Evil Media Distribution Centre at The New Institute in Rotterdam

As you enter the Evil Media Distribution (EMDC) centre you’re faced with a central seating arrangement of stacked palettes. Flanking either side of the ad-hoc settee are walls festooned with clipboards, some of which have a second clipboard positioned beneath cradling a sealed baggie with objects inside…

28/06/2013
NIEM by Maren Bönsch

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20/06/2013
Nondisciplinary – David Gauthier (CIID) at Resonate 2013

David Gauthier talks education and research, in particular the interaction Design Programme (IDP) at CIID. A 12 month full time Masters programme, hosting a maximum of 25 students that benefits from eighty percent of the teaching done by the visiting faculty, hired on demand from various disciplines.

20/06/2013
The Banality of ‘Don’t Be Evil’

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03/06/2013

The following is a collection of experimental mobile apps by interactive developer Devine Lu Linvega, created using openFrameworks.

For the fourth time, KIKK Festival will take over Namur, Belgium to showcase the latest movers and shakers in the worlds of digital art and design. KIKK brings together the world’s most talented creative coders, innovators, designers, artists and researchers.

Karsten and Ricardo bring you this comprehensive introduction to Clojure and functional programming. From syntaxes, symbols, vars & namespaces to data structures, sequences, recursive processing and destructuring.

Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.

Project explores the relationship between landscape, agriculture and digital fabrication by intercepting the process of precision farming by generative design.

As you enter the Evil Media Distribution (EMDC) centre you’re faced with a central seating arrangement of stacked palettes. Flanking either side of the ad-hoc settee are walls festooned with clipboards, some of which have a second clipboard positioned beneath cradling a sealed baggie with objects inside…

Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previous visitors, their ghosts, trapped in the hostile environment.

Animalia and Caelum are two projects that take position that our idealisation, romanticism and paradoxical thinking in ecology is holding us back from finding new ways to interact with nature.

Weather Worlds is an interactive installation that grants children weather controlling superpowers. Utilising kinect cameras and real-time greenscreening via openFrameworks, the installation allows children to see themselves immersed in an interactive and dynamic environment.

Real-time simulation of an underwater feeding frenzy by Robert Hodgin comprised of 7000 fish, dolphins and sharks created for Auckland War Memorial Museum.

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Eyes on the Sky is a process-based investigation into generative design and the weather linking 64 public-access web cameras across Europe, recording the colour of the sky and producing a book that collects a week of paintings where cameras paint the weather.

Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.

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David Gauthier talks education and research, in particular the interaction Design Programme (IDP) at CIID. A 12 month full time Masters programme, hosting a maximum of 25 students that benefits from eighty percent of the teaching done by the visiting faculty, hired on demand from various disciplines.

I Follow is an ongoing series of computer generated flip books created by Matthias Dörfelt where the creature, landscape and animation are randomly generated, using Matthias’ hand drawn marks.

Marc De Pape’s “The Chime”, a complex assemblage of sensors that composes generative music from ambient environmental data.

Tactilu is a research project embracing remote haptic/tactile communication. The device takes a form of a bracelet capable of transmitting the touch between two individuals via bluetooth and internet connection provided by smartphones.

*is this good?* and LFA architects create a light responsive installation for the French music festival Nuits Sonores.

User 632 is an installation that stores the behaviour of the people who look at it by monitoring them in return. It is designed to know when and how a person passes and stores information as data or ID dependant on proximity.

New game from the creators of Sword & Sworcery, described by Microsoft as “creative take on roguelike gameplay” and development exclusively for the Xbox One.

What are you waiting for? Intel is looking for the most innovative and unique uses of Perceptual Computing. A grand-prize of $100,000 and thousand of dollars more in prizing are available but you must act soon!

Andreas Nicolas Fischer created a Python script that creates arrangements of intersecting digital sculptures in front of a “frozen” cloth simulation, similar to a traditional still life, but with no physical constraints.

Neuronal Synchrony is a local web application for performance created using node.js and two.js to dynamically generate animations in real-time.

Resinance explores the potential use of smart materials in an architectural context influenced by the behaviour of simple organic life forms.

The team behind ‘Clouds’ continue to explore the medium in the latest short film “Drowning of Echo”, an interpretation of the Transformation of Echo & the story of Narcissus from Ovid’s Metamorphoses

Projects attempts to reveal the hidden activity and geography of Peer-to-Peer file sharing by presenting it as a monitoring room, which shows transfers happening in real time on networks using the BitTorrent protocol.

Murmur enables communication between public and the projection by simulating the movement of sound waves, building a luminous bridge between the physical and the virtual.

The project is a new method of additive manufacturing that allows for creating 3D objects on any given working surface independently of its inclination and smoothness, and without a need of additional support structures.

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