Pictus Interruptus and Other Notes on the Selfie

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

03/10/2014
Designing Programs [Theory]

This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012 Edited by Casey Reas and Chandler McWilliams Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example of how a shift in design technology can ripple through society. In the Twenty-First Century,…

23/01/2012
MapMap Vauxhall [Processing]

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02/11/2011
White Light / White Heat [vvvv]

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31/10/2011
Visual Complexity: Mapping Patterns of Information [Books]

The book Visual Complexity: Mapping Patterns of Information is Manuel’s voyage of trying reveal patterns that exists amongst designers, researches and scientist that employ innovative mixes of colour, symbols, graphics, algorithms and interactivity in a attempt to clarify and often beautifully, what would otherwise be a clutter of data. 

31/10/2011
Cell [openFrameworks, Kinect]

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30/10/2011
Lumenoise [Objects]

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28/10/2011
Lines [WebApp]

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27/10/2011
Baroque.me [Javascript, Sound]

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27/10/2011
Parallax [Games]

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25/10/2011
Senseless Drawing Bot [Arduino]

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25/10/2011
NTQ – Near Tag Quality [Arduino]

NTQ, also known as Near Tag Quality (+), is a DIY graffiti printer created using Arduino, Solenoid and 7 Spray cans. Created by the french branch of GRL (Graffiti Research Lab) this project was developed in 2 month between mid-may and mi-July.

23/10/2011
Bandwidth [openFrameworks, Mac, Windows, Sound]

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23/10/2011
T(ether) [Cinder]

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20/10/2011
DMesh [Cinder, Mac]

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17/10/2011
Beyond Tellerrand [Events]

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17/10/2011
SideBySide [c++, Mobile, Mac, Games]

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14/10/2011
c++ / Games / iOS / Mac / Members
The Company [Cinder]

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12/10/2011
Circle of Trust [Javascript]

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12/10/2011
Glitch Reality II [Objects]

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10/10/2011
[BRDG004] hazcauch × vokoi [MaxMSP, Sound]

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10/10/2011
games++ [Games, Events]

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09/10/2011
Suwappu Prototype [iPhone]

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09/10/2011
ElectroPlastique and Grid Distortions [Processing]

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06/10/2011
egregore [Pure Data, Sound]

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05/10/2011
CAN Fundraiser + New T-Shirt + Free Apps [News]

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04/10/2011
The Frankenfont [Processing]

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04/10/2011

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.

This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012 Edited by Casey Reas and Chandler McWilliams Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example of how a shift in design technology can ripple through society. In the Twenty-First Century,…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

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The book Visual Complexity: Mapping Patterns of Information is Manuel’s voyage of trying reveal patterns that exists amongst designers, researches and scientist that employ innovative mixes of colour, symbols, graphics, algorithms and interactivity in a attempt to clarify and often beautifully, what would otherwise be a clutter of data. 

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Category: Games / Members
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NTQ, also known as Near Tag Quality (+), is a DIY graffiti printer created using Arduino, Solenoid and 7 Spray cans. Created by the french branch of GRL (Graffiti Research Lab) this project was developed in 2 month between mid-may and mi-July.

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The device created by Julius von Bismarck and Andreas Schmelas projects a film whilst moving in exactly the same way in which the camera operator moved the camera while shooting the film.

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Category: c++ / Games / iOS / Mac / Members
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Category: Events / Games / Members
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Visual programming languages, languages that create programs by the manipulation of graphical elements, as opposed to specifying lines of text, have seen an increased popularity in recent years both in audio and video synthesis..

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Category: Events / Members / News
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Category: Members / Processing
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