creative and technological fields.

04/10/2017
Unity now free for iOS and Android indie devs

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22/05/2013
It’s You, All the Universe is Full of the Lives… [Unity, openFrameworks]

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23/01/2012
Still Life [Unity, C, Objects]

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20/01/2012
Visuals for Sonar Festival + VDMX to Unity3D [Tutorials]

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22/08/2011
Dancing With Swarming Particles [Kinect, Unity]

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15/03/2011
Returning the Gaze – Perpetual (male)surveillance

Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.

28/04/2022
Register Content

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04/02/2022
Donate

We are a community of creative practitioners working at the intersection of art, media and technology and we need your help! Since 2008, CAN has been at the forefront of innovation—facilitating and driving the conversations about technology, society and critical making. It has played an important role in uncovering and contextualising noteworthy work, featured on…

20/11/2021
Infinity – New malleable subject matter by UE

Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled ‘Infinity’, the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a total of 50,000+ variations over the last week, stream live on YouTube, only for a few more hours!

11/08/2021
Living In the Gap: In Conversation with Peter Burr

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

13/03/2021
Support

Creativeapplications.Net (CAN) is a community of creative practitioners working at the intersection of art, media and technology. Join us today by becoming a member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews. Publish: Post your projects, events, announcements. No Ads: No advertisements, miners, banners. Education: Tutorials (beginners and advanced) with code…

11/03/2021
CAN 2019 – Highlights and Favourites

As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.

23/12/2019

Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, ‘The Welcome Chorus’ is an interactive installation that brings together sound, sculpture and artificial intelligence.

Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly those who are underrepresented in creative and technological fields.

Category: News
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Fracture.io allowed visitors to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.

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Created by Richard Vijgen, ‘Eternal Blue’ is an installation at the University of Maastricht (NL) that visualises tens of thousands of malicious packets caught by the University’s firewall as they happen.

In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.

Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.

Created by Richard Vijgen, ‘Through Artificial Eyes’ is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.

Standard Membership Joining CAN is simple––just click on the PayPal button below and complete the registration. It’s only $20 /year – less than $2 a month! Please read Terms and Conditions of our service. Studio Membership Receive one login/password for the whole team in your organisation (up to 40 users). Price: $200 /year – that’s…

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Altar-3000′ is a project and a device that explores the notion of an AI prophet, a automated totem of customised belief. The home altar connects to the internet to retrieve latest betting headlines from PredictIt, humanity’s financial positions on the near future IRL.

We are a community of creative practitioners working at the intersection of art, media and technology and we need your help! Since 2008, CAN has been at the forefront of innovation—facilitating and driving the conversations about technology, society and critical making. It has played an important role in uncovering and contextualising noteworthy work, featured on…

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The first post of a series on the state-of-the-art of live media performance curated by Federica Patti, focus on live stream. With three live shows to see and follow here.

Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled ‘Infinity’, the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a total of 50,000+ variations over the last week, stream live on YouTube, only for a few more hours!

Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

Creativeapplications.Net (CAN) is a community of creative practitioners working at the intersection of art, media and technology. Join us today by becoming a member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews. Publish: Post your projects, events, announcements. No Ads: No advertisements, miners, banners. Education: Tutorials (beginners and advanced) with code…

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Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.

Created by Vienna based Depart, ‘The Entropy Gardens’ is an explorative VR experience that challenges one of humanity’s most archetypical art forms – garden making. It explores its myths, aesthetics and modes of perception.

An exploratory project into networks’ ability to guide movement through physical space – the name concatenates three popular digital services which perform acts of choreography on a mass scale.

Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, ‘Avatar·Mythology’ is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.

As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.

CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research.

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

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